Rifleman Archive

Thread: You wanted knockdown logs? Well here you go

ZelerianIA
Fri Aug 22, 2003 4:52 am
#66

Well, as I said earlier in this thread, rifleman has many advantages in PVP over a pistoleer. Those advantages are mainly due to bleeds and us having a specialist weapons (T21) That is way better than theirs(DX2)


I know the DX2 is more DPS, but what you want for bleeds is a high output of damage from one shot, and for this, NOTHING beats the T21, making it so we basically can own someone, after shooting twice at him.




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Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Skyshar
Fri Aug 22, 2003 4:56 am
#67

Ya know something lobo... even if you had a point it was lost amidst the complete lack of tact and politeness that you have been showing.


Its easier to get people to discuss an issue flame-free when you arent being a jerk shooting flame at everyone who bothers to respond.


Slayzer/Laramee

SilverLobo
Fri Aug 22, 2003 11:17 am
#68

Shadow that is why I didnt count those in my total.


Skyshar I am polite. If someone comes here attacking me, guess what I am going to attack them. People want to disagree that is fine, but if they are going to lie or spin the truth, I am going to call them out on it.

VeganDago
Fri Aug 22, 2003 12:15 pm
#69

silverlobo,



You know, you have a somewhat valid point. but boy are you an arsehole.

ShadowDrgn
Fri Aug 22, 2003 12:27 pm
#70

Hmmm, looking through that log, it's safe to say that you can't be knocked down when you're already knocked down, that's good to know at least.

Pistol Smash (Pistol Melee Defense 2) is not a knockdown at all, which subtracts 6 from your "resists."




Master Sergeant Ras Agumo, Imperial Army, Wanderhome
detnap
Fri Aug 22, 2003 2:06 pm
#71

for those that haven't heard, they are planning to have knockdown have a 30 second timer.
Rcuhljr
Sat Aug 20, 2005 7:57 pm
#72

I have to disagree with you Lobo, Taco summed most of the points up pretty well, the only thing I have to add is if 3 other classes have a skill which forces rifle man to spend an ungodly (and useless except for this one goal) amount of skill points because we have no other way to counter it with any real effectiveness ( I am exempting our posture down because I have not experimented as much with them, so I aplogize for that.), it signals the need for something to be fixed.



~~~~~
Ghobri Felkar - Rifleman [2,0,0,1] Chef [shelved until fixed] CH [What do you do when you have scout exp coming out of orifices?] - Lowca
Jimy Euringer -ID/Musician/Dancer -Bloodfin
Atekazza - Planned CH/smuggler
Rebu'Nam Teel - planned Master Architect Master WS Master Merchant
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