Rifleman Archive

Thread: Rifle Speed Cap Change?

kirstar
Thu Oct 21, 2004 8:43 am
#40

why is everyone so obsessed with rifleman.


fix your own class first please




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INTREPID - HABRAX STARSTEEL - RIFLEMAN / DOCTOR
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XaverriJade7
Thu Oct 21, 2004 10:38 am
#41








ForceDisturbance wrote:


Well, not good news for me since I'm going with the "can't beat em join em" Now again, we need balance, not nerfs. Part of that is armor/buffs/food and part of it is AP3 weapons hitting the only unhealable pool (cm heals don't coun't cause they suck really). Mind, in my opinion, should be unattackable. Make everything go after health and we have a little more balance, but I'm sure there are plenty of great ideas out there and this is another discussion altogether. My whole point was to refute the numbers given out in previous posts. They were misinformed and any pvper on any server will tell you that rifleman is greater than any other ranged prof hands down. Part of that is the fact that rifleman can stack defenses with minimal attachments (not none, just minimal) while a carbineer needs +25 to cap. Anyway, just making a point and I certainly hold no animosity toward anyone on this forum or rifleman in general. Hell, as I stated, I becoming one.




Sorry you feel you have to join us to be any good. Every profession can be good if played right, but I admit it is far, far too easy to be 'good' with 'Rifleman + X' than most other professions. :smiley-verysad:


AP3 and Mind damage should not be an issue. AP3 is part of our role. It makes us different from other classes. Pistoleers will never have high AP, but we will never have their inheirent defenses. Rifleman targeting Mind was a Dev idea, so please take it easy on the community when discussing this issue. Pistoleers can exclusively target Health and Carbineers can exclusively target Action. That leaves us with Mind(but Imust say- since we are not, nor can we be, effective 'snipers', this doesn't make much sense). Regardless of that, it is how it will be. As part of the revamp, the focus on Mind damage will be gone, so I hope people will agree this should no longer be an issue. Yes, it's pretty fubared right now, but we should all know by now that attempting PvP as things stand is not a smart idea.


As for the number debate, it's hard to say that there is an issue with Rifleman and Pistoleer. There is high power+low defense, then there is low power+high defense. However, with Carbineer it's a bit of a different matter as you said. I do not think Carbineers need a lot more defense, but what they have now isn'tquite sufficient. They should have more than Rifleman in any case. And it goes without saying that they could use some more speed at Master However, due to the fact that Riflemen cannot 'dabble', we should have a bit higher ability to adapt to work with other professions(fair or not, something has to be done if they do not change the BH LLC line to something Rifleman-related). For example, we have +40 melee defense, but that translates to 0 or even less than 0 when not combined with another profession(what can or should be done about that has to wait for the sandbox testing to begin).


When talking about defenses, you must remember the intricacies of those secondary defenses. Dodge/Counterattack work quite nicely. Block now shows up correctly in the combat logs(for a long time it did not), but it is still rather weak. When it activates, it stops 50% of damage taken as opposed to the 100% of the other two. Notice I said when it activates. It's clearly inferior in its effectiveness to the others, but in addition, it activates very infrequently in comparison as well(unless used with CoB which can only happen when combining Rifleman with Pikeman).


So primary defenses aside, Riflemanat besthas about 75% less secondary defense than Pistoleer or Carbineer. And status effects still pass through upon a 'successful Block'. However, thanks to the state of armor and Doc/Chef buffs, defense isn't very important. Which means the best way to be 'the best' is to get as much offense as possible. That's where Rifleman comes in. We balance this with weak, weak defenses. If defenses mattered more(like they did a year ago), we would not have the problem we have now.


You can test the validity of my statement by having an unbuffed Rifleman fight an unbuffed Pistoleer and/or Carbineer. More than 50% of the time(I'd guess even closer to 75%), the Rifleman will lose. That's how things used to be and we dealt with it. There are other things that need to be balanced as well, but the biggest factor(I feel)is making sure that Rifleman feel their lack of defense when fighting other professions. When we used to, things were fine. Now that we do not, things are nuts.


Sorry for how long I let this get. I want everyone, whether 'with' or 'against' us, to know that there are people looking out for the best interests of everyone. I don't care how 'uber' Rifleman is. I just want things to be how they are supposed to be






Kezia Sunshade
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ForceDisturbance
Thu Oct 21, 2004 2:05 pm
#42

Nice post. I'm definately not aginst rifleman. I was just pointing out some stuff. I loved carbineer, but it was time for a change. Maybe I'll go back, maybe not. I appreciate your levelheaded response and factual arguments. I agree that we all just want professions to work as intended and compliment each other like they should.



Iefaot Womi ¤ IEBO
Master Swordsguy ¤ Punching Bag ¤ Master Rifleguy
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