Rifleman Archive

Thread: What a Rifleman is Strenghts and Weaknesses 101

LuellaLokidottir
Sat Dec 06, 2003 1:52 am
#40

Heh, Jaisym, I am quite happy to counter your counter.


What do I gain for mastering rifle? Mainly +20 rfile speed and Strafeshot2. I have Flushingshot2, sorry. Certainly, the counter-sniping tree has improved greatly in the past patch, but I don't think that is worth getting over the melee advantages0/0/4/0 has.


The next patch will undoubtably change things for the better, and as I said, I will probably drop the brawler skills to master Rifleperson to gain the ranged damage mitification, but I am going to need very good armout with kinetic defences, among others to cope with commandoes and BH''s. I will not re-hash the BH eyeshot vs riflepersonMS/HS here, that's been mentioned enough.



Firstly, what does +20 rifle speed do for me over what I have? The ability to gobble up my own mind quicker, nothing more. Again, I don't feel I need to repeat my statement that rifleperson damage is not equitable with the costs, given that any idiot can easily pick up novice medic for just 15 skill points and use StimB's to majorly heal their own non-mind stats.


Certainly Strafeshot2 is a vastly useful special move, but again, is it worth the mind cost? An AoE bleed, maybe...


You say T21's do 130-350, and LR 37-400. I won't argue with your T21 stats (not in-game atm, can't remember, I think the min damage is generous), but I will argue with your LR stats. I myself have three unsliced laser rifles that do 67-399. And they don't have anywher near the HAM costs T21's have. But the point still is, they hurt yourself as much as they hurt anyone else. For sure, you might be able to take down one other PvP player, assuming you don't have a BH eyeshotting you. And you'll be left with half-mind if you're lucky, and unlikely to survive any further combat just assuming random mind hits. The bottom line still is: it's trivial to heal lots of Health/Action by expending a mere 15 points of skill points and StimB's, it's vastly less trivial to get any sort of heal on Mind. You can't escape that.


I will still argue with your damage quotes (1500-4500). Even with special T21- HS3's I'd be very happy to get 3000. I'd be very, verycontent to average 2000, depending on the armour type of the target. The damage/time is comparable with pistoleer/carbineer, but its' a rooted combat sytem that favours elite classes like BH and commando, and yet lets them and lesser classes except for only the rifleperson to self-heal.


And regarding armour: again, it boils down to the availabilty of Doctor buffs, and the ease of delivering them, compared to theMusician buffs (mainly, for armour, although you can get Mind buffs from adancer at the same time). I can buff my own heath/action stats, both seconday and primary, in about a minute. How long for equivalent mind buffs from entertainers? How often do you get to re-buff mind stats in the field? Really, there is no sensible comparison. And because Doctor buffs are so much easier to get (and not bothering to mention that Doctore is a much more common profession (doh!)), the corresponding hits to mind stats (important to riflepersons only) from wearing armour other than the basic chest/leggings hurt that much more.


And lastly, yes commando's have limited range. But all they have to do is burstrun and close,they only have to hit you a couple of times and game over, they do that much damage. Any melee specialist is similar, but they have a harder time maintaining contact.As I said before, it's a non-trivial exercise to try and keep an opponent at the optimal range (neglecting the -50 LR's STILL have at max range). It is much, much easier to close with an opponent than to keep them at 50 metres, believe me. Even reacting with your own burstrun, before they start,you'll be lucky to keep them outside 40 meters at best, while trying to keep them around 50. Lag will make sure of that, if nothing else.

Jeisyn
Tue Dec 09, 2003 11:28 am
#41

I'm revising this post and will have a new + improved, far more accurate, less "quit your bitching", possibly more helpful thread coming tonight. (mostly due to my embarrassment of it being included in the FAQ - especially withthe Typo in the subject line. )


Hopefully Klaw will put the new one in the faq, if either is to go in at all. look for it at 8pm central, dec. 9th. thanks -




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Zoom01
Tue Dec 09, 2003 11:51 am
#42

Fire KD does not lite the person on fire, it only dizzys and kd. the only BH skill that lites people on fire is torso shot.



>Zoom
Master Swords/Master Rifle/TKA 4004/Novice Medic
-Best PVE template- IMO of course..
PyscoJuggalo
Fri Jan 16, 2004 7:36 am
#43

1)What exactly is slicing, how do i get it and what does it cost me?
2)What is kiting?
3)At novice rifleman, without pets or uber-weapons/buffs/etc (i don't have many creds yet) what level of con should i be soloing? What should be totally slayable and what should bust my arse?
4)How do i sell all the meat, etc that i pick up and what do i charge for it?
5)Oh ya, what is a nerf


1) Slicing is a smuggler's skill that alters weapons to deal more damage or shoot faster(The smuggler can not control wich you get)


2) Kiting is where you keep running away from a creature while you shooting at it.


3) Depends on weapons you have need more info.


4) You sell meat on the Bazaar, you place an item for sale by selecting the "my items for sale menu"


5) The spirit of an evil demon that resides in people that should not partake in Player Verse Player combat. This evil demon demands that all professsion but the one of the possed be ruined and made weak.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
SmoothOperator
Fri Jan 16, 2004 7:47 am
#44

nice one mate. thanks

4) i have a tuskan rifle and an e11. with the tuskan i can one-shot any blue, most whites and a lot of yellows on corellia (with headshot or overchargedshot) at about 60 metres. don't seem to get the same result with the e11, even though it has higher max-damage.




Proinsias MacGiollaCumhaíll
i R Commando
Ronin

yep, run
PyscoJuggalo
Fri Jan 16, 2004 8:03 pm
#45

In my experience you want to get yourself a laser rifle or a T21.


Then what you want to do is move to Rori at the Rebel base. There are alot of creatures you can hunt there that give you good experience, Squalls and Vir Virs are slow so you can kite them and get good XP. Ifyou can group with someone(You don't have to hunt with em just group with em) you can get Tattered Torton Missions. Their Destroy missions that pay 2800-2999 Credits(Level 25missions) and once you get to the mission you go prone about 50-60m away from them and hit em with Head Shot 2. 3-5 shots and the Tattered Torton should be dead and you get a good amount of XP for em.


Thisis good for the early novice peroid of Rifleman, the skills in the rifleman profession you want to get first are 1-1-0-x, this gives you conceal shot(A shot that lets you kill creatures without them fighting back) and Mind Shot 2, a bleed that you can Stack with Mind Shot 1 and doing so make Kiting Large creatures easy.


Then you want to go 1-1-3-x, once you do this you get Flushing Shot 2 our first AOE(Area Of Effect) Shot. This lets you hit multiple creatures at a time making the Experience grind that much faster. At this time you should also move from Rori to Dathomir or Dantooine. On Dathomir Take Mutant Baz Nitch Destroy Missions, On Dantooine take piket destroy missions. The experience will come much faster to you at this time and you can finish up the rifleman profession.


Hope this helps you.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
SmoothOperator
Mon Jan 19, 2004 7:51 am
#46

Thanks again, that helps a lot actually. And i have since discovered the joys of the T21 (Ham costs and all). I also (happily enough) did start with a 1-1-0-x combination and its helped a lot too.

I'll be shootin rancors in no time, cheers.




Proinsias MacGiollaCumhaíll
i R Commando
Ronin

yep, run
beamstalk
Wed May 12, 2004 1:36 pm
#47






gm0w wrote:

many people here say that riflemen shouldnt use armor except in the lightest.... but i see many rifleman in full composite. Im assuming this is because of another profession.is being tka/riflemen with some basic medic skills for healing... plus good buffs food/drink alow me to wear full composite when rifle equipped?







Well considering this post is forever and a day old, and before the awesome buffs of today, it was pretty spot on. Now with God like buffs and chef foods, this all pretty much moot.


I guess I also get 1 star for calling buffs God like huh? You guys rock.

Message Edited by beamstalk on 05-12-2004 03:42 PM



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
gm0w
Wed May 12, 2004 1:39 pm
#48

rgr thought so
gm0w
Thu May 13, 2004 12:10 am
#49

many people here say that riflemen shouldnt use armor except in the lightest.... but i see many rifleman in full composite. Im assuming this is because of another profession.is being tka/riflemen with some basic medic skills for healing... plus good buffs food/drink alow me to wear full composite when rifle equipped?
Page 4 of 4