Rifleman Archive

Thread: Rifleman is just fine.

XaverriJade7
Wed Aug 18, 2004 3:46 pm
#40






yourshepherd wrote:


Not quite sure where I have stated elsewhere. Your tracker shows you having replied in other threads about being both a Doctor and TKM. When someone comes to this forum and has a problem with us, I like to know who is speaking Additionally, don't you think that it's odd that all -other- professions are "broke" accept for rifleman. It's simply not logical to assume that every other profession is broke. The only profession that I know of that has numerous broken specials is Pistoleer. Other professions aren't broke, they're in line with the rest of the professions... making DING DING rifleman over powered. The number one PVP/PVE profession. Fencer good pvp profession, bad pve profession... no damage.





Commando. Pistoleer. Carbineer. Pikeman. Smuggler. Squad Leader. All of these professions have to do with combat either entirely or just somewhat. One thing they all have in common is that they are not functioning as well as they should be. Fencer appears balanced(as it should) since it has low power and high defense. It is difficult to increase their power to make them seem 'overpowered'. Rifleman is just the opposite. The problem is that our weakness- defenses(of which there are few) can be greatly increased. Unlike the weakness(damage) of Fencers.


Edit: Add Creature Handler to that list of professions.

Message Edited by XaverriJade7 on 08-18-2004 06:49 PM





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
yourshepherd
Wed Aug 18, 2004 6:58 pm
#41






XaverriJade7 wrote:






yourshepherd wrote:


Not quite sure where I have stated elsewhere. Your tracker shows you having replied in other threads about being both a Doctor and TKM. When someone comes to this forum and has a problem with us, I like to know who is speaking Additionally, don't you think that it's odd that all -other- professions are "broke" accept for rifleman. It's simply not logical to assume that every other profession is broke. The only profession that I know of that has numerous broken specials is Pistoleer. Other professions aren't broke, they're in line with the rest of the professions... making DING DING rifleman over powered. The number one PVP/PVE profession. Fencer good pvp profession, bad pve profession... no damage.





Commando. Pistoleer. Carbineer. Pikeman. Smuggler. Squad Leader. All of these professions have to do with combat either entirely or just somewhat. One thing they all have in common is that they are not functioning as well as they should be. Fencer appears balanced(as it should) since it has low power and high defense. It is difficult to increase their power to make them seem 'overpowered'. Rifleman is just the opposite. The problem is that our weakness- defenses(of which there are few) can be greatly increased. Unlike the weakness(damage) of Fencers.


Edit: Add Creature Handler to that list of professions.


Message Edited by XaverriJade7 on 08-18-2004 06:49 PM




Commando specials work. They were nerfed... but they work. Pistoleer, already said that. Carbineer, fixed. Just not able to deal out massive amount of damage. Pikeman, just fine, was turning into the new flavor of the month on my server until the dots got nerfed with resistance packs. Smuggler, not a pure combat profession, shouldn't be compared to that of other combat professions, and shouldn't be able to take out combat professions with smuggler alone. Squad leader, not broken, nice to have as an alt sitting in a house.


Creature Handler, not much of a combat profession, nerfed to the ground. I think we all agree that 3 gruals shouldn't win a fight like they used too. Of course now with everything as it is creature handler wouldn't be as big of a problem as it was before.


While the rest of you were 1-starring this post, you forgot to address my other comments. You're ridiculous unwarranted stars don't hurt my feelings. Stop lying to yourselves. Man up, PM me if you have a problem with what I'm saying, or constructively formulate a reply. Thanks in advance.






Lowca FRS:
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) REZ, REPEAT.
LiakyK
Wed Aug 18, 2004 8:15 pm
#42


yourshepherd wrote:
Squad leader, not broken, nice to have as an alt sitting in a house






That there proves SL is broke, I hope TEFs go in for those specials and the range is nerfed, when a professions only purpose in this game is to sit in a house and spam specials with complete security then something is no right, no combat profession should be like this.

Message Edited by LiakyK on 08-18-2004 11:15 PM



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
yourshepherd
Wed Aug 18, 2004 8:56 pm
#43






XaverriJade7 wrote:







yourshepherd wrote:

Commando specials work. They were nerfed... but they work.They have one weapon worth using- that's a functioning profession? There's more to functionality in a profession than just their specials. Pistoleer, already said that.If you said they're broken save for 2 of them,you are correct.Carbineer, fixed. Just not able to deal out massive amount of damage.They got some fixes, but still need work on balance. Not all specials work(last I heard) and their defenses are not sufficient. Also, they are very limited in their choice of weaponry(2 useful weapons I believe)Pikeman, just fine, was turning into the new flavor of the month on my server until the dots got nerfed with resistance packs.Pikeman isn't all that bad anymore, but the only way it can currently compete is with the aid of 'uber' looted weapons with either extremely high damage, exceptional DoTs, or both.Smuggler, not a pure combat profession, shouldn't be compared to that of other combat professions, and shouldn't be able to take out combat professions with smuggler alone Agree with the last part, but consider this- Buffed and armored Pistoleer/Smuggler/BH vs. Buffed and armored Rifleman who is capable of firing at the speed cap. The Rifleman will win the overwhelming majority of the time. Squad leader, not broken, nice to have as an alt sitting in a house. I dare you to tell SLs they are not broken.


Creature Handler, not much of a combat profession, nerfed to the ground. I think we all agree that 3 gruals shouldn't win a fight like they used too. Of course now with everything as it is creature handler wouldn't be as big of a problem as it was before. CH is a combat profession. What would you classify them as if they are not? More importantly, what do they classify themselves as?


While the rest of you were 1-starring this post, you forgot to address my other comments.I didn't 1-star this as I have rating turned off. I recommend it to everyone. As foryour other points, please specify the onesyou feel are inadequately addressed and I will help asbest I can.You're ridiculous unwarranted stars don't hurt my feelings. Stop lying to yourselves.Man up, PM me if you have a problem with what I'm saying, or constructively formulate a reply. Thanks in advance. I'm not lying to myself and I hope you find my personal behavior to be constructive enough as that is certainly my intent and nothing more. Thanks to you too.




Message Edited by XaverriJade7 on 08-18-2004 11:44 PM






Well, SL isn't really a "combat" profession... "ranged support" isn't sufficient PVP abilities. It's a support class. You can't pvp with just Doctor. It's a complimentary profession. The boost to ranged and melee defense help jedi, terrain negotiation too. CH is a scouting profession, not a combat profession. It really has no "use" other than helping ranged professions level by providing some tanking abilities. Other than that, it's a rare pet collecting thing, always wanted to do it, but it's not worth the skill points in the gameplay I'm interested in persuing. Same thing with crafting, I just don't get into it. I've done all the combat professions, Commando was one of my favorite, even though it should be made more powerful, I didn't use grenades, but I found the heavy weapons to be something really unique and fun. Carbineer was fun too, especially in ST armor. The specials weren't broke, they just don't do any damage, but no one other than rifleman (or fencer with ap0) do.


Thank you for your reply.





Lowca FRS:
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) REZ, REPEAT.
XaverriJade7
Wed Aug 18, 2004 9:34 pm
#44






yourshepherd wrote:


Well, SL isn't really a "combat" profession... "ranged support" isn't sufficient PVP abilities.It's a support class. They do have Novice Marksman, so they can PvP, but it would sure be a bad idea, so I do see your point However,the skills of SLs are not all quite in working order as they should be. The passive bonuses are great,but it's still not quite to the point where it's 'worth it' to get MSL asopposed to dabbling. You can't pvp with just Doctor. It's a complimentary profession.Though it still makes anyone with it almost invincible Granted the skill points required for it and any combat profession is very significant. Though they arenerfing buffs, so that does say something.The boost to ranged and melee defense help jedi, terrain negotiation too. CH is a scouting profession, not a combat profession. It really has no "use" other than helping ranged professions level by providing some tanking abilities.I do see validity in this, but remember that CH was so abused earlier on in the game that it was'balanced' way before the revamp. In theory, it will again beuseful for more than just to help other professions level(like being useful 'in combat'). That doesremain to be seen though...Other than that, it's a rare pet collecting thing, always wanted to do it, but it's not worth the skill points in the gameplay I'm interested in persuing.I think most people feel the same way Same thing with crafting, I just don't get into it.Nor did I. Started AS recently and am doing fine so far by keeping myself limited to only one product so as not to get overwhelmed.I've done all the combat professions, Commando was one of my favorite, even though it should be made more powerful Agreed, I didn't use grenades As I understand it, it's nearly impossible to effectively use a grenade without hurting yourself. That's just one part of what makes Commando unbalanced(in the bad way), but I found the heavy weapons to be something really unique and fun.I'm sure they are(have thought of trying it myself, but the problems of Commando havekept me from doing so), but you don't seeCommandos using grenades, HARs, or Rocket Launchers with the intent of being effective, do you? For now, only the Flamethrower is considered worth using. Carbineer was fun too, especially in ST armor.The specials weren't broke, they just don't do any damage, It was sorta fun, but the specials were certainly broken when I was there(it has been a while now and I am aware of some fixes they have had and that more are planned soon) but no one other than rifleman (or fencer with ap0) do. Thank buffs for this and composite armor since Stun is its only natural vulnerability. The AP1 of the Jawa Ion rifle doesn't even do anything until you use Stun layers in the armor. When the Devs balance things, nosingle armor should be the 'best one'. Ideally, each will have its own Special Protections, Resists, and Vulnerabilites that are spread out so that every armor has its purpose. When this happens, say goodbye to the 'uberness' of Jawa Ion Rifles(and, to a lesser extent,Stun Batons and Geonosian Pistols). Believe me, I can't wait for this


Thank you for your reply.






Message Edited by XaverriJade7 on 08-19-2004 12:35 AM





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Bloodshead
Thu Aug 19, 2004 1:43 am
#45

Rifleman is NOT overpowered, anyone who disagrees with this, try this...


Go on TC2, make a MR, have NO buffs and NO armor and NO food and then you will see what the prob with rifleman is


Bet you dont like loosing 250 mind with EVERY special do ya.


Every1 says rifleman is overpowered, they have not seen the whole picture.


With buffs and armor out of the way rifleman is utterly useless.


You guys only complain cuz u see l33t ppl with 600 max damage jawa rifles burnin out your PSG's then omgwtfpwning you, with buffs/mind buff u lose NO HAM from specials, this is IMO the ONLY thing overpowered about rifleman is the ability to negate all damage done to self with specials.


If you still want yet another reason why MRCAN be beaten then try going up against a master pistoleer/BH 0040/smug 0040 and with dodge food. Ill Guarantee you that 14-15 shots fired will miss him.


You guys whine about Rifleman bein overpowered, I bet you wouldnt even think about bein a rifleman during launch, when buffs/ub3r armor wasnt there.


If you need more reasons why rifleman isnt overpowered, hear this.....


MR has the worst melee to hit bonus of every prof in the game! What this means is that wehn u have a rifle equipped, you just about increased any melee'rs accuracy by 200%! When ur up against a TK/Fencer and you get KD/dizzy you basically dead, unless u do a lot of flopping and magically recover


Heres Yet Another reason that rifleman are not overpowered....


Sure you may say that Jawa rifle is stun (AP1) it cuts through even the tuffest armor. Heres the rifleman killer.... 40% Stun slice armor + 3 PSG's with another 30% stun then you eat exo protein wafers, 20% damage negated, or u can synthsteak it and get even better. Heres what the end result looks like.... Even with the most best Jawa rifle, I think I saw one with 700 damage most, add in the 70% stun negate, and that makes you do about 40 damage each hit. You may say, just equip a T21 (ap3) and burn all his PSG's, well whats stopping him from stopping you??? With this in mind, TKM with Lunge 2 can KD you from 30m away! (half the distance of rifleman max range BTW) Boom KD now you flop for about 5 mins while the TKM puts every state on ya, finally get up with a stun/dizzy/blind, now u cant hit for crap and your meager rifleman defences are diminished. You try to kite him eh?? Well with lunge 2 capable of jumping farther then any Olympic Long jump gold medalist to put in another KD then beat on ya till youre motionless.






__________________________________________
\\\\\\\\\\\\\\\\\\\\\\\\
llForce Sensitive Sharpshooterll
tCombat Prowess i Enhanced Reflexest
hThe Hunter Shall Become The Huntedh
(ggggggggggggggggggggggggg]:::::::::::[q]



yourshepherd
Thu Aug 19, 2004 5:38 am
#46






Bloodshead wrote:

Rifleman is NOT overpowered, anyone who disagrees with this, try this...


Go on TC2, make a MR, have NO buffs and NO armor and NO food and then you will see what the prob with rifleman is


Bet you dont like loosing 250 mind with EVERY special do ya.


Every1 says rifleman is overpowered, they have not seen the whole picture.


With buffs and armor out of the way rifleman is utterly useless.


You guys only complain cuz u see l33t ppl with 600 max damage jawa rifles burnin out your PSG's then omgwtfpwning you, with buffs/mind buff u lose NO HAM from specials, this is IMO the ONLY thing overpowered about rifleman is the ability to negate all damage done to self with specials.


If you still want yet another reason why MRCAN be beaten then try going up against a master pistoleer/BH 0040/smug 0040 and with dodge food. Ill Guarantee you that 14-15 shots fired will miss him.


You guys whine about Rifleman bein overpowered, I bet you wouldnt even think about bein a rifleman during launch, when buffs/ub3r armor wasnt there.


If you need more reasons why rifleman isnt overpowered, hear this.....


MR has the worst melee to hit bonus of every prof in the game! What this means is that wehn u have a rifle equipped, you just about increased any melee'rs accuracy by 200%! When ur up against a TK/Fencer and you get KD/dizzy you basically dead, unless u do a lot of flopping and magically recover


Heres Yet Another reason that rifleman are not overpowered....


Sure you may say that Jawa rifle is stun (AP1) it cuts through even the tuffest armor. Heres the rifleman killer.... 40% Stun slice armor + 3 PSG's with another 30% stun then you eat exo protein wafers, 20% damage negated, or u can synthsteak it and get even better. Heres what the end result looks like.... Even with the most best Jawa rifle, I think I saw one with 700 damage most, add in the 70% stun negate, and that makes you do about 40 damage each hit. You may say, just equip a T21 (ap3) and burn all his PSG's, well whats stopping him from stopping you??? With this in mind, TKM with Lunge 2 can KD you from 30m away! (half the distance of rifleman max range BTW) Boom KD now you flop for about 5 mins while the TKM puts every state on ya, finally get up with a stun/dizzy/blind, now u cant hit for crap and your meager rifleman defences are diminished. You try to kite him eh?? Well with lunge 2 capable of jumping farther then any Olympic Long jump gold medalist to put in another KD then beat on ya till youre motionless.








Ok... so what profession can beat anyone while they are unbuffed?

Again, lets talk about a TKM, which is also a master brawler with the skills you've illustrated. (Many more skill points, and the range is 20m just to be precise)


TKM vs. a guarantee of 80% resist armor, typically smart people have armor that's higher. That's double the highest protection. My current suit of armor is 83% kinetic 40% stun. Now, add on the Synthetic steak with that, and ask yourself if the TKM is going to kill you before you can get up from your dizzy state.


There are other foods out there that you can eat, ie. knockdown food, or the one that resists dizzy state, so you don't flop. Additionally, don't spam stand once you are dizy and kd, wait for it to go away before you try and get up.


So, unfortunately my friend, while you illustrate skills that TKM do not have (lunge2, master brawler skill). I'm sorry that your Stun damage which isn't working as intended has developed a few counters. All be it annoying to have to equip buggy shield generators that work roughly half the time.


Additionally, the combat example you gave about eating dodge food.... and missing someone all the time. Well, if he's sacraficing his stomach eating food to dodge your attacks, perhaps you should sacrafice some of your stomach and eat some attack accuracy food, if you're rebel, eat some deadeye. People are able to counter things, it just seems that you are angry when people try and counter you. Why must I walk around drunk up on brandy 24/7 just to compete, because rifleman shoot my head non-stop, and I don't have a cm alt to /follow and heal my mind.


Oh, and as I said in an earlier post, I grinded master rifleman in 2 days, without buffs. Just mind food.

And again I challenge you to present a profession who is uber in pvp without buffs or armor.

My list.


1.) Combat Medic

Fixed.



p.s. Keep one starring, but better yet instead of being a coward, reply. Send me a PM, and we can talk one on one about your short commings in life. I got 10 credits that whoever wants to be the one-star troll is off pretending he has a pair behind jawa on TC2, remembering the good ol' days.

Message Edited by yourshepherd on 08-19-2004 05:41 AM




Lowca FRS:
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) REZ, REPEAT.
Gawzeera
Thu Aug 19, 2004 7:07 am
#47

how the hell did you grind Master rifleman in 2 days without buffs??

thats cannot be possible unless you used an afk macro or something.(its not a flame bud i'm just amazed)


I have been playing rifleman for about 3 weeks or so and am only at 2/0/1/1

i never used to use buffs only brandy to boost my mind.so due to the fact i was never buffed i was only wearing ubese armor.

in order for me to kill anything that gives above 1k rifle xp i MUST have brandy and spam specials.

without the specials it takes forever for me to kill a creature. I dont PvP because I know i would'nt stand a chance.


do i think rifleman is overpowered?? no.not at all. I go hunting for creatures and to try and find babys to tame(as i'm a levelingch as well) I use a lowered ham damage sliced las rifle(i would post the stats if I knew them) and unbuffed i can barely kill a squil.

I sometimes get lucky and manage to not get aggro from the other squills.but as soon as i get aggro from 1 or more squills I'm dead.


buffed is however a different story, but even buffed killing creatures takes me a long long time, because as soon as they aggro they charge as soon as they are nose to nose, i'm screwd. since i discovered how handy buffs are, I have been taking missions to kill plains walkers on Dant. i get paid about 9k per mission and for each creature i kill i get around 3k rifle xp.

afull set of buffs (doc,dance and music)costs me 12k and idue to the creatures coming toe to toe I can get about 4 missions done before my buff runs out.(I could probably do 1 more but i like to kill everything i see on dant when buffed to try and get as much xp while buffed as possible)


I have seen a buffed TKM destroy a reb base on his own and still take out other players attacking him and still farm all the NPC's and still he runs away laughing without a scratch, I've seen buffed TKM's knocking rancors out like they were meatlumps.

I personaly shot at an imp who i guess was a pikeman/CM (cause of the diseases he was chucking about) i hit him with 3 of every mind pool attack that i have (headshot3, headshot 2 and mindshot which should cause a bleed I also hit him with a flurry which should cause dizzy niether the dizzy or the bleed stuck and his mind pool did'nt even so much as flicker. after 2 brandy and muon gold I still took more damage to my mind(just from using the specials) than he did. then as soon as he got close enough i was toast. disease, dizzy/KD the usual.


if anything I would say that rifleman is a little bit underpowered due to the defense, but if its a choice between leaving it as is or nerfing it to hell I'd vote leave rifles and sort out the other properly broken profs(smugglerand the rest)first then re-evaluate how overpowered or underpowered rifles is, compared with the fixed profs.



"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
Chaosium_451
Thu Aug 19, 2004 8:45 am
#48

Rifleman *is* powerful. But *only* in a very specific set of circumstances. Get outside those circumstances, and we're little more than meatlumps. Even if I set up at my optimum range (64m), you take 2 steps and I can't even hit you anymore. Or worse, I get my one special off, and you close with me. By the time I stand up, you're in my face and I'm toast, ahnds down. Buffs or not, if you get close, it's over.


Even hunting creature MOBs is tough, unless conditions are perfect. Any social MOB's are going to be huge hard, unless I use my pet as a sacrificial lamb. Conceal Shot might be nice, but it only affects the specific target. I nail the target I'm shooting at, sure.But every MOB around him knows exactly where I am, and they swarm me.


We have some strenghts, certainly. The ability to target the mind pool is a great one. Stun damage is another. But that's only when we're at range. Even huntin Scyk, I'd better drop them in one shot. Because if I don't, they'll swarm me, and I'm toast.


I would also like to point something out here that seems to be overlooked. I'm low on the Rifleman tree. The only discussion I have seen on this subject are formasters and such who have the cash to buy all the fancy gear. Don't forget about the others who may be dabbling, or working their way up. I have found the journey to master very hard - much harder than any other profession I have tried so far. At lower skills, you don't have all the speed or the accuracy, and often can't get the money to buy the fancy gear because the high-end missions guarantee a trip to the cloner unless you have a player tank with you. The high-end discussion is certainly relevant, and I understand how a lot of folks are there to PVP so the master level is what they focus on. All I'm saying is remember those who may not be at that level yet. They have a long, hard road ahead of them.



Merlinda Oban
Elder Jedi - Radiant
Sibhoan Oban
Officer - Radiant
Brenna Oban
Engineer - Radiant

Iscushi, T'wesmynn, Ilmeimi
Test Center


yourshepherd
Thu Aug 19, 2004 9:04 am
#49






Gawzeera wrote:

how the hell did you grind Master rifleman in 2 days without buffs??

thats cannot be possible unless you used an afk macro or something.(its not a flame bud i'm just amazed)


I have been playing rifleman for about 3 weeks or so and am only at 2/0/1/1

i never used to use buffs only brandy to boost my mind.so due to the fact i was never buffed i was only wearing ubese armor.

in order for me to kill anything that gives above 1k rifle xp i MUST have brandy and spam specials.

without the specials it takes forever for me to kill a creature. I dont PvP because I know i would'nt stand a chance.


do i think rifleman is overpowered?? no.not at all. I go hunting for creatures and to try and find babys to tame(as i'm a levelingch as well) I use a lowered ham damage sliced las rifle(i would post the stats if I knew them) and unbuffed i can barely kill a squil.

I sometimes get lucky and manage to not get aggro from the other squills.but as soon as i get aggro from 1 or more squills I'm dead.


buffed is however a different story, but even buffed killing creatures takes me a long long time, because as soon as they aggro they charge as soon as they are nose to nose, i'm screwd. since i discovered how handy buffs are, I have been taking missions to kill plains walkers on Dant. i get paid about 9k per mission and for each creature i kill i get around 3k rifle xp.

afull set of buffs (doc,dance and music)costs me 12k and idue to the creatures coming toe to toe I can get about 4 missions done before my buff runs out.(I could probably do 1 more but i like to kill everything i see on dant when buffed to try and get as much xp while buffed as possible)


I have seen a buffed TKM destroy a reb base on his own and still take out other players attacking him and still farm all the NPC's and still he runs away laughing without a scratch, I've seen buffed TKM's knocking rancors out like they were meatlumps.

I personaly shot at an imp who i guess was a pikeman/CM (cause of the diseases he was chucking about) i hit him with 3 of every mind pool attack that i have (headshot3, headshot 2 and mindshot which should cause a bleed I also hit him with a flurry which should cause dizzy niether the dizzy or the bleed stuck and his mind pool did'nt even so much as flicker. after 2 brandy and muon gold I still took more damage to my mind(just from using the specials) than he did. then as soon as he got close enough i was toast. disease, dizzy/KD the usual.


if anything I would say that rifleman is a little bit underpowered due to the defense, but if its a choice between leaving it as is or nerfing it to hell I'd vote leave rifles and sort out the other properly broken profs(smugglerand the rest)first then re-evaluate how overpowered or underpowered rifles is, compared with the fixed profs.




Nice post, I managed to master rifleman by doing this... group up in a solo mission pull high difficulty savage quenker missions. 3 head shots with a power up... and they are gone before they get close to you. I did this over and over and over again. I must admit I had the combat xp in advance, and getting to headshot 3 took just about as long as mastering the rest of the profession. Bleeding causes the target to aggro you and it takes away from your xp, I used no bleed shot I layed prone, and rinsed and repeated nonstop. Once I had enough to get the Rifle from the geo caves... that made level'ing quicker as well... less costs than a t-21. Before that I used a speed sliced laser rifle.


You really can't think about pvp'ing unless you have mastered an elite profession.


On a side note, I decided to level TK again today, since I already had doc to buff my jedi. I ran around to pvp. Conclusion, TK head hit with a 209 damage vibro knuckler did 150 ish damage (before armor).


Oh, and I decided to try out this swarm a rebel base thing. NPC's were hitting me hard, and if I wasn't a doc, I probably would have died. The people you see walking around invincible and the ones you can't hit are people who have stacked defenses. You'll find that most states do not stick on defense stackers, and it takes several tries to get it to work.




Lowca FRS:
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) REZ, REPEAT.
Bloodshead
Thu Aug 19, 2004 6:50 pm
#50



Well really the best way to balance out rifleman from other profs, is to remove the 80% compo and nerf buffs to be in line with Entertainer buffs. Or if you prefer, why dont we just nerf every working combat prof in the game, will that make this game better?? No, with nerf buffs and nerfed armor you will see less rifleman on TC and you might see more pistoleer/carbineers but plz dont nerf the real only ranged combat prof that works.



__________________________________________
\\\\\\\\\\\\\\\\\\\\\\\\
llForce Sensitive Sharpshooterll
tCombat Prowess i Enhanced Reflexest
hThe Hunter Shall Become The Huntedh
(ggggggggggggggggggggggggg]:::::::::::[q]



LiakyK
Thu Aug 19, 2004 8:01 pm
#51

Lets go back to the CDEF days, seems the only way poeple will not complain.



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
XaverriJade7
Thu Aug 19, 2004 8:08 pm
#52






LiakyK wrote:
Lets go back to the CDEF days, seems the only way poeple will not complain.





OMG, fun!





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
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