Rifleman Archive
Thread: Republic Blaster Better range than a rifle
I also have a master weaponsmith. And if you experiment on range... well... you are a moron. It will be crappier than a newbie scout blaster.
If you use an Advanced Weapon Scope you MIGHT be able to bring the "ideal" penalty on range down to -6 at a cost of *doubling* the HAM costs.
If you use regular Weapon Scopes you will bring the ideal penalty down to something in the negative mid 20s. Otherwise its in the mid 30s.
One more thing... all this discussion of penalties on the gun are purely academic. Why do you ask?
A Master Rifleman will rarely miss... point blank to 64m
A Master Pistoleer will rarely miss... point blank to 64m
A Master Carbineer... well... they will miss more ![]()
The granting of humongous wholesale accuracy to rifleman basically made you guys as accurate as a pistoleer in mid ranges and closer... please understand this. Your rifle speed make you guys shoot as fast we can with our measly +74 pistol speed.
The thing the designers should have done was to tweak the combat system and the way certain special attacks increase accuracy.
They also should have looked at the silliness that is the laser rifle accuracy range. Bonus at Ideal and Huge penalty at 64m and they are 4 meters apart? **edit**???
Sigh... guys, you should really think things through. Nerfing the republic blaster won't make a difference in the grand scheme of things except to make the pistoleers irate. Hell we have been using that inaccurate piece of crap called the DX2, the most inaccurate peashooter in the world, and you guys were STILL complaining about our accuracy.
Work on the underlying fundamental flaws in the system, don't pick your fights when the payout is just not worth it.
I can't help but agree with Dinian. He said exactly what I was trying to say in my round-about manner -
Jeisyn Blackwell ~ Master Rifleman ~ Master Marksman ~ Doctor ~ Tempest server
Dinian,
I'm going to have to respectfully disagree. Though I agree with a lot of what you have to say.
The problem with the Blaster is the base accuracy at 64m. Everyone talks about accuracy for Master Rifle and Pistol. That isn't even the issue here. It's the fact that base accuracy for a pistol is better than all the rifles except the T21 at what is considered rifle ranges.
I completely agree with you that there are other issues. I also don't see how my Laser Rifle drops 71 points in 4m (12ft). But this spike in accuracy is common for pretty much all the rifles. Because of this spike. The Blaster has a base accuracy better than the Laser Rifle at all ranges except about 50m - 62m.
I compared my FWG with my Laser Rifle once. My pistol from ideal drops about 1.17 per meter in accuracy. This is both above and below ideal. Rifle drops about 1.63 per meter going from ideal (60m) down to min (0m). Close enough to the pistol. But from ideal to max it drops at a rate 10x higher. I didn't check all the rifles. But this "spike" seems to be fairly common.
The Blaster should have it's ideal bonus raised. It's a complete contradicition for a weapon to have an ideal range where it's least accurate. It should also have a positive bonus at it's ideal range and that should probably be moved out from 0m. Say 15-20m. Leave the min at +0 and then scale the max range modifier so it's in line with other pistols at max range.
Yes the DX2 is junk. That absolutely has to be fixed. But isn't the issue here. Nor is how accurate a Master is. What is the issue is a pistol with a base accuracy better, at max range, than any rifle which is suppose to be more accurate at long range. The exception of course being the T21 accuracy at that range is slightly better. Remember, not everyone is a Master, 25% of a Riflemens accuracy comes from the Masters box. So you can't only compare Master to Master. But that is another issue as I said. Nor is a speed comparison. Your +74 speed isn't all that relevant because of the 1sec cap you hit it rather quickly. But again, another subject for another post.
Dinian,
Since you say the accuracy doesn't matter. Since at Master both Rifle and Pistol will be hitting at all ranges. What's the problem with changing the 64m accuracy on the Blaster? Since at Master both will be hitting most of the time anyways. Just using your own arguement against you here.
You say this change will hurt novice Pistoleers. It probably will since they don't have all their accuracy bonuses at this level and will miss more often from longer range. But if you keep it as is. Doesn't that make the Novice Pistoleer more accurate at 64m than the Rifleman? That hurts the Novice Riflemen at what is suppose to be their territory. Our accuracy mods are backloaded, not evenly spread out. I don't have the accuracy mods gained at each level for both professions handy since the patch changed them. But remember your Pistol Accuracy and Moving Accuracy stack (don't they?) so you have to add those together for your accuracy mods. So a Novice Pistoleer would be more accurate at range using the Blaster than a Novice Rifle with a Laser Rifle at the same range.
Some of our accuracy bonuses are redundent. There are good indications that there is an accuracy cap of 95%. I have a base accuracy of +100 (Sniper III). Yesterday I would go prone (prone bonus), ideal range (+21), and used aim. I still missed stationary targets on occassion. So being over +100 doesn't guarantee hits every time. It tops out, just like there is a speed cap.
I'm not asking for a massive nerf on the pistol. Yes there is a change the Devs will do so anyways but that chance exists even if everyone liked it as is. We are asking for a modest change. As stated above, give it a +20 or so and move ideal to say 15m. Leave min alone. Then drop the max to be in line with other pistols. Which would probably be -70 or so. We aren't just blindly calling for a nerf. We are also offering, what I see as a reasonable, correction for it.
If the changes to the pistol are modest... like a solid bonus to accuracy at an ideal range outside of point blank with a penalty at extreme range (64m) then I'm fine with this. There needs to be a motivation to master the pistoleer profession after all...
Ok here is the scoop.
From what I'm getting. This issue will be sent to the developer responsible for these types of fixes, for a review of needed changes. Assuming our input on the subject will be considered durning the review I'm sure they will be understanding about our stand on the issue. Apistol should not have+0 at 64 meters. ![]()
Let's not give up hope and see what comes of it. ![]()
on the range of the RB: did i misunderstand Rogue's post? he mentioned his Republic blaster stats were 0/-23/0 - that would suggest a weakness at midrange, no?
plz forgive my argumentative state today, i'm just sick of ppl calling nerf/fix/adjust this balance that....
especially since some ppl were sending me tells of "strafeshot2 is getting nerfed, and your speed is gonna get capped at 3 seconds, blah blah blah" after i kill them repeatedly. (oddly enough, i was primarilyusing Headshot2 on these guys, not strafe2. I guess they better nerf HS2 as well)...
i'm sick of the mud-slinging and wouldlove to seerifleman stay out of it.
/sigh
Waste93 wrote:
It's easier to change it now when there are fewer out there and people are just starting to use it. A good example of this would be our T21's. Got fixed then nerfed a day later. There was a big outcry about it but it would have been much worse the longer they let it go before doing it. Another example would be the FWG, Scatterpistol changes. They changed the schematic so they couldn't stack two power enhancing components. Look at the outcry about that compared to our T21's. It was much larger because the problem was around longer and people were use to that as the way things were.
That's a crock and you know it. All I ever hear from riflemen is how crappy their T-21 is. Hell, that's all my riflemen friend can talk about. So I think it's safe to say it doesn't matter how long it stays in the game. And honestly throw pistoleers a bone here. At least most of a rifleman's specials do something.
Now you could sit here and debate about how the republic blaster's accuracy mods are an affront to riflemen everywhere or you could try getting your elite gun to be what it should be. You can decide what is a more productive use of your time.
My utterly significantcontribution to this thread:
Republic Blaster sounds cool. Have you guys heard it? First time I did someone was firing it around the corner from me, and I thought, "What the hell was that? Sounds like the blaster Queen Amidalia (sp?)and company used in Episode I".
Then I thought, "OMG, I need to go outside more." Then I remembered the big orange fireball thing that hurts my eyes, and I went back to playing. Stupid orange fireball, gets me everytime.
vexingthought wrote:
That's a crock and you know it. All I ever hear from riflemen is how crappy their T-21 is. Hell, that's all my riflemen friend can talk about. So I think it's safe to say it doesn't matter how long it stays in the game. And honestly throw pistoleers a bone here. At least most of a rifleman's specials do something.
Now you could sit here and debate about how the republic blaster's accuracy mods are an affront to riflemen everywhere or you could try getting your elite gun to be what it should be. You can decide what is a more productive use of your time.
Why do Riflemen say the T21 isn't en elite weapon? Or Pistoleers the same about the DX2? Both professions have tested it. We've been able to test it since the certs have worked and have been able to determine that those weapons are as cost effective based on HAM costs, damage, weapon price, etc as other weapons. Which is why you see Riflemen using the Laser Rifle and the Pistoleers were using the FWG's.
The Blaster cert has not worked since launch. Since the cert has not worked, nor is anyone sure how it's even earned, the weapon has not been in use. Which is why I stated that it would be easier to change now than once everyone is using them.
The way I see the Blaster it should be about 0/+20's/-70. Ideal should be moved to the 15-20m range. That's well in line with other pistols and would still make it attractive for pistol users.
As for your second point. Why can't we do both?