Rifleman Archive

Thread: Tusken Rifle & Spraystick Damage

GithTheDarkYouth
Thu Apr 01, 2004 11:28 am
#53


04 01
klawlegna
Thu Apr 01, 2004 12:00 pm
#54






Fred_Skinner wrote:



In ALL Star Wars RPG systems Tusken was kenetic and it did not upset the balance of those games!


btw, even though spraystick was acid originally in this game, it more closely is akin to the restraint damage for mapping from the paper RPG's to this game.







I completly agree.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


wer454
Thu Apr 01, 2004 2:30 pm
#55

If they absolutely refuse to give us kinetic damage, would it be too much to ask for a review of critter/NPC resist's? I mean, other then the continuity issue's, which I agree with, the real issue here is there are mob's that we can not even touch. Even when you could bleed a NS Spellweaver's/Protector's/Stalker's mind down to zero, you still couldn't kill them without unequiping your rifle and giving them a knock on the head with your fist's! At least if the 100% resist's where lowered to 90% or less (like many high end force-sensitives on Dantooine) we can at least do some part during group hunt's. Even Dark Jedi Master's don't get 100% resist's, and they should probably be the absolute top hardest to kill NPC in a Star Wars game in my opinion.


Personally, I am of the opinion that every ranged profession should have access to all damage type's at master, with the exception of blast and electricity, which belong to Comando's and BH's. Melee's ought to get a wider selection as well, perhap's having restraint as their unique type (though by name alone it sound's like it should be a BH thing...). But I have never played melee, so I'm sure someone else would have some better idea's for those professions then me.



Ha'ole Lolo


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Ackehece
Sat Apr 10, 2004 3:22 pm
#56






ninelives74 wrote:

----------


ackehece wrote :



uh.... i solo rancors all the time with my t-21 .... just need good buffs and a bit of range


as for them kicking our butts... they kill me occassionally - but only if i don't realize they are charging me... (if they get with in 20m i am so much toast...)


i actually think the devs reponse in this situation is fair. I would like kinetic but I have lived (and died while fighting nightsisters) without it. I am effective against 80% of nightsisters - that is a fair chunk and then ones i am not effective against i try to lay status attacks on even if they do no damage to help the others i am grouped with. believe me a well timed stun or dizzy can help lots


-------------


melee especially TKA can solo 3 or 4 recors at a time.can we?




yes - strafe 2 the nest and keep moving... can kill 6 or 7 if you are good (especially with dxr-6)

Message Edited by Ackehece on 04-10-2004 03:25 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Freakjob0
Sun Apr 11, 2004 8:24 am
#57







PsychoticChipmunk wrote:
How dare they. How dare they!! Refusing to respond to a repeatedly asked question is bad enough. Refusing to correct the issue is one more nail in the coffin. But this. This is pure arrogance. How could they have the audacity to speak to us like alzheimer patients? I only wish I had taken a screenshot of my weapons beforehand to disprove this but ask any rifleman or weaponsmith who has been here from launch and they can verify this as a straight out lie. I have held this game in high regards, accepting that it will take time for change and the betterment of the game no matter how much it ruins the "feel" of Star Wars but this is just too much to bear. I cannot believe that he would do such a thing so blatantly and callously. Impudent wretch.




EXACTLY !





wer454 wrote:

If they absolutely refuse to give us kinetic damage, would it be too much to ask for a review of critter/NPC resist's? I mean, other then the continuity issue's, which I agree with, the real issue here is there are mob's that we can not even touch. Even when you could bleed a NS Spellweaver's/Protector's/Stalker's mind down to zero, you still couldn't kill them without unequiping your rifle and giving them a knock on the head with your fist's! At least if the 100% resist's where lowered to 90% or less (like many high end force-sensitives on Dantooine) we can at least do some part during group hunt's. Even Dark Jedi Master's don't get 100% resist's, and they should probably be the absolute top hardest to kill NPC in a Star Wars game in my opinion.


Personally, I am of the opinion that every ranged profession should have access to all damage type's at master, with the exception of blast and electricity, which belong to Comando's and BH's. Melee's ought to get a wider selection as well, perhap's having restraint as their unique type (though by name alone it sound's like it should be a BH thing...). But I have never played melee, so I'm sure someone else would have some better idea's for those professions then me.





Great posts


I agree 100%


Message Edited by Freakjob0 on 04-11-2004 08:25 AM



Drake Fege'Lya
Master Rifleman/Master Doctor
Radiant
guyvii
Tue Apr 13, 2004 1:32 pm
#58


JediGohan wote:

What an outrage, we are paying 15 bucks a month for these people to lie to us? Cant we sue for that? someone sue!



Look, tusken rifles use bullets not energy from a blaster pack. Bullets only make sense to be kinetic since it's a solid object. Laser blasts should be energy or blast.


I dont really care about acid damage since we have the DX and I have a nice one but I can understand that it's not very affordable for many people so they have the spraystick but come on it has no AP and has low dmg. The DX had medium AP and has nice dmg if done right.



Stop giving us the run around devs- it'll only be the cause of your downfall

-------------------------------------------------------------------------------


Dang Jedi, must be one of those sue happy Americans. So he was wrong! Do you know he lied or was he mistaken. I am reading all these threads and people like you trying to start a riote but what someone else to do the dirty work. Why do YOU not sue? I guess you must never make mistakes or even lie for that manner lie.


My brother was like you in that he always was so quick to point out the splinter in someone elses eye and not see the log in his. My father fixed that by not promising or planning anything with/for my brother any more. Who the heck whats to take to someone like you? Make one error and you and the likes of you are ready to crucify them. You will make many friends like that, just not the type you want.


I hope that Keldarin was just lazy or incomplete in his search but to call someone a liar , over and over. Get over it. Say it once if you must so we are aware the he is in error. After that , What he has said is proven wrong and you are right. Did Keldarin make the rifle charts? I beleve it was said that the Dev wanted the damage types done by diffent classes to be diffent. If you go out to only hunt Nightsisters and can not damage them , then you will be relagated to keeping the other MOBs off the other fighers that can attack the Nightsisters. Just like the TKMs need you to fight any MOB that has 100% res to Kinetic. You can ask the DEVs to trade your 4 or so damage type for the 1 damage type of the TKM Nerf masters. I do not know if the bleeds were fixed so they still hit 100% res and DOTs still work , but that is besides the point. Some creatures can not be hunted by rifleman, Some can not be hunted by TKM. That is life as the Dev wantit.Youget other skills, make yourself TKM if you want to hunt Nightsisters. If you can soloeverything, the community will screem nerf,and the Devs will do it.


Remember that.Take care and have fun. The rifle man grind is lots more fun then the TKM grind onmy primaryperson.Iam on rifleman novice and fencer novice. If the mobs get past my head and mind shots and find me then I stick it to them with my stick. You get Skill points, use them. Cover your weakness. You do not want it all in one profession. I see all the rifleman in the TKA forum screeming Nerf. Do not be one of them for it will came back to you/us.


Thanks





Guious Starconquest
Master Doctor | Master Merchant
Guyous Starconquest
Former TKM | Master Pikeman |Doc 3000| FS
Jedi level 90
Julia-Guyous Starconquest
Bounty Hunter level 50
CyberBossk
Tue Apr 13, 2004 1:40 pm
#59

Go look at the FAQ on the weaponsmith board. It lists the Tusken Rifle as Kinetic Damage. So it must have been Kinetic at one time. I remember looting one back when I first started playing at Ft. Tusken and it was Kinetic Damage. They are FOS.



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DVader539
Tue Apr 13, 2004 3:46 pm
#60

Just got this from ole TH...



Thunderheart wrote:
The answer is that it never was kinetic. If it ever was seen that way, it was some sort of odd bug. In the data tables themselves, they've never been listed that way.



I guess we're all just a bunch of f'in morons who can't tell the difference between the words "kinetic" and "energy".

This is amazingly stupid!



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

Fade2nothing
Mon Apr 19, 2004 5:38 am
#61

I f some keep bring up the technology issue saying star wars too geared torward melee which not make sense in tech advanced universe. Well have to ask why would you think that guns still use bullets? I mean come on get real with the supposed level of swg technology the potential for making advance wepons with near infinte power supplys have to ask why would they wiegh down gun with bullets?


That is because swg is make believe and does not follow logical rules. So if devs want to have classes that melee with kinetic weapons and not ranged ones hey do what they want. I meancome onif game was based on reality nothing be like u see now, Heck even our in comparision low tech military in Iraq are using higher tech items then being showcased in this game.


"Make believe it is not what we do to have fun, it is what we have fun doing."
Leadhead101
Mon Apr 19, 2004 8:26 am
#62

I have no idea wether we should or should not have a kinetic weapon. I do have one request...Can we at least have a rifle with a damage type that can at least do something to nightsister protectors/stalkers/spellweavers. I dont care if the weapon does crappy damage, I would just like to be able to help in the nightsister stronghold cave.


It is just really embarassing that my most effective weapon there was "stimpy" my level 26 boar wolf!





"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
DVader539
Mon Apr 19, 2004 8:39 am
#63

Actually, solid bullets do exist. The GCW is a very advance tech war, but Tusken Raiders are neither part of the GCW or high-tech.



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

beamstalk
Mon Apr 19, 2004 11:03 am
#64






DVader539 wrote:
Actually, solid bullets do exist. The GCW is a very advance tech war, but Tusken Raiders are neither part of the GCW or high-tech.





Not just that but also just go on google/yahoo/etc and look up slug thrower star wars just like that. You will find all sorts of guns that use bullets.



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
guyvii
Mon Apr 19, 2004 11:08 am
#65


Leadhead101 wrote:


I have no idea wether we should or should not have a kinetic weapon. I do have one request...Can we at least have a rifle with a damage type that can at least do something to nightsister protectors/stalkers/spellweavers. I dont care if the weapon does crappy damage, I would just like to be able to help in the nightsister stronghold cave.


It is just really embarassing that my most effective weapon there was "stimpy" my level 26 boar wolf!


--------------------------------------------------------------


The Dev have said they do not want one class to be able to do everything buy its self. We should be glad we are not TKMs. They can hunt NS but nothing with 100% Kinetic. That is the only damage they can do. LOL. No hunting for RIS armor componts.


I am speaking as Guyous novice Rifleman/novice fencer of course. You could do like I did and have a profession that does Kinetic damage.

Message Edited by guyvii on 04-19-2004 11:12 AM



Guious Starconquest
Master Doctor | Master Merchant
Guyous Starconquest
Former TKM | Master Pikeman |Doc 3000| FS
Jedi level 90
Julia-Guyous Starconquest
Bounty Hunter level 50
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