Rifleman Archive

Thread: I swear if you guys mess around and get Strafe Shot 2 nerfed....

Teflon_ak
Sat Sep 27, 2003 2:51 am
#40

1) We are Soldiers, Hunters,Snipers, gunners.... in no particular order..... so in a way we are snipers, but thats only 1/4th of what we are and for all the knuckleheads saying I wanna be a sniper thats what rifleman is supposed to be.... wrong. that's one of the many things that we are.


2) Range....not gonna change and if it does change it wont affect gameplay(c'mon from 65 -75) chances are yourgonna miss anyway. and pistoleers are right we are going to get up and run (if your smart) and thats kiting. so range just isnt a fix.


3)take cover..... OMG LAFF


4) I do believe that the speed should be evenly distibuted throughout the tree.


5)Lobo has good points, if you dont agree thats fine .... but if you were a master you would see things differently.


6)Does the title Gunner or soldier make it sound like we could lay down an AOE attack because I sure think it does..... and ladies and gentleman thats Half of our Tree right there.... Dont even get me started on hunter ( unoriginal Crap)


7) hope you can follow this... if you want proof we are not snipers I cant give you that but I can give yuo Proof that sniping is 1 tree out of 4 and the other trees sound like they have AOE written all over them.




STill grinding
HaydenCross
Sat Sep 27, 2003 9:27 am
#41

SilverLobo said:
---------------------------
Novice Rifleman will be the end of what we now know as Rifleman, you all better be ready to pick a new profession or be ready to play a completely diffrent type of Rifleman. I know I will be picking the first option.
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Again, blaming the majority of the profession for its own problems. Great attitude. Personally, given the fact that the majority of the Master Rifleman I've seen yapping on this forum act like jackasses, it wouldn't exactly break my heart if the devs changed this profession so the majority of people playing it (like 80% non-masters) could actually have fun and compete. I have not seen ANY other Master profession in any other forum blame their own members for their problems. I think Rifleman are unique in this. Way to go!


This is the crux of whereour opinionsdiffer. You believe the status quo should stay exactly as it is, sacrificing the well being of 80% of our broken class so that Masters can continue to play what THEY think a Rifleman should be. Your attitude is simple--screw everyone who is not a master. May they burn in hell.


I, on the other hand, think that *everyone* who wants to play a Rifleman should have a chance to do it and *enjoy* it. I think that if this class continues to stagnate,to remain as broken as it is now for the majority of tis players, it is going to disappear. There will be six Master Rifleman sitting around a table talking about how cool they are, andevery other prospective Rifleman on the server will have given up on the broken profession and gone to do something else.


How would having the devs remove Rifleman entirely from the game nerf your playing experience, eh?


All I've seen in your posts areselfish reasons whyyou want to keepcertain perks you feel you've 'earned' while telling the suffering majority they should live with being broken just because you did. I don't agree with that. Having compared Pistoleer and Rifleman, I can reliably say Pistoleer is five times as fun as Rifleman, fun to *play*. Rifleman is not. That's what needs to be fixed. Is that clear enough for *you* to understand?


That's what I consider the point of this game, btw. Play. Have fun. Not 'grind toMaster' or 'be uber' or 'ground anyone who's not as l33t as you into the dirt'. Again, this is where we differ. Oh, and before you put any more words in my mouth, let me sum everything up in one paragraph....


"Rifleman are broken. We should fix this by making the class more fun to play, adding additional unique abilities, removing some of the things that gimp the profession and making it comparable in both power and fun factor, all the way from Novice to Master, with other professions."


Note I didn't say nerf it. Note I didn't say take away all the Master Rifleman's vaunted abilities. Now, given the way you've been yapping on since we started talking, you're no doubt going to *attribute* that to my post--but anyone with half a brain can simply see its not there.


And that's the last I'm going to say on this. We're done here. You can continue tospam abouthow every person who'snot a Master shouldsuck, and I'll continue to fight to make Rifleman fun for the vast majority of people who want to play it. I'mcomfortable with my role here. Are you?





-- Hayden 'Doc' Cross --
Imperial Corporal / Imperial Medic
"Turning my blue bar white since Beta 2."

Citizen of TIRIUS - City of Roleplayers

Seflyn
Sat Sep 27, 2003 9:38 am
#42

"Most popular advanced professions:



  1. Creature Handler
  2. Pistoleer
  3. Bounty Hunter
  4. Rifleman
  5. Merchant"

Yep rifleman is really suffering in numbers.


How is the 2.5x melee any less of a problem for a master? It's not, but you learn to work around it.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Seflyn
Sat Sep 27, 2003 10:47 am
#43

Agreed Baron, they could even make this single target attack require cover to use, that should please all the "snipers" out there.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Teflon_ak
Sat Sep 27, 2003 10:52 am
#44

well baron I dunno if you have heard but suprise shot sounds exactly what you sniper folks want....


so dont try to break strafe shot 2 to become more sniper like ...its already in the tree with the same damage multiplier as strafe shot2 ...


Good day to you and good luck with Suprise shot.




STill grinding
BaronJedi
Sat Sep 27, 2003 10:57 am
#45

Surprise shot doesn't do anywhere near the damage strafeshot2 does. I don't know what some of you people are talking about....it does about the same damage as headshot3 but to a random pool.




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Seflyn
Sat Sep 27, 2003 11:03 am
#46

Surprise shot seems to have a damage multiplier of x3 where as strafeshot 2 has x5.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Raloorn
Sat Sep 27, 2003 12:23 pm
#47






SilverLobo wrote:

We have been saying for a long while that our accuracy when HAM use is looked at is way to low. We have shown that BH has a better chance of landing a Eyeshot at 64 meters, then we do using a T21 at that range.


this has been "Drowned" out more by the Boba Fett wannabees more then anything else in my opinion. Maybe it wasn't drowned out after all since they moved Eye shot to the master box.


BUT what has happend is this has been drowned out by the Novice Rifleman asking to be a sniper. So what we get is a serious problem that needs to be looked at by the devs being lumped up with something the profession doesnt need. So to fix our accuracy problem the Devs say we need to be in a prone position, and it also is suppose to make us more like a sniper.


To play devils advocate ... Maybe the Devs have always seen Rifleman as the Sniper type. After all they wouldn't say "to make you more sniperish"(or whatever the quote was) just out of Spite or to say "HAHA we will show those riflemen wanting to be snipers"


You said it yourself the devs said they want to make us more Sniper like maybe thats thier vision, Nothing a Novice rifleman did or said gave them this conclusion, again you need to channel your anger in the proper direction.


See if the Novice Rifleman would not have been complaining day in and day out we wouldnt be having our accuracy improvement attached to being more like a "sniper". This will also alow the devs to ignore our insane mind use.


Just because they "complain" day in and day out about being a sniper doesn't mean the devs read every single thread on the Rifleman forums. Thats where the Aldeon comes in, He sorts out the good ideas in his opinion from the trashy silly ideas.



Speaking of the EyeShot from 64m thats what the whole "arguement" with the Pistoleers over range is about. Thats why many rifleman are saying they should be Horribly inaccurate at that range to stop things like that.


If you disagree with the direction of the class then choose something else but don't come here calling people moronic and throw a **edit** hissy fit about it.


and to clarify I am a Master Rifleman and i do Believe we should be the Stealthy Snipers. So now i said it ... the next thing the Devs mention as sniperish that you think is a nerf you can blame it on me and cry about how I dont know my class.


with that ... im calling it a night ... see ya in the morning.




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
Raloorn
Sat Sep 27, 2003 12:25 pm
#48






SilverLobo wrote:


Novice Rifleman will be the end of what we now know as Rifleman, you all better be ready to pick a new profession or be ready to play a completely diffrent type of Rifleman. I know I will be picking the first option.






go play a carbineer they sound like what you envision the riflemen class to be. Don't play a class you dont like the Direction its taking.


Thats why i dont play smuggler anymore ... it wasn't going anywhere and thier Coorespondent is a tool. So i changed and now im happy.




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
Quas
Sat Sep 27, 2003 12:48 pm
#49

When I started out Rifleman I too hoped it was a bit of a sniper-class, but I've given up on that long ago. What we would need to become snipers are;


Stealth - will not happend


Range - will not happend (say whatever you want.. but 64m will stay)


Accuracy - We don't have it and takecover is and will stay pretty much useless.


Damage - we'll already get this when they cap our speed.. but won't help without the other parts.


Isn't it kinda funny that I thought SilverLobo was an idiot before I reached Master Rifleman.. but now he acctually makes sense.





Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Gazkan
Sat Sep 27, 2003 1:02 pm
#50

Hayden.. just about every day we see someone post "woot ding master rifleman"and most people won't post when they hit master... so it is not the impossibility you claim to be .. you talk about playing the game and having fun, but it sounds to me more like you're simply a board troll and that's the reason why you're notlevelling rifleman. I'm sorry you want to save your skill points for artisan or whatever.. if you spent as much time playing the game (Yes, getting exp is playing the game.. i mean seriously as a rifleman you kill mobs in the game and you get exp.. if you don't consider killing mobs fun go be a dancer or something..) as you did trolling the boards you could have mastered rifleman 6x over by now. You talk about not wanting to be uber, but you want your power increased... that is a total contradiction. I'm sorry to tell you that advancement in SWG comes from playing the game rather than trolling the boards.
Raloorn
Sat Sep 27, 2003 1:48 pm
#51

you know what ive tried being civil, but now id like to see them change the class just to spite the Elitist "im a master rifleman anyone not a master rifleman is a moron" Idiots. Go change yourprofession the Rifleman Community will be better off without you.





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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
Eltestor
Sat Sep 27, 2003 2:00 pm
#52

Hate to say it guys but I have a feeling that strafeshot 2 is'nt even working as intended. If you read the description it says nothing about beeing a cone attack ordoing extremely high dmg.


All the other attacks in the game that have a multyplier of 5 have some kind of text saying something like "high dmg" ect...


I think its similar to the situation wheredisarm2was buggedandwas an area KD attack. As soon as we grab the devs attention and they actually test the skill, don't be surpised if they tell us it is'nt working as intended.

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