Rifleman Archive
Thread: Rifle Bugs 12/22/04
Sznake wrote:
Waste93 wrote:
- FS Ranged Mods - Force Sensative Ranged mods are not working for ranged weapons. However Melee mods are effect ranged weapons (new)
Does this mean the +12 to Enhanced Melee Speed work on ranged weapons?
Byyyranik wrote:
I bet once I grinded my way up to +12 (or at least +6 or +9) Melee Speed they fix the bug and i'm left where i am now
Waste, Just curious, but have the devs given any indication where this bug is on their priority list? This is one that players could dump a huge amount of time either into the skill or the workaround, all for nothing. I don't expect a date or anything, but Front burner, Back burner, CURB orOver the horizonwould at least allow us to plan ahead a bit.
Va-Mei wrote:
Waste, Just curious, but have the devs given any indication where this bug is on their priority list? This is one that players could dump a huge amount of time either into the skill or the workaround, all for nothing. I don't expect a date or anything, but Front burner, Back burner, CURB orOver the horizonwould at least allow us to plan ahead a bit.
They acknowledged it. No ETA yet unfortunately. A number of Corrs are pushing to get this fixed before the CU/R/B however we don't have anything back on it yet. I've listed this as our most urgent bug at present since it frustrates a large number of players because of the time/XP requirement and since it also effects ALL ranged professions.
If I had to guess (and it's just a guess) I'd say no later than CU/R/B going live.
As soon as I have something I can share expect a sticky announcement.
SickSix wrote:
I would like to see a response to Maavek's post above ^^^^
That is a very important issue. If they are going to make some of the highend mobs Invincible to certain proffessions, then EVERY profession should get it's own specific High-End Mob.......which i don't think they'll do, so what are they going to do about this???????
I don't know if EVERY profession is that way. But I do know the majority of them have a high level MOB that is immune to them. For example the NS that drops the schematic for Pikes is immune to all Pike weapons (unless you already have the weapon from the looted schematic). TKA is SoL anytime they meet someone immune to Kinetic since that is their ONLY damage type.
Rifles have far more damage types than most. We have acces tofive of the eight (nine if you include Restraint which noone has access to) damage types. The only ones we don't have are Electrical, Blast, and Kinetic.
So we don't need any more and I'm not going to ask for it. If there are changes in the CU/R/B that will effect this then I will relook at it. But not at present.
Very possible. The list I did was made long before the Jedi revamp so that part could be in error. I haven't done any updates on it as it's all changing in the CU/R/B anyways and will have to be completely redone.
Byyyranik wrote:
Restraint Damage has been taken out of the game and replaced with Lightsaber resistance with the Jedi revamp, hasn't it?