Rifleman Archive

Thread: So they want us to be snipers...

Waste93
Sat May 08, 2004 11:49 am
#66



Kraftomatic wrote:

Waste93 how could you be a wook and lay down all this wisdom? I would much rather you be a fine white imperial male sharpshooter.


I was under the impression of...

no good savage primitive berserk tree climbing wookiee


drink all your brandy use all your powerups....


stinkin' apes


see it's hard to swallow all your ideas when there is a conniving wookiee face attached to them.


I'll take that as a compliment. Since you are apprently one of those misguided Imperial opressors I'll try not to disuade you from your view. Feel free to underestimate the Wookiee. It makes our goal easier to achieve.


Also Waste..as far as the PvP spectrum goes I would like to see rifleman use other abilities or do other things beside Jawa Ion and Headshot3. We are better than that.


I'm sure lots of people would like that. Though it seems almost all professions have only a couple of specials they rely upon in PvP. For us it is usually HeadShot and StrafeShot. For BH it use to be EyeShot. I don't know melee professions that well but from what I've seen it's usually a KD/Dizzy attack, or two specials to cause the same effect.


All professions seem to have only one or two attacks they use in PvP for the most part. Maybe that will change with the combat revamp. One point of that was to reduce the dependence on specials. We'll have to wait and see on that.


The the net effect right now is just pushing buttons. There seems to be little tactics to it. Spam one or two specials while running around. That seems to be the standard. Though I rarely PvP, that seems to be the norm.





Colonel Waste - The Wookiee Crusader
OnlyMaestro
Sat May 08, 2004 2:40 pm
#67

Just fyi, if ya'll want to be Heavy Gunners you'd have no mind hits.


...you don't shoot people with perfect accuracy in the face with a cannon.


However, if you are snipers, area attacks are completely out of the question.



So either way...



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

XaverriJade7
Sat May 08, 2004 2:46 pm
#68


OnlyMaestro wrote:
Just fyi, if ya'll want to be Heavy Gunners you'd have no mind hits.
...you don't shoot people with perfect accuracy in the face with a cannon.
However, if you are snipers, area attacks are completely out of the question.
So either way...





But right now, we're a hybrid of both. Seems the Devs can't make up their minds (haha) or can't follow that complex logic of yours

BTW, are you following me?

Message Edited by XaverriJade7 on 05-08-2004 02:47 PM





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Waste93
Sat May 08, 2004 2:50 pm
#69






OnlyMaestro wrote:

Just fyi, if ya'll want to be Heavy Gunners you'd have no mind hits.


Anyone can get mind hits. I assume you mean no targeted mind hits. Shouldn't be an issue once the new HAM system goes is. Besides it's only an issue in PvP. MOBs have fairly even HAMs so there is no real difference between targeting a specific pool with MOBs. It isn't heavy gunners, its infantry or light gunners.


...you don't shoot people with perfect accuracy in the face with a cannon.


Actually. Some of the first long range sniping was done with a M2HB. That is is .50 machine gun. Target was taken out at over a mile by Carlos Hathcock in Vietnam. The M2HB has a butterfly trigger and you can fire semi auto with it. Early long range sniper rifle were modified anti-tank rifles. Pretty close to cannons.


During WWII the German Afrika Corps used the MG34 on tripods for some sniping type dutys. The tripod made it very stable and the periscope sight for it was fairly accurate. The MG34 has a dual trigger system. Pull the top for semi-auto, pull the bottom for full auto.


However, if you are snipers, area attacks are completely out of the question.



So either way...


But in general you are mostly correct. See prior posts of why being snipers isn't viable given the current restrictions and limitations.





Colonel Waste - The Wookiee Crusader
DarkJedi8200
Sun May 09, 2004 12:45 am
#70

Nice research waste.

Message Edited by DarkJedi8200 on 05-08-2004 12:47 PM



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Waste93
Sun May 09, 2004 7:04 pm
#71



ParthiaNelly wrote:

Waste93, very good point on the circular balance of the three professions, but a couple of points about your non-SWG comments;


- If you shot a target 50m away with a rifle on full auto you might hit with the first 1 or 2 rounds but the rest would be in the sky.


Climb due to recoil is a problem. However there are ways to lessen it and keep it on target. A heavier weapon firing a lighter round is easier to keep on target. So a full sized rifle firing say a .22 wouldn't have much of problem keep on target. We also use muzzle brakes and large recoil buffers and springs. If you go to DC go to the FBI building and take the tour. IN the past at least they did an SMG firing demonstration. They can keep pretty much all shots on target on full auto with an MP5.


Also that applies to ballistic firearms. Of which the only one in game for rifles is the Tusken. The question is, does a laser even have recoil?


- A true machine gun has a changeable barrel (for cooling).


Not completely true. Ever seen a WWI machine gun with a changeable barrel? Though most machine guns now a days have changeable barrels not all do. The gatling gun style of machine guns don't have changeable barrels. I'm sure you've seen example of gatling guns, either from gunships or miniguns in FPS's or in movies such as Predator. They do not have changeable barrels.


Also the changeable barrel isn't for cooling. It's for accuracy. The heated barrel starts to warp and the rifling gets quickly worn down when heated. So the quick change barrel allows a greater sustained accurate fire since you can pull the barrel before it starts to warp and allow it to cool while using another one. But the reason is accuracy and sustained fire rates. The cause of the loss of accuracy of course is the heating. But accuracy is the reason.




Message Edited by Waste93 on 05-09-2004 08:08 PM

Message Edited by Waste93 on 05-10-2004 08:15 AM



Colonel Waste - The Wookiee Crusader
XaverriJade7
Mon May 10, 2004 12:59 pm
#72




Waste93 wrote:



The gatling gun style of machine guns have changeable barrels. I'm sure you've seen example of gatling guns, either from gunships or miniguns in FPS's or in movies such as Predator.








Doubt we'll ever be seeing one of those.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Waste93
Tue May 11, 2004 1:34 pm
#73






XaverriJade7 wrote:




Waste93 wrote:



The gatling gun style of machine guns have changeable barrels. I'm sure you've seen example of gatling guns, either from gunships or miniguns in FPS's or in movies such as Predator.








Doubt we'll ever be seeing one of those.






Nor should we. Something like that should be a Commando weapon.



Colonel Waste - The Wookiee Crusader
XaverriJade7
Tue May 11, 2004 11:53 pm
#74






Waste93 wrote:





XaverriJade7 wrote:




Waste93 wrote:



The gatling gun style of machine guns have changeable barrels. I'm sure you've seen example of gatling guns, either from gunships or miniguns in FPS's or in movies such as Predator.








They should make one for Commandos.






Nor should we. Something like that should be a Commando weapon.





Good point. I fixed it







Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Servalac
Wed May 12, 2004 6:07 am
#75

no offence but aMag 58 and such weapons have a beaten zone of fire to hit a large area at great distance and the reason for barrel changes is so the barrel doesn't bend after it's become red hot i know because i did my best to try and bend the barrel of the Mag 58 while i was the gunner as a soldier.


Anyway rifleman are the basic soldier and i think they have done ok in SWG tho some weapons like the T21 should be brought back to what they were once in the game


Washell
Wed May 12, 2004 4:50 pm
#76

If we do get gatling guns, I'll take one ofthese

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