Rifleman Archive

Thread: Rifle Bugs -=Saturday 07 May 2005=-

Mythor
Tue May 10, 2005 10:28 am
#40

Taking damage does not seem to have any effect on the wind ups anyway, at least not for Sniper Shot. I've occasionally just stayed prone against opponents and used Sniper Shot as it's come back up, if I used it to start combat in the first place so I know my current position is okay for firing it. It has yet to fail to fire in that situation, that I've noticed.


The failures MIGHT be being caused by moving, as taking into account the server lagging and thinking you're still moving is a hard thing to quantify, which is why we really need the error message to be given to us, rather than just the "clunk". Moving could very well be one of the causes, but the servers do not lag in the region of half a minute, so that can't be all it is.


Line of sight - we're assuming that the calculation is not being re-done when prone, versus our standing LoS. It is possible, though unlikely, that the "windup" phase is being calculated for LoS based on a character standing, whilst the shot itself is being calculated on prone? It seems extremely unlikely, as often without you or the target moving a previously "clunk" location will start working.


Wrong posture is clearly not it. The windup will not start for any of our prone-required moves if we are not already prone. If the server thinks we're not prone YET, then that would come under "moving" I'd say.


Can I suggest that Thunderheart is not the right person to be taking this to? He is absolutely clueless when it comes to matters requiring this deep an understanding of a profession.


Oh and one "valid cause" you didn't list that I can think of right away - the failures are not being caused by not having a ranged weapon equipped! It will again say something along the lines of "This attack cannot be performed with your current weapon" or something like that. I tried using my BH "Duelist Stance" with no weapon equipped yesterday and it errors immediately without starting the windup.

We're not ALL stupid enough to be consistently not equipping a weapon, so we can safely rule that out as the cause.
KapowBzapp
Tue May 10, 2005 11:04 am
#41

The reason I discount line of sight is that you get a "Can't see target" floater when line of sight is the issue. The windup doesn't even start. So it would only be line of sight if the feedback itself is bugged and not always appearing.

Other than Ackehece, we don't really have anyone to bring these bugs to except for TH and Tiggs. They reportedly read and report all the bugs in the Issues thread for each release. That's why we have to be so specific. But at least in those threads other people can then chime in that they're having the same problem.





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Ackehece
Tue May 10, 2005 5:37 pm
#42

Yes the live and in testing bug threads are the best place for this info _ but I run one here as well that duplicates it specifically for our bugs. That way I can keep an Eye on the tests (and suggest tests and do tests...) and can bring the results directly to those who influence the fixs.

double the info = 1/2 the chance of missing it!



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




BadBens
Thu May 12, 2005 8:55 am
#43

Dont think its a bug, the Modify DPS is base on your speed mods and or AA/CA. Don't think vendor take thoses mods into account.



----------------------------------------
"Experience is a hard teacher, she give the test first then the lesson
Slysix
Thu May 12, 2005 11:20 am
#44

Aim seems to break cover?...it it supposed to work that way?


Right now i'm using aim to find if a target is in los.



Malcolm_CaKre
Fri May 13, 2005 9:25 am
#45

Has anybody tested whether any accuracy effects for posture, movement, or weapon accuracy have any effect?


If they don't, can we get that listed as a bug? (obviously to also go to the other weaponeer prof lists as well, or to core systems)


I hear that they don't, and I'm seeing no change in damage rolls for posture. (I miss so seldom that it's hard to track)




Thanks,


mal
Ackehece
Fri May 13, 2005 9:42 am
#46






Malcolm_CaKre wrote:

Has anybody tested whether any accuracy effects for posture, movement, or weapon accuracy have any effect?


If they don't, can we get that listed as a bug? (obviously to also go to the other weaponeer prof lists as well, or to core systems)


I hear that they don't, and I'm seeing no change in damage rolls for posture. (I miss so seldom that it's hard to track)




Thanks,


mal




this is being discussed... currently we are not sure that posture is to affect damage/accuracy anymore.




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




DWolf
Fri May 13, 2005 11:33 am
#47

Just a little one to add:


Proton Rifle. Technically a Heavy wep I know. But as Commando/Rifles felt it was my paramount duty to liberate one of these in the name of all rifle-kind. (It SAYS RIFLE! Give it!)


Bought one from another player, no bio-link (was pre-last hotfix) and although I can equip it I cannot fire it nor use any recovery specials with it equipped. CL and Certs are all valid but the poor thing isn't playing ball. It's not playing *Blow that gys head off* either. Has been bugged, and CSR ticketed. Just thought I'd speak up just in case others are encountering similar problems





--------------------------------------------------------------
vDARKWULF | KAIMEI ORDER
--------------------------------------------------------------


Darkwulf: Elder Jedi - Kaimei: Elder Bounty Hunter
BobaFettish
Fri May 13, 2005 5:41 pm
#48

So when do we get it fixed?

------------------------------------------------------------------------------------


Call me Crazy, but i think the Cover/Sniper/Conceal Shot Bug Vs Flat ground is Intentional.


I think the devs might have done this to make Riflemen act & think like "Real Snipers", Meaning, we have to crawl around on out bellies, looking for the best vantage point, each time we want to get off our three weak powered Conceal Shots.


The Bug with Vehicles acting like living creatures & blocking any attempt to cover may also be intentional, to stop Riflemen from having a vehicle closeby as a means of escape, when they are discovered.


In other words, the Devs have Hit Rifleman soooo hard with the Nerf Batton, that the Proffession has become all but usless. No other profession has been hit with the Pr-Combat prerequisites that we have been burdened with. The Majority of our "Called" shots seem to have been Stacked with Sanctions & Restrictions, making Our Once Respected Proffession, a pure Joke!!!


And the number of Misses that the M/Rifleman now has is also a Joke!! In RL, if a Sniper missed 3 out of 5 shots like we do now, "he'd be booted from the damn army reeeeal quick or re-stationed in the Mess Hall"...heh!!!


What seems to be Peeveing me off the most tough is the fact that the Devs & CSR's willnot comment on this matter & With each new "4 - 8 hr long Patch", we get bug fixes for some of the most minor glitches but nothing for rifleman. If these bugs were not intended, don't you think that something this game Hindering would be a priority to fix?


This is why i think they are an intended feature & probably here for good, or untill enough riflemen quit the game, for SOE to become concerned enough to do something.



------------------------------------------
CU -> "CRAP UNLEASHED" <- CU
NGE-> "No Good Excuse" <-NGE
------------------------------------------

>>Accaounts Cancelled 12.00 am 24 / 11 / 2005<<
Ackehece
Fri May 13, 2005 9:09 pm
#49

bobba - it is hard to localize the reason we are having problems with the shot as it randomly does appear to work. It does not give an error message even when it fails (though they thought they had fixed that) so even they have no idea what is wrong... It takes longer to fix hard problems then little issues that crop up along the way.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Fri May 13, 2005 9:11 pm
#50






DWolf wrote:

Just a little one to add:


Proton Rifle. Technically a Heavy wep I know. But as Commando/Rifles felt it was my paramount duty to liberate one of these in the name of all rifle-kind. (It SAYS RIFLE! Give it!)


Bought one from another player, no bio-link (was pre-last hotfix) and although I can equip it I cannot fire it nor use any recovery specials with it equipped. CL and Certs are all valid but the poor thing isn't playing ball. It's not playing *Blow that gys head off* either. Has been bugged, and CSR ticketed. Just thought I'd speak up just in case others are encountering similar problems







the cert is wrong on it - it is master commando only and uses HW skills. So unles you are a master commando you will not be able to use any specials with it (in fact you should not be even able to equip it but that is more of the same bug)





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Fri May 13, 2005 9:13 pm
#51






Ackehece wrote:





DWolf wrote:

Just a little one to add:


Proton Rifle. Technically a Heavy wep I know. But as Commando/Rifles felt it was my paramount duty to liberate one of these in the name of all rifle-kind. (It SAYS RIFLE! Give it!)


Bought one from another player, no bio-link (was pre-last hotfix) and although I can equip it I cannot fire it nor use any recovery specials with it equipped. CL and Certs are all valid but the poor thing isn't playing ball. It's not playing *Blow that gys head off* either. Has been bugged, and CSR ticketed. Just thought I'd speak up just in case others are encountering similar problems







the cert is wrong on it - it is master commando only and uses HW skills. So unles you are a master commando you will not be able to use any specials with it (in fact you should not be even able to equip it but that is more of the same bug)







there are reports of the proton rifle being completely broke, that it won't shoot, but they may be post patch rifles that someone forgot to biolink



Member of the Rock alliance.
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KapowBzapp
Fri May 13, 2005 9:15 pm
#52


Ackehece wrote:
It does not give an error message even when it fails (though they thought they had fixed that) so even they have no idea what is wrong...



Thanks for passing that along Ackehece. Most of the frustration is having no idea if the bug is even acknowledged, so it's reassuring to know they're trying to fix it, even if they're stumped.

Back in the day, some bright player figured out the cause of prone warping enough to help a dev mostly fix it. Hopefully it won't be necessary, but maybe one of us will be have a bright moment.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
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