Rifleman Archive
Thread: Tusken Rifle & Spraystick Damage
Fred_Skinner wrote:
In ALL Star Wars RPG systems Tusken was kenetic and it did not upset the balance of those games!
btw, even though spraystick was acid originally in this game, it more closely is akin to the restraint damage for mapping from the paper RPG's to this game.
I completly agree.
If they absolutely refuse to give us kinetic damage, would it be too much to ask for a review of critter/NPC resist's? I mean, other then the continuity issue's, which I agree with, the real issue here is there are mob's that we can not even touch. Even when you could bleed a NS Spellweaver's/Protector's/Stalker's mind down to zero, you still couldn't kill them without unequiping your rifle and giving them a knock on the head with your fist's! At least if the 100% resist's where lowered to 90% or less (like many high end force-sensitives on Dantooine) we can at least do some part during group hunt's. Even Dark Jedi Master's don't get 100% resist's, and they should probably be the absolute top hardest to kill NPC in a Star Wars game in my opinion.
Personally, I am of the opinion that every ranged profession should have access to all damage type's at master, with the exception of blast and electricity, which belong to Comando's and BH's. Melee's ought to get a wider selection as well, perhap's having restraint as their unique type (though by name alone it sound's like it should be a BH thing...). But I have never played melee, so I'm sure someone else would have some better idea's for those professions then me.
Ha'ole Lolo
Master Sharpshooter/ Master Doctor
yes - strafe 2 the nest and keep moving... can kill 6 or 7 if you are good (especially with dxr-6)
ninelives74 wrote:
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ackehece wrote :
uh.... i solo rancors all the time with my t-21 .... just need good buffs and a bit of range
as for them kicking our butts... they kill me occassionally - but only if i don't realize they are charging me... (if they get with in 20m i am so much toast...)
i actually think the devs reponse in this situation is fair. I would like kinetic but I have lived (and died while fighting nightsisters) without it. I am effective against 80% of nightsisters - that is a fair chunk and then ones i am not effective against i try to lay status attacks on even if they do no damage to help the others i am grouped with. believe me a well timed stun or dizzy can help lots
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melee especially TKA can solo 3 or 4 recors at a time.can we?
Message Edited by Ackehece on 04-10-2004 03:25 PM
PsychoticChipmunk wrote:
How dare they. How dare they!! Refusing to respond to a repeatedly asked question is bad enough. Refusing to correct the issue is one more nail in the coffin. But this. This is pure arrogance. How could they have the audacity to speak to us like alzheimer patients? I only wish I had taken a screenshot of my weapons beforehand to disprove this but ask any rifleman or weaponsmith who has been here from launch and they can verify this as a straight out lie. I have held this game in high regards, accepting that it will take time for change and the betterment of the game no matter how much it ruins the "feel" of Star Wars but this is just too much to bear. I cannot believe that he would do such a thing so blatantly and callously. Impudent wretch.
EXACTLY !
wer454 wrote:
If they absolutely refuse to give us kinetic damage, would it be too much to ask for a review of critter/NPC resist's? I mean, other then the continuity issue's, which I agree with, the real issue here is there are mob's that we can not even touch. Even when you could bleed a NS Spellweaver's/Protector's/Stalker's mind down to zero, you still couldn't kill them without unequiping your rifle and giving them a knock on the head with your fist's! At least if the 100% resist's where lowered to 90% or less (like many high end force-sensitives on Dantooine) we can at least do some part during group hunt's. Even Dark Jedi Master's don't get 100% resist's, and they should probably be the absolute top hardest to kill NPC in a Star Wars game in my opinion.
Personally, I am of the opinion that every ranged profession should have access to all damage type's at master, with the exception of blast and electricity, which belong to Comando's and BH's. Melee's ought to get a wider selection as well, perhap's having restraint as their unique type (though by name alone it sound's like it should be a BH thing...). But I have never played melee, so I'm sure someone else would have some better idea's for those professions then me.
Great posts
I agree 100%
Message Edited by Freakjob0 on 04-11-2004 08:25 AM
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Dang Jedi, must be one of those sue happy Americans. So he was wrong! Do you know he lied or was he mistaken. I am reading all these threads and people like you trying to start a riote but what someone else to do the dirty work. Why do YOU not sue? I guess you must never make mistakes or even lie for that manner lie.
My brother was like you in that he always was so quick to point out the splinter in someone elses eye and not see the log in his. My father fixed that by not promising or planning anything with/for my brother any more. Who the heck whats to take to someone like you? Make one error and you and the likes of you are ready to crucify them. You will make many friends like that, just not the type you want.
I hope that Keldarin was just lazy or incomplete in his search but to call someone a liar , over and over. Get over it. Say it once if you must so we are aware the he is in error. After that , What he has said is proven wrong and you are right. Did Keldarin make the rifle charts? I beleve it was said that the Dev wanted the damage types done by diffent classes to be diffent. If you go out to only hunt Nightsisters and can not damage them , then you will be relagated to keeping the other MOBs off the other fighers that can attack the Nightsisters. Just like the TKMs need you to fight any MOB that has 100% res to Kinetic. You can ask the DEVs to trade your 4 or so damage type for the 1 damage type of the TKM Nerf masters. I do not know if the bleeds were fixed so they still hit 100% res and DOTs still work , but that is besides the point. Some creatures can not be hunted by rifleman, Some can not be hunted by TKM. That is life as the Dev wantit.Youget other skills, make yourself TKM if you want to hunt Nightsisters. If you can soloeverything, the community will screem nerf,and the Devs will do it.
Remember that.Take care and have fun. The rifle man grind is lots more fun then the TKM grind onmy primaryperson.Iam on rifleman novice and fencer novice. If the mobs get past my head and mind shots and find me then I stick it to them with my stick. You get Skill points, use them. Cover your weakness. You do not want it all in one profession. I see all the rifleman in the TKA forum screeming Nerf. Do not be one of them for it will came back to you/us.
Thanks
Thunderheart wrote:
The answer is that it never was kinetic. If it ever was seen that way, it was some sort of odd bug. In the data tables themselves, they've never been listed that way.
I guess we're all just a bunch of f'in morons who can't tell the difference between the words "kinetic" and "energy".
This is amazingly stupid!
I have no idea wether we should or should not have a kinetic weapon. I do have one request...Can we at least have a rifle with a damage type that can at least do something to nightsister protectors/stalkers/spellweavers. I dont care if the weapon does crappy damage, I would just like to be able to help in the nightsister stronghold cave.
It is just really embarassing that my most effective weapon there was "stimpy" my level 26 boar wolf!
DVader539 wrote:
Actually, solid bullets do exist. The GCW is a very advance tech war, but Tusken Raiders are neither part of the GCW or high-tech.
Not just that but also just go on google/yahoo/etc and look up slug thrower star wars just like that. You will find all sorts of guns that use bullets.
I have no idea wether we should or should not have a kinetic weapon. I do have one request...Can we at least have a rifle with a damage type that can at least do something to nightsister protectors/stalkers/spellweavers. I dont care if the weapon does crappy damage, I would just like to be able to help in the nightsister stronghold cave.
It is just really embarassing that my most effective weapon there was "stimpy" my level 26 boar wolf!
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The Dev have said they do not want one class to be able to do everything buy its self. We should be glad we are not TKMs. They can hunt NS but nothing with 100% Kinetic. That is the only damage they can do. LOL. No hunting for RIS armor componts.
I am speaking as Guyous novice Rifleman/novice fencer of course. You could do like I did and have a profession that does Kinetic damage.
Message Edited by guyvii on 04-19-2004 11:12 AM