Rifleman Archive

Thread: Rifle Bugs 12/22/04

Ackehece
Mon Feb 07, 2005 4:44 pm
#40






Crillan wrote:

Has there been any report of advanced strafe shot passing through all defenses unchecked? A guild mate mentioned it to me and then I had my own experiences with it afterward. I've experienced getting 1 hit killed by this shot from npc's while fully buffed. I also saw a rifleman outdamage a full template jedi knight with master lightsaber skills killing lord nyax using advanced strafe shot for over 4200 damage everyshot on nyax. This happened at least 3 times. Just seems wrong if it's intended, so I thought I'd post it here to get any input on it.






this appears to be an armor bug - it is listed in tiggs daily bug thread as being unlocalized but known.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




kazmoony
Tue Feb 08, 2005 3:16 am
#41






Waste93 wrote:


Here is a current list of Rifleman bugs. Please add any others or make corrections. This will be a monthly thread. Or as close to a monthly as I can remember to do it.



  • AoE Bug - AoE attacks not hitting all targets in the cone of attack (old)
  • FS Ranged Mods - Force Sensative Ranged mods are not working for ranged weapons. However Melee mods are effect ranged weapons (new)


  • Berserker Rifle - A part for this weapon does not have a serial number and is uncraftable because of this (old - Loot Revamp Issue)
  • Surprise Shot - Special does not work as description indicates (ancient - CU/R/B issue)
  • AoE and LoS - AoE attacks causing aggro on targets that have no line of sight to the Rifleman (thru walls, different levels, etc) (old - CU/R/B)
  • Stock/Scope Graphics - Stocks and Scopes will not show on factory runs of weapons. They do on hand crafted ones however. Also they will not show when the weapon is equipped (old)
  • SniperShot - Secondary defenses (Dodge/CounterAttack) still work when a target is incap'd and it is possible to 'Dodge' SniperShot (old)
  • Combat Que Clearing - When targeting a lair with an AoE attack. If you kill a MOB that is in the cone it will frequently clear the combat que (old)
  • Prone Warping - When going prone there are occassion where the player will 'warp' a fair amount of distance. This usually has a very negative result on Rifleman as they usualy go prone at or close to max range. The 'warp' frequently takes them out of range to the target (old)
  • Prone Auto-Fire - When going prone,frequently autofire will not work. However specials will. (new)

  • Message Edited by Waste93 on 12-22-2004 09:57 AM








    - THOMPSON THE HUTT -

    WE WERE ONCE TITANS ...

    Ackehece
    Tue Feb 08, 2005 8:18 am
    #42






    kazmoony wrote:





    Waste93 wrote:



  • Berserker Rifle - A part for this weapon does not have a serial number and is uncraftable because of this (old - Loot Revamp Issue)







  • see the thread date Kazmoony ^_^ 12/22/04

    we will probably start a new thread soon.



    "And these blast points, too accurate for Sandpeople. Only
    Imperial Stormtroopers are so precise"
    Rifleman Correspondent | Galactic Senator from Naboo
    Ackehece - Eclipse | Tife - TestCenter




    [--Riflewoman are all about sex drugs and rock and roll --]
    Encoded as per Garva




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