Rifleman Archive

Thread: Gaining rifles 0004 first. A must

Horiir
Fri Oct 22, 2004 7:37 am
#27

hehe I been grinding rifles like i grinded tk, I have a gorax spraystick, 1.1 speed like 300 damage that i just walk up to the lair, kneel, hit the pointblankarea macro and go play with my kids, talk with the wife, come back 5 mins later and go to the next lair. To easy.



Mallashon Far'trunner
Been playing this game to long, way to long.....
Satisfaction is the Death of Desire.
MochaF
Fri Oct 22, 2004 8:36 am
#28

Accuracy is needed but you can eat food to improve accuracy.



.::A'ker :: A'noq::.

JavaHulk
Fri Oct 22, 2004 1:41 pm
#29

Yup. I baught a ton of C12's for the FS grind, found out they were slow as hell, now iv been using them to get combat xp for classes that my alt is grinding. Its fanta sic!!!



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MochaF
Fri Oct 22, 2004 2:04 pm
#30






Genn-great-Genn wrote:

Thisis offtopic but If grenades only grant combat xp could you not do the grenades line in commando and then use it to grind FS xp much faster? Since combat xp is worth 10x weapon xp...


http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=12486




.::A'ker :: A'noq::.

DarthMarksman
Fri Oct 22, 2004 2:08 pm
#31






Horiir wrote:

hehe I been grinding rifles like i grinded tk, I have a gorax spraystick, 1.1 speed like 300 damage that i just walk up to the lair, kneel, hit the pointblankarea macro and go play with my kids, talk with the wife, come back 5 mins later and go to the next lair. To easy.






OK, I'm going to try this. Also ,what are those grenades that anyone can use? C12s?



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Barb-Wire
Fri Oct 22, 2004 4:39 pm
#32

yeah i made a reply in another rifleman post about FS C12 and commando vs non-commando and FS xp.


C12 is the cert for anyone cept wooks. C22 is the next grenade up uses the same basic stuff and same combines as the C12 and is the prefered commando grind grenade.





Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
whippitt
Sat Oct 23, 2004 4:09 am
#33

hi

as i am just about to start my first trip up the rifle trres i read this with great interest....only to find that wooks cant use C12 grenades . not at home at mo so can't try but is this true and if so do we have an alternative grenade


thanks in advance



Inan - Wookiee
When you love someone you give them freedom,but if they
run away you hunt them down and kill them!

Barb-Wire
Sat Oct 23, 2004 4:22 am
#34






whippitt wrote:

hi

as i am just about to start my first trip up the rifle trres i read this with great interest....only to find that wooks cant use C12 grenades . not at home at mo so can't try but is this true and if so do we have an alternative grenade


thanks in advance






unfortunately this is true wooks are primitive tree dwelling creatures barely fit for the imperial slave collar. so they need to be trained in novice commando skills before they can utilize even the simplest grenades.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Ackehece
Sat Oct 23, 2004 2:13 pm
#35






Barb-Wire wrote:






WayneInAustin wrote:

NOW you tell me......






it just occured to me 2 minutes ago. it was one of those DUH why didnt i think of that the last 4 times i made master rifle!!!! lol but i think this bit of info needs to be added to the "how do i master rifles" faq. but someone other than me needs to add it cuz im not as elequant in writing how-to as some folks are.

Message Edited by Barb-Wire on 10-21-2004 09:42 AM





well I guess I shall add it to the newb faq (unless you add it first ^_- )



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




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Barb-Wire
Sat Oct 23, 2004 8:13 pm
#36






Ackehece wrote:





Barb-Wire wrote:






WayneInAustin wrote:

NOW you tell me......






it just occured to me 2 minutes ago. it was one of those DUH why didnt i think of that the last 4 times i made master rifle!!!! lol but i think this bit of info needs to be added to the "how do i master rifles" faq. but someone other than me needs to add it cuz im not as elequant in writing how-to as some folks are.

Message Edited by Barb-Wire on 10-21-2004 09:42 AM





well I guess I shall add it to the newb faq (unless you add it first ^_- )



write it up much better than i did. i suck at guillds




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
DarthMarksman
Sun Oct 24, 2004 10:45 pm
#37






Barb-Wire wrote:



unfortunately this is true wooks are primitive tree dwelling creatures barely fit for the imperial slave collar. so they need to be trained in novice commando skills before they can utilize even the simplest grenades.



Which makes no sense when you figure that Wookies are supposed to be among the most technoligically adaptable races in the galaxy.




"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Barb-Wire
Mon Oct 25, 2004 7:41 am
#38

just cuz Han had a pet wook he trained to fly a starship doesnt mean he was trained to use a grenade



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
MochaF
Mon Oct 25, 2004 1:42 pm
#39






DarthMarksman wrote:
Which makes no sense when you figure that Wookies are supposed to be among the most technoligically adaptable races in the galaxy.



Large fingers and small pins in the grenade?




.::A'ker :: A'noq::.

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