Rifleman Archive
Thread: Rifle Bugs 12/22/04
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Ackehece
Mon Feb 07, 2005 4:44 pm
#40
Crillan wrote:
Has there been any report of advanced strafe shot passing through all defenses unchecked? A guild mate mentioned it to me and then I had my own experiences with it afterward. I've experienced getting 1 hit killed by this shot from npc's while fully buffed. I also saw a rifleman outdamage a full template jedi knight with master lightsaber skills killing lord nyax using advanced strafe shot for over 4200 damage everyshot on nyax. This happened at least 3 times. Just seems wrong if it's intended, so I thought I'd post it here to get any input on it.
this appears to be an armor bug - it is listed in tiggs daily bug thread as being unlocalized but known.
kazmoony
Tue Feb 08, 2005 3:16 am
#41
Waste93 wrote:
Here is a current list of Rifleman bugs. Please add any others or make corrections. This will be a monthly thread. Or as close to a monthly as I can remember to do it.
AoE Bug - AoE attacks not hitting all targets in the cone of attack (old)
FS Ranged Mods - Force Sensative Ranged mods are not working for ranged weapons. However Melee mods are effect ranged weapons (new)
Berserker Rifle - A part for this weapon does not have a serial number and is uncraftable because of this (old - Loot Revamp Issue)
Surprise Shot - Special does not work as description indicates (ancient - CU/R/B issue)
AoE and LoS - AoE attacks causing aggro on targets that have no line of sight to the Rifleman (thru walls, different levels, etc) (old - CU/R/B)
Stock/Scope Graphics - Stocks and Scopes will not show on factory runs of weapons. They do on hand crafted ones however. Also they will not show when the weapon is equipped (old)
SniperShot - Secondary defenses (Dodge/CounterAttack) still work when a target is incap'd and it is possible to 'Dodge' SniperShot (old)
Combat Que Clearing - When targeting a lair with an AoE attack. If you kill a MOB that is in the cone it will frequently clear the combat que (old)
Prone Warping - When going prone there are occassion where the player will 'warp' a fair amount of distance. This usually has a very negative result on Rifleman as they usualy go prone at or close to max range. The 'warp' frequently takes them out of range to the target (old)
Prone Auto-Fire - When going prone,frequently autofire will not work. However specials will. (new)
Message Edited by Waste93 on 12-22-2004 09:57 AM
Ackehece
Tue Feb 08, 2005 8:18 am
#42
kazmoony wrote:
Waste93 wrote:
Berserker Rifle - A part for this weapon does not have a serial number and is uncraftable because of this (old - Loot Revamp Issue)
see the thread date Kazmoony ^_^ 12/22/04
we will probably start a new thread soon.
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