Rifleman Archive

Thread: next months Top 6

AldeonAvardulin
Fri Sep 05, 2003 6:23 pm
#40

No I did not solo to master, I solo'd to about 4 1 3 3 I think. When I got flushing shot 2 I noticed my damage, so I grouped, and tended to getbetter XP then most people.


I mostly solo'd off of pre-nerf baz nitches. I first did banthas to about 2 0 0 1.Then Isolo'd to 4 1 0 2 off of langlatches, and jaxes. At about the time people started abusing jaxes I stopped XPing, and PvPed. At this point, everything was one shot kills, so PvP was farely easy.


Then they fixed all the cats, so I leveled off of Baz nitches. Then these became popular, since most were donig baz nitches for money, they got nerfed. I was doing them for XP becuase they were non-baf high level mobs.


Atthe point when baz nitches got nerfed, I started grouping, and we did static spawns. We went to alot of dungeons, and then I hit 4 4 4 3.


Then I did a little trick, I mind bleeded banthas, (there same speed as us) and threw a grenade at it, then kited not shooting, or hitting it with anything else. And I got full combat XP, and I made 100k combat XP in an hour hitting master rifleman. I was getting about 1.6k Combat XP per bantha, and I was kiting 2 at a time, I got them as missions, and harvested there hides, and sold them for 10 to 1. Man I made alot fo money off of those


Group XP sucks for a rifleman, till you et one of those lovely AEs that do more damage then a head shot. Wich is why I suggest everyone gets it first.




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Aldeon/Chadn radiant
PsychoticChipmunk
Fri Sep 05, 2003 7:27 pm
#41

Really the only thing I'd like to ee them do is allow us to shoot from further away, or make BH's miss us with a pistol from max range, that just ain't right.



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PsychoticChipmunk
Fri Sep 05, 2003 7:55 pm
#42

oh I just thought of another thing, let novice entertainer (watching or dancing as one) increase your mind regeneration. This will not only help us out in the wild with camps, but also novice medics in tavern towns.



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Hawkenz
Fri Sep 05, 2003 7:58 pm
#43

And what was it that I proposed that would throw us WAAAAAAAAAAAAAAAAAAY out of balance ya effin puppet.



Hawkenz Lifebane

GM - DROW - Bloodfin - Theed

WWW.GUILDDROW.ORG
PsychoticChipmunk
Fri Sep 05, 2003 7:58 pm
#44

ya they dont want people to solo red cons, but an imperial with an AT ST can solo a krayt, and since AT ST's are AR 0 the character does the most dmg. All they are doing is making low levels grind even longer to get to a good spot which sucks for me because I was screwing around anchorhead for the last week to get a promotion instead of working to get up to a good spot, now its gonna take even longer.



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Hawkenz
Fri Sep 05, 2003 7:59 pm
#45

Oh nm yer just talkin out yer ass cause yer all goo goo ga ga now that you are a newbie rifleman.



Talk to me in a couple months when yer still not half way up the ladder. Or until you know **edit** you are talking about. I aint the team lead buddy I dont have to be nice to you.




Hawkenz Lifebane

GM - DROW - Bloodfin - Theed

WWW.GUILDDROW.ORG
AldeonAvardulin
Fri Sep 05, 2003 8:02 pm
#46






PsychoticChipmunk wrote:
oh I just thought of another thing, let novice entertainer (watching or dancing as one) increase your mind regeneration. This will not only help us out in the wild with camps, but also novice medics in tavern towns.




There doing that with squad leaders. Also, the dev team does not want a "bard" type class. Wich means no entertainers in combat. Its out of combat however. There was a post by Holo saying that there trying to fix it so mind damage is not the deciding factor so much in PvP.



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BrianPhillips
Fri Sep 05, 2003 8:15 pm
#47






Hawkenz wrote:

Oh nm yer just talkin out yer ass cause yer all goo goo ga ga now that you are a newbie rifleman.



Talk to me in a couple months when yer still not half way up the ladder. Or until you know **edit** you are talking about. I aint the team lead buddy I dont have to be nice to you.








Lol, how old are you. If anyone is talking out of there asses it's you. You come up with this BS stuff blaming AldeonAvardulin for all your real life problems. You obviously know nothing about the Rifleman profession because if you didit might seem like you had the slightest idea of what your whining about.


Like I said I started farming FPs. I've been playing since day one and reading the forums almost everyday,since day one. I've read a lot of posts on the Rifleman professions and Iguarantee I know more about it then you. What am I basing this on you ask, your whiny remarks, nothing to contribute just whines and complaints that you are not the most uber 1337 kickass person on your server. So why don't you go back to the game and save us all your simple remarks about how old you really aren't.


1. Warping Mobs


2. Accuracy


3. Pistol vs. Rifle max range accuracy.


4. T-21 avalible on Ahazi


5. Surprise Shot


6. Warping while prone.


Most of these are just repeats but none the less important IMO.





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Brian Phillips
Ahazi / Naboo
The Dark Alliance
Weapon Smith / Rifleman
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PsychoticChipmunk
Fri Sep 05, 2003 8:16 pm
#48

no I dont want to kill a bantha, do a jig, kill a bantha. I want to kill a few bantha's so my mind is at...what like 7 or so, make a camp dance my arse off so that I have full mind in 2 minutes instead of 5, pack up camp and start again. It's not like we dont get enough hide or bone from a few kills to make new camps every 6 kills.



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AldeonAvardulin
Fri Sep 05, 2003 8:28 pm
#49

Like I said, there giving regen out of combat to Squad Leaders already.



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PsychoticChipmunk
Fri Sep 05, 2003 8:38 pm
#50

And like I said I would like to get regen out of combat...without wasting like 50 skill points. I'm sorry but being a novice rifleman for me to kill more than 2 things every 10 minutes I have to be buffed beyond recognition and/or with a squadleader. Sounds like fun



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AldeonAvardulin
Fri Sep 05, 2003 9:19 pm
#51

They would probalby put mind regen in musician/dancer not entertainer. Much like mind buffs.




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Aldeon/Chadn radiant
Ghostvcu
Fri Sep 05, 2003 9:48 pm
#52

One issue is the fact that Mind Shot does not physical damage, and if we don't hit the target again or before MS. We get no credit for the kill and no ablilty to loot or harvest what we killed.

The nerfing of the t21 is getting us killed.

2.5x Melee is causing my roommate to have to resurrect me 2 and 3 times as often as other players.

Range issue is sad, reduce the range on all not rifle weapons, including melee to reasonable levels or figure out how to increase our range such that we have time to fire before having to turn tail to survive a fight.
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