Rifleman Archive

Thread: Outsniped by a BH...?

Noules000
Fri Aug 22, 2003 2:56 pm
#27

I'm not sure why people keep bringing up points spent on prereqs as a justification for making a class powerful. The points aren't gone. You're still getting all the benefits for spending those points even if you hadn't gotten that specific class. Put another way, why should a master BH be significantly 'better' than a master (pistol/carbine/rifle)/master marksman/master scout?
Hoabob
Fri Aug 22, 2003 3:18 pm
#28

I have no problem if Bounty Hunters were stronger then every other combat profession, let's face it we get twice as many elite professions as they do. The way I see theproblem with BH balanceis they're not only more versatile, being able to exploit more weaknesses in their oponnent, which should be enough advantage but they also tend to out perform the more specialized classes. In theory a Pistoleer/Carbineer should do more damage in health and action but the Bounty Hunter would do more in Mind. You could also argue thatthe Pistoleer/Carbineer could train 4/4/3/0 inRiflemen giving them thewholeMind damage line and that would even it out.Unfortunatly it doesn't quite work this way and even though the Marksmen can train that high a Bounty Hunter gets all of the speed bonuses the other 3 professions get at Master(except Rifle which is replaced by Pistol). So the Pistoleer/Carbineer has all the same abilities but is still out gunned by the Bounty Hunter because of speed. The only way a Pistoleer/Carbineer can equal a Bounty Hunter's speed is to give up Master Marksmen and get rid of the Ranged Weapons Support line. Then they'll loose out on a lot of very good skills and some general bonuses that work with all their weapons.


The things that a Bounty Hunter doesn't get are defensive resists which may or may not be working and moving accuracy. The Bounty Hunter does have enough points to master the movement accuracy of Pistols or Carbines (or Riflemen but to master riflemen movement accuracy is pointless for a BH). The thing is this line also stacks with their BH lines giving them more special moves(Carbineer)or even more accuracy(more accurate then a Master Pistoleer). A Bounty Hunter could also take one of the defensive lines of the other Marksmen professions to compensate.


A Pistoleer/Carbineer would have a disadvantage in pure PvE because the Bounty Hunter would equal them in combat skills but also have a full compliment of Master Scout skills. In pure PvP harvesting and building camps isn't direcly useful but Terrain Negotiation and Burst Run Effeciency is. I'm also sure traps can be used against petsmaking them more effective then average against Creature Handlers in specific and anyone else who might be using a Cu-Pa to help them fight. Finnaly a Bounty Hunter gets the LLC which I assume will be a pretty good weapon eventually.


That being said I don't think there's that much of an arguement for thepointexpinditure theory of balance since you can't really create another combat character on equal footing with a Bounty Hunter.



Well back on topic... With Headshots it takes me almost my full Mind bar to kill someone so I can take down one person that a Medic cannot save before I'm out the game and probably about to be picked off by another Marksmen. It would be nice for Bounty Hunters to have to deal with that little balancing effect too.

KhalibanMoore
Fri Aug 22, 2003 3:38 pm
#29

Give them Eyeshot, but put it on a rifle. They are Master Marksmen. They know how to use a rifle. Require a rifle and Mind damage. Level the playing ground.
Noules000
Fri Aug 22, 2003 3:45 pm
#30

Actually, the cost for the move depends on both the weapon and the move performed. Each move has a multiplier to each HAM type in terms of cost. Rifle special moves have a higher mind multiplier relative to action or health - in addition to rifles generally having a higher mind cost than action or health. It's not simply that rifles have a higher mind cost - our moves inherently take more mind than any other stat.

Even if were completely weapon based, the point is moot since rifle specials can only be done with rifles, and if all the rifles have the high-mind characteristic we're still suffering for the problem of spending the unhealable pool to use our special abilities.
SlayerD
Fri Aug 22, 2003 10:50 pm
#31

Being able to exploit someone's weakness and being able to destroy someone through their strongest point are two totally different things. I have 1000, 600,600 for my mental stats. Might have been 1000,500,600 at the time. Mind is the LAST thing I'd expect someone to incap me in 4-6 seconds with. It would be acceptable if it were a rifle shooting me(but I know it's not possible that fast with rifle), but it was done with a PISTOL.
Raloorn
Fri Aug 22, 2003 11:03 pm
#32

i cant stand this "i spend more points i should be uber Horse Crap"



For one i think the Point thing was supposed to be the 'deterent" for everyone and thier mother going BH (which to me has Failed). Two you're(the BH) Part scout ... which has NOTHING to do with combat at all. Your weapon training ... is you have Basic knowledge of most Range weapons. Thats it you're not a Sniper Or a gunslinger, You have just enough knowledge in the gun to use them effectively.



I personally believe BH's were supposed to be what the Ranger to EQ was to SWG. Self Sufficient knows how to use a variety of weapons and can survive on his own. notice i said survive on his own ... not OWN everything on his own.




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
swirly_commode
Sat Aug 23, 2003 1:06 am
#33

maybe a double post



pistol usersoutnumber snipers 10-1 easily. you think they are gonna nerf the ones who pay thier bills?


fork no. its all about maintaining a player base, which is done by soocking the poles of those who pay the bills.

Sunork
Sat Aug 23, 2003 12:25 pm
#34


Noules000 ,



Point spreading is totally valid in arguments, why? You have to look at the end result. Master Riflemen can master several other professions making for a greater playability in combat and non-combat situations. Example, Riflemen/Commando; Snipe away, ATST coming in? NP, take it out! LOL, Commandos are so gimp right now I have to laugh, but you get the picture. Riflemen/Combat Medic; heal a friend at distants, drop a DoT on that **edit** BH before you go down to make him down and stay down. Those DoTs are nasty at master level. Now how you tailor is up to you. Not all combos will help against BH's...


Yup, this game is about mixing classes for an end result you desire, something like UO. With 33 points left over they don't have as wide a range of choices as Riflemen do, so you’re a BH and that’s pretty much your life. They have to spend their time (read: points) concentrating on making a living off killing other people. Oh, and I don't want to forget how gimp (IMHO) the Scout class is to this end. I liken it to requiring smuggles to waste 29 points on the brawler tree, except scouts waste 77, if my math is right.


Not everything has to be equal in 1 vs. 1. Classes are different for a reason. One can exploit the weakness of another. And yet a third class can do the same to the second. That’s what we have here. BH can exploit the weakness of a Riflemen’s mind pool.


And yes, BHs are trained as one on one killers. They spend there time trying to get the drop on a Mark. And that’s not always like a Riflemen hiding in the bushes. Maybe the Mark is just coming out of a cantina.


I agree they need to be equal, but in the big picture only, not one on one battles.




-Sunork
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