Rifleman Archive

Thread: Speed Cap, Lack Of Resources, Range, Ham Costs

Waste93
Sat Dec 27, 2003 7:30 pm
#53






pyclone wrote:

Elite classes should be backloaded offering the most benifit at master, just look at pistoleer you can get alll of the benifits from just one tree, is that what you want?







Doing that will creat a class system. Something the Devs have specificly said they don't want to do. Another effect is that it will handicap all the professions for the Novice that is working towards Master.


Putting everything in Master not only makes it impossible to "dabble". But it makes the road to Master for the Novice that does want to Master that much harder.


I wouldn't say you get all the benefits from just one branch in Pistoleer. There are benefits in most (if not all) of them. You may only want the benefits from one to augment a certain template. But there are benefits in the others too.




Colonel Waste - The Wookiee Crusader
pyclone
Sun Dec 28, 2003 1:27 am
#54

Elite classes should be backloaded offering the most benifit at master, just look at pistoleer you can get alll of the benifits from just one tree, is that what you want?





Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Zeritul
Sun Dec 28, 2003 9:11 pm
#55

You now what kills me? People who haven't played a profession telling the people who do play it how it should be nerfed. Coln... go master rifleman and then come back here and give us your advice, until then you don't know what you are talking about. I don't post on the armorsmith forum telling them they charge too much for armor, because I have no idea what it takes to make any armor, it's none of my business until I decide to master armorsmith. So if you aren't a rifleman(or woman) who has been playing rifles for a little while with the intention of mastering it, don't tell us what you think the Devs should do to our profession.
badgic
Mon Dec 29, 2003 4:41 pm
#56

actually ive tested that theory against a master pistoleer. im a master rifleman/mch. in 8 duels against a master pistoleer i won 4 and he won 4. neither of us pvp very much and i was using a laser rifle damage sliced with a +31% to max damage powerup. not sure what weapon the other guy was using. i won everything over 40 meters/ he won everything under forty meters. only thing that set us apart really was the armour he was wearing, lol i cant use decent armour due to the high mind cost's. neither of us was buffed. i can say that he hit me alot more at range than i hit him close up, just at range i dont miss often and hit for higher damage. close up i miss more often and hit towards the lower damage on my weapon, which is real low lol.
Devrak
Tue Dec 30, 2003 8:01 am
#57

Reply to Waste93:


Putting everything in Master not only makes it impossible to "dabble". But it makes the road to Master for the Novice that does want to Master that much harder.



HAHAHAHAHAH....You are truely not a rifleman and have no clues as to our profession. Why the heck would a person in their right mind "dabble" in the Rifleman profession. LOL. That's the funiest thing I've ever heard.


And if you know anything about what a true novice rifleman feels like, yes I was a Novice, and yes I whined and complained after the devs put in all the past nerfs that hindered our progresses to skill. But I still had my eyes on the ultimate prize of Master level. Now you tell me what is there to look for for all those Novices if they put in a speed cap?



Urikl D'evrak


Master Rifleman


Gorath Server

winterchylde
Tue Dec 30, 2003 1:45 pm
#58

I cannot speak with authority on the entirety of the Rifleman profession, but I can speak with authority on the current ascension to Master Sharpshooter from the aspect of a casual gamer.


Speed Cap


The speed cap limits the effectiveness of any player who relies on ranged weapons. The reasoning behind such an idea seems to be that some players excel beyond the intent of developers and these players are seemingly invincible in combat due to a large damage output in a small amount of time. I understand this reasoning, though the speed caps should be balanced across the professions with special attention to Damage Per Second.


DPS is directly linked to the damage ranges of weapons. A player (Master Gunfighter) wielding a pistol may be able to fire6shots while another player (Master Sharpshooter) wielding a rifle may only fire 2shots in the same amount of time. While variables such as weapons, armor, buffs, tactics, etc will not keep players equal in PVP/PVE combat, the players should have a relatively equal chance to cause an equal amount of damage in an equal amount of time. Modifying the damage ranges of weapons with special attention to DPS will accomplish a strong sense of balance that ranged combat seems to lack in SWG.


Range


Developers have repeatedly denied an increase in range beyond 64m, claiming that the current platform does not support such an increase. In my short experiences on this platform, I can say with certaintythat 64m is not the limit for ranged weapons. My avatar recentlyresponded to an attack in PVP at 71m with autofire. In the past, I have seen my avatar autofire in combat at a PVE target after the chain of special attacks has cleared and the target walked beyond 64m. 64m seems to be the limit for special attacks, but not standard autofire. I've heard many reports of poisons applied by Combat Medics up to 84m, though that ability is apparently fixed in a recent hotfix/publish.


I do think that 64m is an extremely limited distance for effective combat. I would like to see changes made to the current platform that would grant efficiency to Pistoleers 0m - 32m, Carbineers 32m - 64m, Rifleman 64m - 96m. Allow all ranged weapons to reach 96m, but drastically reduce the effectiveness of such weapons beyond their appropriate ranges.


Resources


All players on all servers should have an equal chance to locate and use the same resources. Quantity should be universal. It is absurd that anyone could possibly have a reason to validate such an error by developers.


Regarding resources required to craft items, I have limited knowledge on the subject.


HAM Cost


In my opinion the HAM costs to use rifles is slightly high but sufferable, except that other combat professionsrelying on Health and/or Action for their special attacks are ableto heal their primary pools with stimpacks. Rifleman, to my knowledge, are the only combat profession that relies on the Mind pool for special attacks. As far as I know, there are no medicinal items that heal the Mind pool.


When word spread that HAM pools would reduce when specials were used, I was excited that the field of combat would be somewhat equal among players. No longer would players have the ability to heal their Health and Action pools to replenish points used for special attacks while Rifleman had to use the quantity of our maximum to the best of our ability. Apparently, this concept has been trashed and some Rifleman hopes were trashed with it.


With that in mind, I would like to see a change to stimpacks that heals all three HAM pools or HAM costs greatly reduced on rifles.




Synthe Bladechylde Imperial Captain
Novice Sharpshooter Master Medic Master Doctor
- The Imperial Order -


Xytroncore
Wed Dec 31, 2003 12:57 am
#59






Nitra wrote:

and if they even hint at capping our speed at master thenpushfor a big damage bonus to compensate.




**edit**? Uh you do know that riflemen already one shot kill 90% of the time in PvP right? You want the ability to one shot kill those with buffs too? lol hell, why not make advanced strafe an area attack that can kill groups of AT-STs and lay waste to entire towns while your at it...jeez, you guys don't even know how overpowered of a ranged proffession you are.



_________________________________________________________
Manimal : Gunslinger
feck
Wed Dec 31, 2003 6:51 am
#60

" As a matter of fact, while hunting imp npc's in the Naboo imp base, a group consisting of a master pistoleer, a master tka, and two others with decent damage skills only outdamaged the SINGLE rifleman (hello Gauban!) if he 1) happened to miss, 2) was far away from the spawn and didn't get there in time."

I always love the excuse. He fails to mention that in order to do this we have to spam Strafe 2 and use Fishak and Muon gold and still burn thru our entire mind pool in 10 sec.
feck
Wed Dec 31, 2003 7:05 am
#61

Oh and on the speed cap... I see a couple possible situations.

1. They add the 3 sec cap and have to add all new weapons for us.

2. They don't give us new weapons. Pistoleers and Carbineers get their range nerfed.

Now 2 seems most likely, but imagine what is going to happen if this goes thru. This would put BH or Commando off the charts. And just think about how melee fit into this. Would you even be a pistoleer/carineer if you had you range nerfed when you could be a TKM?

Now if they add all new weapons and add the cap. Hrmmm, so we all have to wait for the weaponsmiths to make us new weapons? So all the weapons we use now are junked? Nothing sounds more fun then having you count on someone elses class to make yours functional. " Hey Joe why are you killing gnorts? You're a Master Sharpshooter aren't you? Yeah, but I can't find a weaponsmith with any of our new weapons in stock and my old t21 is a pea shooter now. "
XaverriJade7
Wed Dec 31, 2003 7:18 am
#62

Xytroncore, no offense, but don't be stupid.


The only timesI 1-shot in PvP is when someone is dumb enough (and it DOES happen, I'll agree with you there) to have very low mind and opt to not wear armor or at least a helmet. If you think I don't know anything about both Rifle and YOUR profession, check the sig.


And by the way, guess which profession I will be dropping skills from to make way for my holo professions? Here's a hint: It isn't TKA...(But I will come back to Rifle when I'm all finished )






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Zeritul
Wed Dec 31, 2003 8:41 am
#63

Come on Xytron, 1 shot kills 90% of the time in PVP. You must not PVP at all or just stand and watch some guy hit the last shot on someone. I PVP alot and i would say 1 shot kills(now with mitigation in effect) are about 2%, and that is the idiot dancers that have a mind pool of 300 and stand around overt for some reason. Even before mitigation it was probably around 20% if you had a really nice T21(and that 20% was the ones who didn't wear helmets and had medium mind pools). People like you are the ones who complain and want other professions nerfed. Go away.
feck
Fri Jan 02, 2004 8:29 am
#64

Lets just say they add a 3 second speed cap to Rifleman, and we get a big damage boost to compensate. Imagine what our bleeds are going to do. heh
JediGohan
Fri Jan 02, 2004 2:25 pm
#65

Rifleman 3-2-1-2


Ok these are some thoughts on our profession Im having.


HAM Costs-


OMG- I have at least 1050 Mind and it goes awayin at least4 Conceal shots and 2-3 Head Shot 3 shots.


Thats horrible. I cant do a thing after that. REALLY needs to be fixed. Im sorry but it does, it's unbearable.



Damage-


I agree with the most of you. Damage is underpowered. I have only 1 rifle in my entire inventory that can do at least 450 or more damage. I think it's a laser. And it's sliced as well I believe. Other professions- Pistoleer for example- can have guns doing 300 or so damage with a very low speed, taking us out from FAR away. which brings up the range issue.


Range-


I dont know the range for the other professions. But how the hell can a TKM knock me down from 10-20m away? I did the test with my friends, and he stood 10m away and tried to punch me. His hands did NOT spring for his arms like Inspector Gadget or that guy from Street Fighter 2 Turbo. Do the TKM have force-sensitive hands that can throw Force waves at us or what? Can we please get the phsyiology right in this game?


As for Riflemen I think the range needs to be just a little bit longer because while the melee people duke it out with each other, we should be far behind using our scopes and picking off enemies without them knowing where we came from.



About the speed cap- As long as it's nothing where it pushes us back to 10 seconds every time we want to fire then i'll be ok.


MaybeI mean nothing longer than 5-6 seconds. That should be adequate. And that's without slice thank you.


New weapons-


yes please- Im bored of just using Laser rifle after T21 after Laser rifle after T21. Occasionaly I use a Jawa Ion Rifle because I like the sound. Maybe they should also let Weaponsmiths customize the sound of the upon completion of the rifle? That would be cool eh? But yeah new weapons, useful weapons to be exact, are needed.


Shooting while running-


I know the possibility of running and shooting at the same time are in the game. But would some accuracy hurt a little? Most of the time if a pistoleer or whatever close range professions comes up to you, then you're kinda screwed off the bat there. If that happens I just cringe my teeth and pull out my own pistol and let them have some, but I want it to where a rifle CANNOT miss if they're that close. Would you miss someone if they were 2meters away from you and you're holding a rifle? No! Physiology please.



That's all I wanted to say, because as Riflemen we should be the ones the other professions run from, we shouldnt have TKM standing 20m away and knocking us down without a good fight hell no! If we are not fixed then we will not survive as well out there.


Happy hunting





pwnd
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