Rifleman Archive

Thread: Abriged History of Sniping

Waste93
Mon Jul 05, 2004 4:21 am
#40






la1fan wrote:

sorry but I couldnt get through the first paragraphwithout my eyes starting to water...

can you PLEASE make it a different color?




Done temporarily. As green text is one of the things I'm known for it will be changed back at some later date.




Colonel Waste - The Wookiee Crusader
Brainplay
Mon Jul 05, 2004 7:04 am
#41






TrekDude wrote:

One thing, the only "snipers" in StarWars are the two Tuskens sniping the podracers in ep.1. Zam Wessel might be considered one when she shoots down the assasin droid in ep.2.In BOTH OF THESE SCENES, the rifles used were NOT blasters, they were slug throwers. Zam used a blaster rifle. I'll have to watch it again but I could have sworn she was wearing marabi too. And when can we get a useable kinetic tusken rifle?


The laser RIFLE is the most common weapon in the starwars universe according to OFFICIAL cannon from the RPG sourcebooks. It was in the old days. Lasers were supplanted by blasters for many reasons and are considered primitive by Anakin's birth.


The laser RIFLE is NOT a term for just long range rifles, it covers any high caliber weapon with good accuracy. The E-11 and T21 are the standard and most commonweapons in the StarWars universe, these weapons are the equivilent ofthe real world M16 and SAW or M60s. Unfortunately "rifle" does mean high caliber and good accuracy. Stormtroopers use the E-11 carbine since its almost identicle to the E-11 rifle but is smaller and lighter. Gotta agree though, the T21 is a mean weapon! But its stopping power is more akin to a Barret light -50. Carbines are just too versitile so rifles are often given to specialists or in flat terrains. The M-16 HBR can still be classed as a carbine when compared to most other long rifles.


Rifleman should be just as they are in the movies, good all around fighters with long range semi auto fire, or full auto/bursts for high damage.








Remove the radar and then remove the red contrail attached to our "conceal shot" but leave our muzzle flash. Removing the radar alone would make PvP alot more complicated. Since conceal shot doesn't hit as much as our other specials the enemy would have to actually look for us. I dont see why camo isn't a viable consideration. If they are going to take away our speed making someone hunt for us isn't that big of a deal even if they left the red contrails on our specials.


The big problem with ranged professions is the pure fact that this game is turned based and not twitch based. This means that many skills like pinning, suppresion fire, or serious woundingare thrown out the door. They can at least make our suppression fire ability a different modifier type. Most melee shrug it off way to easy sorta like the damage we throw at them. Cant wait till jump to lightspeed. Twitched based and you'll really get to see who has the best skill and not the best defense stacking template.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Waste93
Mon Jul 05, 2004 7:38 am
#42








Brainplay wrote:


The laser RIFLE is NOT a term for just long range rifles, it covers any high caliber weapon with good accuracy. The E-11 and T21 are the standard and most commonweapons in the StarWars universe, these weapons are the equivilent ofthe real world M16 and SAW or M60s. Unfortunately "rifle" does mean high caliber and good accuracy. Stormtroopers use the E-11 carbine since its almost identicle to the E-11 rifle but is smaller and lighter. Gotta agree though, the T21 is a mean weapon! But its stopping power is more akin to a Barret light -50. Carbines are just too versitile so rifles are often given to specialists or in flat terrains. The M-16 HBR can still be classed as a carbine when compared to most other long rifles.






Rifle does not mean high caliber. Modern Assault Rifles are mostly 5.56mm. That is .223 which is only slightly larger than a .22 . They are not anywhere near high (large) caliber.


Nor are rifles usualy given to specialists. Carbines are given to specialists. Carbines are used by special forces, airborne, vehicle crews, and assault squads. Basically anywhere size and weight are an issue. The reason you saw so many carbines in the movies was because you saw so many StormTroopers. They are assault troops. Hence the carbine.


Nor is the M16 HBAR a carbine. It is by definition a rifle. The carbine version of the M16 is the M4. It has a shorter length barrel and a collapsable stock. Making a short barreled HBAR would be foolish. The reason for the HBAR (Heavy Barrel) is increased accuracy. Something the shorter barrel will negate.


However, technically only the Tusken Rifle could be a rifle. Since a rifles by definition is a weapon with a rifled barrel. Something that wouldn't be required on energy weapons. So in all likelyhood it is a carryover and is used in relation to barrel length.





Colonel Waste - The Wookiee Crusader
Sandzibarr
Mon Jul 05, 2004 11:39 am
#43

Well there's plenty of people in this forum that do care what rifle's role is in SWG..but theres not alot we can do but speculate on what the combat revamp will bring.Personally im not feeling particularly confident.



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Rexxed
Sat Oct 09, 2004 5:07 am
#44

As i understand it this wouldnt have to be a problem with turrets, you could for an FP cost ofcourse build "range-defence" for your turrets which making attacks on them at the range 64+ miss them, however it still could be a sneak and hide sniper around a building corner be picking off ur turrets.


For PvP and optimal range over 64-100m for sniping its really easy.. if ur a melee in the wild, ur not in ur playground ur in the sniper (hunters) playground.. if you want to get a fair shot (swing) at that mean sniper u take cover, houses, cities or what not. make him come to you or he/she might loose interest go away and leave u alone. but remeber you have the overhand in a city vs a sniper. fair's fair.. that sniper has to come in for buffs at some point.


I am quiet optimistic about the ideas of increasing range and for basic base defence of Factional Bases etc by special defences. ideas?



*** Rexxed - Pirate extraordinaire ***
*** You loot, I plunder ***
Waste93
Sun Nov 28, 2004 7:32 pm
#45

As part of my necro posting duties. Here is one from six months ago.



Colonel Waste - The Wookiee Crusader
Makaveli21
Mon Nov 29, 2004 9:45 pm
#46

nice



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Kenan White - OLD - Elder Jedi (back from retirement)

Retired from WOW
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Barb-Wire
Wed Dec 01, 2004 2:39 pm
#47


froma looongtime riflewoman that truly enjoys rifles there is no way in space that SWG, unless it converts into a true FPS style of combat, can support a PVP style sniper. so the only other logical choice is that of a hunter one that uses very high damaging shots and rifles aimed at reducing the mobility of a target in the grand tradition of the turn of the century hunters breaking-down a charging animal by shooting at the legs to cripple the beast then moving in to a spot on the crippled animal for a killing shot.


this sort of thing can be achieved in SWG. being a sniper in the sense of one shot one kill.... no not going to happen and it would be devasting to all classes if this ability existed in a turn based queued combat game with such a powerful macro system.


this is still a VERY relevent issue so technically its not a necro post as this issue has not been resolved only postponed by JTL. with the combat revamp upon us it is time now to bring this stuff up once again and air our opinions based on 5 months of game changes

Message Edited by Barb-Wire on 12-01-2004 03:46 PM



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
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Sturngard_Blastshield
Thu Dec 02, 2004 12:15 pm
#48

Very informative post. Thanks for taking the time to write.



Sturngard Blastshield
TFO Military Commander
Executor of TBF‘s Will


Ajnin
Sat Jan 15, 2005 8:25 am
#49


Very Nice post shame I didn't read it sooner







MSP0 wrote:


It is my understanding that large caliber rifles were used in WWII. The Anti-Tank Rifles were not good at their intended role, but proved superb at picking off Infantry. Today's Barrett (50 cal) is for all intents and purposes an ATR, though it is now know as "simply" an sniper rifle.


Pardon the nitpick, please. Thanks for the history lesson!



Message Edited by MSP0 on 05-05-2004 09:26 AM





The Barrett (50Cal) or M82A1 is not actually an ATR its a AMR


The M82A1 is known for US Military as the SASR - "Special Applications Scoped Rifle", and it was and still is used as an anti-materiel weapon and EOD (explosive ordnance disposal) tool. The long effective range along with high energy and availability of highly effective ammunition such as API and Raufoss M213 allows for effective operations against targets like radar cabins, trucks, parked aircrafts and so on. M82 also can be used to defeat enemy snipers or criminals from standoff range or when targets are behind the cover, but the anti-personnel work is not a major application for Barrett M82 (or any other .50BMG rifle, for that matter).


Also sorry to Nitpick



Message Edited by Ajnin on 01-15-2005 03:28 PM

shilo2
Wed Jan 19, 2005 10:41 pm
#50

WOW nice post

But its true though, if us Rifleman became as feared, and powerfull in game as in Rl, then all of our streangth would be countered, by the fear of other players.

How about this...since the CURB is trying to make co-ordinated grouping more dynamic. Then why not let Master Squadleaders, be able to do a check for snipers within a 200m distance.
Rifleman will get a HUGE concealment bonus, and cannot be seen by other players ,until at a close distance. The Riflemans concealment will do a dice-role against the Squad-leader's check....(much like mask-scent) If the Rifle-mans cover is blown, then the Squadleader will yell out SNIPER!!! 150m east. and that Rifleman will be running for the hills, as he will have the entire enemy group after hime.

or..

Make Rifleman able to do a sniper shot, which is a concealed powerful shot, from a huge distance...but it will only work if they are not being attacked, so once someone detects them, they return to normal rifle mode.



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Waste93
Fri Jan 21, 2005 3:41 am
#51






Ajnin wrote:



M82 also can be used to defeat enemy snipers or criminals from standoff range or when targets are behind the cover, but the anti-personnel work is not a major application for Barrett M82 (or any other .50BMG rifle, for that matter).




You would be extremely unlikely to use one of these against criminals. The over penetration potential of the weapon makes it far to dangerous to use in most law enforcement applications. Also the ranges in most criminal instances are rather short for sniper work. It isn't uncommon for the law enforcement snipers to be able to set up within 300m rather easily.


The cost of the weapon combined with its extreme limited use makes it a poor choice for law enforcement.





Colonel Waste - The Wookiee Crusader
kilokat
Fri Jan 21, 2005 10:16 pm
#52

one shot, one kill


that's what any good sniper shold subscribe to, but the way the game is built this just isn't practical. If we are supposed to be snipers in the game then we should have our range extended to 128m at least, probably more like 256 (nothing loads at this range, though). We should also be given a long range shot that will one hit incap a target (or at most take one hit to break their armor, and one more to drop them). When you hit someone with a .50 round they don't get up. period. end of story. game over. Of course we all know that this would destroy PvP, soI suggest that they either go for more of an infantryman vision of our profession or a heavy machine gunner role. I cannot possibly envision a profession in this game that would truly fill the role of a sniper.



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