Rifleman Archive
Thread: Rifleman is just fine.
yourshepherd wrote:
Not quite sure where I have stated elsewhere. Your tracker shows you having replied in other threads about being both a Doctor and TKM. When someone comes to this forum and has a problem with us, I like to know who is speakingAdditionally, don't you think that it's odd that all -other- professions are "broke" accept for rifleman. It's simply not logical to assume that every other profession is broke. The only profession that I know of that has numerous broken specials is Pistoleer. Other professions aren't broke, they're in line with the rest of the professions... making DING DING rifleman over powered. The number one PVP/PVE profession. Fencer good pvp profession, bad pve profession... no damage.
Commando. Pistoleer. Carbineer. Pikeman. Smuggler. Squad Leader. All of these professions have to do with combat either entirely or just somewhat. One thing they all have in common is that they are not functioning as well as they should be. Fencer appears balanced(as it should) since it has low power and high defense. It is difficult to increase their power to make them seem 'overpowered'. Rifleman is just the opposite. The problem is that our weakness- defenses(of which there are few) can be greatly increased. Unlike the weakness(damage) of Fencers.
Edit: Add Creature Handler to that list of professions.
Message Edited by XaverriJade7 on 08-18-2004 06:49 PM
XaverriJade7 wrote:
yourshepherd wrote:
Not quite sure where I have stated elsewhere. Your tracker shows you having replied in other threads about being both a Doctor and TKM. When someone comes to this forum and has a problem with us, I like to know who is speakingAdditionally, don't you think that it's odd that all -other- professions are "broke" accept for rifleman. It's simply not logical to assume that every other profession is broke. The only profession that I know of that has numerous broken specials is Pistoleer. Other professions aren't broke, they're in line with the rest of the professions... making DING DING rifleman over powered. The number one PVP/PVE profession. Fencer good pvp profession, bad pve profession... no damage.
Commando. Pistoleer. Carbineer. Pikeman. Smuggler. Squad Leader. All of these professions have to do with combat either entirely or just somewhat. One thing they all have in common is that they are not functioning as well as they should be. Fencer appears balanced(as it should) since it has low power and high defense. It is difficult to increase their power to make them seem 'overpowered'. Rifleman is just the opposite. The problem is that our weakness- defenses(of which there are few) can be greatly increased. Unlike the weakness(damage) of Fencers.
Edit: Add Creature Handler to that list of professions.
Message Edited by XaverriJade7 on 08-18-2004 06:49 PM
Commando specials work. They were nerfed... but they work. Pistoleer, already said that. Carbineer, fixed. Just not able to deal out massive amount of damage. Pikeman, just fine, was turning into the new flavor of the month on my server until the dots got nerfed with resistance packs. Smuggler, not a pure combat profession, shouldn't be compared to that of other combat professions, and shouldn't be able to take out combat professions with smuggler alone. Squad leader, not broken, nice to have as an alt sitting in a house.
Creature Handler, not much of a combat profession, nerfed to the ground. I think we all agree that 3 gruals shouldn't win a fight like they used too. Of course now with everything as it is creature handler wouldn't be as big of a problem as it was before.
While the rest of you were 1-starring this post, you forgot to address my other comments. You're ridiculous unwarranted stars don't hurt my feelings. Stop lying to yourselves. Man up, PM me if you have a problem with what I'm saying, or constructively formulate a reply. Thanks in advance.
yourshepherd wrote:
Squad leader, not broken, nice to have as an alt sitting in a house
That there proves SL is broke, I hope TEFs go in for those specials and the range is nerfed, when a professions only purpose in this game is to sit in a house and spam specials with complete security then something is no right, no combat profession should be like this.
Message Edited by LiakyK on 08-18-2004 11:15 PM
XaverriJade7 wrote:
yourshepherd wrote:
Commando specials work. They were nerfed... but they work.They have one weapon worth using- that's a functioning profession? There's more to functionality in a profession than just their specials. Pistoleer, already said that.If you said they're broken save for 2 of them,you are correct.Carbineer, fixed. Just not able to deal out massive amount of damage.They got some fixes, but still need work on balance. Not all specials work(last I heard) and their defenses are not sufficient. Also, they are very limited in their choice of weaponry(2 useful weapons I believe)Pikeman, just fine, was turning into the new flavor of the month on my server until the dots got nerfed with resistance packs.Pikeman isn't all that bad anymore, but the only way it can currently compete is with the aid of 'uber' looted weapons with either extremely high damage, exceptional DoTs, or both.Smuggler, not a pure combat profession, shouldn't be compared to that of other combat professions, and shouldn't be able to take out combat professions with smuggler alone Agree with the last part, but consider this- Buffed and armored Pistoleer/Smuggler/BH vs. Buffed and armored Rifleman who is capable of firing at the speed cap. The Rifleman will win the overwhelming majority of the time. Squad leader, not broken, nice to have as an alt sitting in a house. I dare you to tell SLs they are not broken.
Creature Handler, not much of a combat profession, nerfed to the ground. I think we all agree that 3 gruals shouldn't win a fight like they used too. Of course now with everything as it is creature handler wouldn't be as big of a problem as it was before. CH is a combat profession. What would you classify them as if they are not? More importantly, what do they classify themselves as?
While the rest of you were 1-starring this post, you forgot to address my other comments.I didn't 1-star this as I have rating turned off. I recommend it to everyone.
As foryour other points, please specify the onesyou feel are inadequately addressed and I will help asbest I can.You're ridiculous unwarranted stars don't hurt my feelings. Stop lying to yourselves.Man up, PM me if you have a problem with what I'm saying, or constructively formulate a reply. Thanks in advance. I'm not lying to myself and I hope you find my personal behavior to be constructive enough as that is certainly my intent and nothing more. Thanks to you too.
Message Edited by XaverriJade7 on 08-18-2004 11:44 PM
Well, SL isn't really a "combat" profession... "ranged support" isn't sufficient PVP abilities. It's a support class. You can't pvp with just Doctor. It's a complimentary profession. The boost to ranged and melee defense help jedi, terrain negotiation too. CH is a scouting profession, not a combat profession. It really has no "use" other than helping ranged professions level by providing some tanking abilities. Other than that, it's a rare pet collecting thing, always wanted to do it, but it's not worth the skill points in the gameplay I'm interested in persuing. Same thing with crafting, I just don't get into it. I've done all the combat professions, Commando was one of my favorite, even though it should be made more powerful, I didn't use grenades, but I found the heavy weapons to be something really unique and fun. Carbineer was fun too, especially in ST armor. The specials weren't broke, they just don't do any damage, but no one other than rifleman (or fencer with ap0) do.
Thank you for your reply.
yourshepherd wrote:
Well, SL isn't really a "combat" profession... "ranged support" isn't sufficient PVP abilities.It's a support class. They do have Novice Marksman, so they can PvP, but it would sure be a bad idea, so I do see your point
However,the skills of SLs are not all quite in working order as they should be. The passive bonuses are great,but it's still not quite to the point where it's 'worth it' to get MSL asopposed to dabbling. You can't pvp with just Doctor. It's a complimentary profession.Though it still makes anyone with it almost invincible
Granted the skill points required for it and any combat profession is very significant. Though they arenerfing buffs, so that does say something.The boost to ranged and melee defense help jedi, terrain negotiation too. CH is a scouting profession, not a combat profession. It really has no "use" other than helping ranged professions level by providing some tanking abilities.I do see validity in this, but remember that CH was so abused earlier on in the game that it was'balanced' way before the revamp. In theory, it will again beuseful for more than just to help other professions level(like being useful 'in combat'). That doesremain to be seen though...Other than that, it's a rare pet collecting thing, always wanted to do it, but it's not worth the skill points in the gameplay I'm interested in persuing.I think most people feel the same way
Same thing with crafting, I just don't get into it.Nor did I. Started AS recently and am doing fine so far by keeping myself limited to only one product so as not to get overwhelmed.I've done all the combat professions, Commando was one of my favorite, even though it should be made more powerful Agreed, I didn't use grenades As I understand it, it's nearly impossible to effectively use a grenade without hurting yourself. That's just one part of what makes Commando unbalanced(in the bad way), but I found the heavy weapons to be something really unique and fun.I'm sure they are(have thought of trying it myself, but the problems of Commando havekept me from doing so), but you don't seeCommandos using grenades, HARs, or Rocket Launchers with the intent of being effective, do you? For now, only the Flamethrower is considered worth using.
Carbineer was fun too, especially in ST armor.The specials weren't broke, they just don't do any damage, It was sorta fun, but the specials were certainly broken when I was there(it has been a while now and I am aware of some fixes they have had and that more are planned soon) but no one other than rifleman (or fencer with ap0) do. Thank buffs for this and composite armor since Stun is its only natural vulnerability.
The AP1 of the Jawa Ion rifle doesn't even do anything until you use Stun layers in the armor. When the Devs balance things, nosingle armor should be the 'best one'. Ideally, each will have its own Special Protections, Resists, and Vulnerabilites that are spread out so that every armor has its purpose. When this happens, say goodbye to the 'uberness' of Jawa Ion Rifles(and, to a lesser extent,Stun Batons and Geonosian Pistols). Believe me, I can't wait for this
Thank you for your reply.
Message Edited by XaverriJade7 on 08-19-2004 12:35 AM
Bloodshead wrote:
Rifleman is NOT overpowered, anyone who disagrees with this, try this...
Go on TC2, make a MR, have NO buffs and NO armor and NO food and then you will see what the prob with rifleman is
Bet you dont like loosing 250 mind with EVERY special do ya.
Every1 says rifleman is overpowered, they have not seen the whole picture.
With buffs and armor out of the way rifleman is utterly useless.
You guys only complain cuz u see l33t ppl with 600 max damage jawa rifles burnin out your PSG's then omgwtfpwning you, with buffs/mind buff u lose NO HAM from specials, this is IMO the ONLY thing overpowered about rifleman is the ability to negate all damage done to self with specials.
If you still want yet another reason why MRCAN be beaten then try going up against a master pistoleer/BH 0040/smug 0040 and with dodge food. Ill Guarantee you that 14-15 shots fired will miss him.
You guys whine about Rifleman bein overpowered, I bet you wouldnt even think about bein a rifleman during launch, when buffs/ub3r armor wasnt there.
If you need more reasons why rifleman isnt overpowered, hear this.....
MR has the worst melee to hit bonus of every prof in the game! What this means is that wehn u have a rifle equipped, you just about increased any melee'rs accuracy by 200%! When ur up against a TK/Fencer and you get KD/dizzy you basically dead, unless u do a lot of flopping and magically recover
Heres Yet Another reason that rifleman are not overpowered....
Sure you may say that Jawa rifle is stun (AP1) it cuts through even the tuffest armor. Heres the rifleman killer.... 40% Stun slice armor + 3 PSG's with another 30% stun then you eat exo protein wafers, 20% damage negated, or u can synthsteak it and get even better. Heres what the end result looks like.... Even with the most best Jawa rifle, I think I saw one with 700 damage most, add in the 70% stun negate, and that makes you do about 40 damage each hit. You may say, just equip a T21 (ap3) and burn all his PSG's, well whats stopping him from stopping you??? With this in mind, TKM with Lunge 2 can KD you from 30m away! (half the distance of rifleman max range BTW) Boom KD now you flop for about 5 mins while the TKM puts every state on ya, finally get up with a stun/dizzy/blind, now u cant hit for crap and your meager rifleman defences are diminished. You try to kite him eh?? Well with lunge 2 capable of jumping farther then any Olympic Long jump gold medalist to put in another KD then beat on ya till youre motionless.
There are other foods out there that you can eat, ie. knockdown food, or the one that resists dizzy state, so you don't flop. Additionally, don't spam stand once you are dizy and kd, wait for it to go away before you try and get up.
Message Edited by yourshepherd on 08-19-2004 05:41 AM
Nice post, I managed to master rifleman by doing this... group up in a solo mission pull high difficulty savage quenker missions. 3 head shots with a power up... and they are gone before they get close to you. I did this over and over and over again. I must admit I had the combat xp in advance, and getting to headshot 3 took just about as long as mastering the rest of the profession. Bleeding causes the target to aggro you and it takes away from your xp, I used no bleed shot I layed prone, and rinsed and repeated nonstop. Once I had enough to get the Rifle from the geo caves... that made level'ing quicker as well... less costs than a t-21. Before that I used a speed sliced laser rifle.
Gawzeera wrote:
how the hell did you grind Master rifleman in 2 days without buffs??
thats cannot be possible unless you used an afk macro or something.(its not a flame bud i'm just amazed)
I have been playing rifleman for about 3 weeks or so and am only at 2/0/1/1
i never used to use buffs only brandy to boost my mind.so due to the fact i was never buffed i was only wearing ubese armor.
in order for me to kill anything that gives above 1k rifle xp i MUST have brandy and spam specials.
without the specials it takes forever for me to kill a creature. I dont PvP because I know i would'nt stand a chance.
do i think rifleman is overpowered?? no.not at all. I go hunting for creatures and to try and find babys to tame(as i'm a levelingch as well) I use a lowered ham damage sliced las rifle(i would post the stats if I knew them) and unbuffed i can barely kill a squil.
I sometimes get lucky and manage to not get aggro from the other squills.but as soon as i get aggro from 1 or more squills I'm dead.
buffed is however a different story, but even buffed killing creatures takes me a long long time, because as soon as they aggro they charge as soon as they are nose to nose, i'm screwd. since i discovered how handy buffs are, I have been taking missions to kill plains walkers on Dant. i get paid about 9k per mission and for each creature i kill i get around 3k rifle xp.
afull set of buffs (doc,dance and music)costs me 12k and idue to the creatures coming toe to toe I can get about 4 missions done before my buff runs out.(I could probably do 1 more but i like to kill everything i see on dant when buffed to try and get as much xp while buffed as possible)
I have seen a buffed TKM destroy a reb base on his own and still take out other players attacking him and still farm all the NPC's and still he runs away laughing without a scratch, I've seen buffed TKM's knocking rancors out like they were meatlumps.
I personaly shot at an imp who i guess was a pikeman/CM (cause of the diseases he was chucking about) i hit him with 3 of every mind pool attack that i have (headshot3, headshot 2 and mindshot which should cause a bleedI also hit him with a flurry which should cause dizzy niether the dizzy or the bleed stuck and his mind pool did'nt even so much as flicker. after 2 brandy and muon gold I still took more damage to my mind(just from using the specials) than he did. then as soon as he got close enough i was toast. disease, dizzy/KD the usual.
if anything I would say that rifleman is a little bit underpowered due to the defense, but if its a choice between leaving it as is or nerfing it to hell I'd vote leave rifles and sort out the other properly broken profs(smugglerand the rest)first then re-evaluate how overpowered or underpowered rifles is, compared with the fixed profs.
Oh, and I decided to try out this swarm a rebel base thing. NPC's were hitting me hard, and if I wasn't a doc, I probably would have died. The people you see walking around invincible and the ones you can't hit are people who have stacked defenses. You'll find that most states do not stick on defense stackers, and it takes several tries to get it to work.
LiakyK wrote:
Lets go back to the CDEF days, seems the only way poeple will not complain.