Rifleman Archive
Thread: Rifle Bugs -=Saturday 07 May 2005=-
Treal wrote:
Would you consider everything aggroing to the riflemen/women a bug? They forget they are being hit buy the person next to them and fire at the person holding the rifle 64m away.
Right now, the biggest bug I have an issue with is the fact that either I or my target aren't where they show to be on my screen.
Waaay too often now I am getting shot at through walls, or being told I can't see my target even though there is nothing in between us.
After killing MOB's, they slide to my position.
Sniper shot should always go off after the warm up, and have the same hit/miss chance of any other shot. Cover should always initiate after warm-up unless an ENEMY is too close...friends and non-hostiles should not break cover.
Having both a warm-up AND a chance it doesn't work seems both redundant and ignorant, as the only penalty for it not working is time lost. If I'm going into cover, I'm going to keep hitting cover until it takes, so making me do this is nothing but a time sink.
Sniper shot breaks cover, so you only get one of these before you get aggro'd, so it makes no sense for me to have to hit the same shot over and over til it takes. Since you can only do it prone, once someone closes on us, we can't use it any more, and its so slow that other specials are better to use. Sniper shot is simply a hard first strike attack.
Aim should also always work after warm up. Aim should also not break cover, but it does. Aiming is simply taking the time to sight in on your target. As it has a warm up, the warm up should be that time. Once again, after starting combat, aim simply takes too long to use again...as it should be...but making it fail just doesn't make any sense at all as I'll just keep doing it until it takes....
Do you see the trend? So far, every special with warm up that I've seen should not have a failure chance. The warm-up is the time sink, I shouldn't have to keep doing it over and over especially since I have no cool-down if it fails....
For the love of all that is holy, give us some sign when something is attacking us! Bring the HAM bars up, put a crosshair next to their name, something to let me know what is attacking me! MOBs can find me in one shot, but I can't find them especially when they are shooting at me through walls! I try to retreat around a building or structure for a breather and still get shot all to hell because they can see me but I can't see them!
Because sniper requires state and Cover is a prerequisite to conceal, I wonder if the quea restrictions haven't crippled these specials?
Do these specials require a Quea to work effectively?
You may need to make sniper rifles that apply cover and posture requirements based on skill points. Have these the only weaps rifle can use for thier specials related to the gun.
Add On: I wonder if the weaps encumberance isn't making for such a high failure rate as well?
I should point out, I was able to take cover and conceal shot a Grand Krayt CL 90. As is par for the course, it did next to no damage and he one hit wondered me after my second shot but I was able to do it.
Message Edited by Oggat on 05-15-2005 12:25 AM
cwhistorian wrote:
I guess my question is - "Do the Devs really know there are bugs? AND if so, is there an official response?"
KapowBzapp wrote:
I'd call this a bug. How does the NPC know how damaging you'd have been if you've never landed a hit?
Maybe he saw the smoking crater you left at his feet when you missed.
So either these windup problems only plague people with Rifleman boxes, or they're affecting everyone but underreported by other professions. Which seems reasonable, since BHs seem to do well enough without this one.
Also I've found evidence that high-damage shots will draw aggro even if you miss. For example: my group is fighting a high CL NPC, and I haven't attacked yet. I pull off an Advanced Sniper Shot that misses (a whole separate gripe there) and suddenly the NPC, who has lost health to everyone but me, is shooting me.
I'd call this a bug. How does the NPC know how damaging you'd have been if you've never landed a hit?
you know something karden - I never saw these precu (maybe related to my graphics card) so I would never miss them. which weapons still have these effects?
KardenTyrell wrote:
Speaking of craters...all impact effects are still missing, you know the effects when lasers hit the wall or floor when they missed? A spark with a puff of smoke flying...theres currently only 3 weaponry that still has them.
Slysix wrote:
KapowBzapp wrote:
I'd call this a bug. How does the NPC know how damaging you'd have been if you've never landed a hit?
Maybe he saw the smoking crater you left at his feet when you missed.
Chalk it up to new and improved AI....where they're smarter, faster and psychic.