Rifleman Archive

Thread: Q & A With The Devs

klawlegna
Thu Jan 29, 2004 4:01 pm
#53

I wish I knew. I've called them out on a discussion/debate over "prone". Still waiting on another one on top of that regarding the "design vision" they had when they made our profession. Their so busy it's hard to get in sync due to all the discussions going on.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


Brutus_Krylop
Thu Jan 29, 2004 4:47 pm
#54

Argh, missed this for some reason.


Is thereany way you can get some info on SurpriseShot, what it's intended to do, etc?



Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

XaverriJade7
Fri Jan 30, 2004 1:50 am
#55

Hey klaw, I don't expect the Devs to have answered you back at all yet, but any idea when we should expect to hear some news? Just curious





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
undeadrooster
Fri Jan 30, 2004 5:35 pm
#56


  1. Damage types.... Why is this STILL a problem?

  2. Are we going to be snipers or rifleman (in the marine sense)? Pick one, augment its strengths, give it weaknesses. We're getting a halfassed nerf because We have some of the strengths and weaknesses from both lines, and we can choose not to use the weaknesses. (Cover/prone, slow fire shots etc.)

  3. Can we get more rifles, and weapons in general? The Disruptor is a good start... but I feel its going to be an Acid damage T21 when it goes live.

  4. How about an Armor revamp? This effects all professions, both for wearing and attacking against. I'd like to see people actually USING Chitin, Padded, and Tantel. What this means is: ditch the überresists of composite. It's nearly as good as the "legendary" RIS.

  5. What good would padded armor be? It'd be the only really good defense against our fixed T21 which would do blast damage. I can look past the fact that just about every T21 is the same (because of resources). I can look past the fact that it has high HAM, it should. I can look past the speed. Why on earth did you make the Rocket Launcher and Launcher pistols the only Blast damage guns though? This consigns rifleman to one task in a big battle. /snipershot

  6. Can we get more low level and midlevel skill attachments AND have the skill attachments we have fixed? +1-+5 rifle speed tape is very rare. Just about as rare as +25 speed tape. I'd like to see more of the minor stuff, so that it isn't selling for 3-4million credits plus.

  7. Can the weapon and armorsmiths get more experimentation effects for their guns... and fewer resource constrictions? Like I said earlier, nearly every T21 is the same... high level laser rifles are so common that you can pretty much bet the attributes are going to be the same, regardless of the shop you go to. More flexible experimenting and more variety in the resources would take away the cookiecutter effect.

  8. Any thoughts on making rifleman a more "elite" profession? I'd like to see Hunting IV, Ranged Support Abilities IV, if not Master Scout as a requirement. Giving up available skill points would justify our higher damage, and our higher defenses. Snipers have a lot in common with rangers. Machinegunners have a lot in common with Master Marksmen. Just a thought.

  9. Can we get some experimentation for the smugglers for spices and slices? Every muon I take does the same thing... however if you go out on the street and get crack, each crack rock is not the same. Some last a little longer... some get you a little higher... etc.

  10. Can we please... please please please please please... finally have some definition to our combat role in big battles, beyond /snipershot and /startleshot2



_________________________________________________________
I got banned from Bria and all I got was this stupid T-shirt
"I swear I did not have sexual intercourse with that Bantha."
Strength of an idea doesn't involve silly things like the truth or logic, you just make proclaimations as loudly as possible without leaving room for compromise.
dimmu-borgir
Fri Jan 30, 2004 11:43 pm
#57






PsychoticChipmunk wrote:

Oh the waiting game sucks, let's play candyland.








FOMG!!!! YOU MOVED LOTS OF SPACES!!! NERF THE WARP CARD!!



Dimmu Borgir

I art in thine base

Slaying thine doodz

Milgram
Sun Feb 01, 2004 12:08 pm
#58

1. Are we going to get a 2/2.5/3 second speed cap?

2. If 1 is yes, why are you doing a hard cap instead of cutting some of a master rifleman's +90 rifle speed?

3. If 1 is yes, will the spraystick be changed to relfect it?

4. When will tusken/t21/spraystick all be changed from energy? We already have about 7 rifles that do energy, then 1 stun, and 1 ap0, low damage cold weapon. Can we see some variety?

5. Will rlfemen ever see crawl speed again?

6. Is cover ever going to be effective?




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Feynan
Sun Feb 01, 2004 2:27 pm
#59

1. Will we ever be able to hide from radars?


2. Will you make each professions abilities unique instead of just simply different variations of stun/dizzy/blind and different damage modifiers?


3. What do you plan to do to make us "real" snipers?


4. Can you fix the GCW and make it fun yet?



Okay, last one doesn't really have to do with Rifleman (#2 doesn't really either, it's more general), but I think #1 and #3 and very important to Rifleman.





Colonel Feynan Forsythe
Alliance Ace Pilot
PsychoticChipmunk
Sun Feb 01, 2004 2:43 pm
#60

Again, if you guys missed it Klaw has already sent the list in. You can't revise a list that is no longer in your hands. Now we have to wait for TH to answer these. Adding more questions won't really do anything but up your post count because everything is out of our correspondent's hands.



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klawlegna
Mon Feb 02, 2004 11:16 am
#61

Pikesman and a few others got answered already. Let's hope we're at the top of the stack.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


pyclone
Mon Feb 02, 2004 11:31 am
#62






Kalic wrote:

I can only think of a few as of now:


8. Why do we have +40 (or so) at 60m with a laser rifle, and then -50 at 64m? So if we take a few steps back we lose -100 accuracy? Please. Ranged mods on several rifles are bogus.



I'll come up with at least two more for 10, and more after that later






ya ranged mods on all guns are screwed, i mean wouldn't it be simple to have point blank acc, ideal accuracy and then it gets worst until you get to 64.


i guess thats what there trying to do but it should be somthing that makes sence i mean like ok +40 at 60 then try +20 at 64 on the laser bingo



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
NaeblisSaidin
Mon Feb 02, 2004 3:58 pm
#63

Why doesn't Block work?


What exactly is Block supposed to do? Does it block all the damage, send half the damage to the armor, or send half the damage directly to the player bipassing armor? If the damage bipasses armor, can each player opt to "not block" since all armor reduces damage by more than 50%? Does Block work against Melee and Ranged attacks or just Melee?





Naeblis Saidin
Master Rifleman / Master Marksman / 4323 CH
Dark Order
Flurry
KardenTyrell
Mon Feb 02, 2004 5:36 pm
#64

11) ooh....and the shooting animation for specials that shoot on the cap are stll bugged..plus when using /aim..most of the time there is no shot fired



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
JediGohan
Mon Feb 02, 2004 11:44 pm
#65






KardenTyrell wrote:

11) ooh....and the shooting animation for specials that shoot on the cap are stll bugged..plus when using /aim..most of the time there is no shot fired






I dont think there is supposed to be a shot fired when doing aim, since you ARE aiming.




pwnd
\
ò


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