Rifleman Archive

Thread: why can't i roleplay a sniper

Panfist
Fri Aug 01, 2003 11:34 am
#27

1.) Clearly, Clint wasn't wearing "armor" because he wore a poncho, and in SWG you can't wear anything over armor.


2.) You are the wrong profession, check smuggler boards for "low blow."


3.) Ideal pistol range is 64 meters, running, newb.


groda
Fri Aug 01, 2003 11:37 am
#28

i was just kidding about the snobbish statement. just wanted to see what would happen


here's a question though: if a sniper is asupport heavy gunman, what is a commando? or why can't snipers then use the commando's weapons?


and when did i mention tanks? and i'm fairly certain that the progam allows distinction between animals and mechanical constuctions. ie shooting at a tank would not have the same effect as shooting at a gubber.


but i REALLY don't think soe had a vision of what a rifleman or sniper really truly is. it looks like they developed a combat system based on people running around shooting randomly at each other doom style (see max range), thenhashed out3 combat professions around their combat model without ever adapting their model to really enhance the gameplay for any single profession especially not snipers.


groda

ZelerianIA
Fri Aug 01, 2003 11:44 am
#29

You see, I'm not one to get angry on public boards. Even if the comment would have been true, It would be your right to say I was snobbish, nothing against that.



As far as the tank comment goes, I pointed out that with a T21 (which is supposedly a sniper rifle, that isn't worth **edit** against heavy artillery) we still are the best profession in the game to take down an AT-ST (basically, a bulletproof tank. I think that don't make sense.)



A commando, for me, is more like a Rambo kind a guy, able to shoot heavy weaponry, but also able to brawl and incap. people with his fist. Indeed in my opinion a T21 should be a commando weapon.



What we should have is a rifle that does around 100-150 damage, 7-8 seconds, but that can hit for 4.5k roughly, but ONLY with HS. Nowe we have the most damaging one-shot weapon in the game, be hit a normal shot, on overcharge shot or and HS.



In my opinion, that shouldn't be.




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Pecos
Fri Aug 01, 2003 11:45 am
#30

One of the big problems, IMO, is that "Cover" does almost nothing. What is it, -10% chance to be hit? Is it even that high? And getting +20 Cover just increases your chance of taking cover, it does not make the cover better.


And there's not enough variation in weapon accuracy. I'm prone and covered, my target sees me at "-50", I see him at "+20" we both fire 6 shots and neither of us misses. Once I get all that "Rifle Accuracy" and they get all that "Pistol Accuracy" from our skill trees, then nothing seems to matter... prone, running, covered, running while shooting at a prone, covered target, it's still hit hit hit hit.


c0bra
Fri Aug 01, 2003 1:01 pm
#31

To you guys who are saying that the max is 64m and that can never change. If that is the case then the rifleman class is useless and should be removed.


Get rid of it. Remove it from the game, because while I do not expect 1000m I do expect to able to actually BE a rifleman. I feel silly going pronein a position about 3 seconds run away from a MOB.Someone was talking about not being able to make the game imitate reality. Sorry, many games do that. In fact the game right now is UNREALISTIC because of the short distances. 64m is barely over 200 feet, any hick with a .22 can manage that. If the devs can't adjust the class properly then they should own up and remove it.




whiskey tango foxtrot
Suzu_Eclipse
Fri Aug 01, 2003 3:23 pm
#32

A Laser Rifle should have a speed of 1s or even less.


Because there is no recoil.


This whole Rifle thing is very silly.




Suzu
Techno Union
Eclipse
http://tu.alukor.com
"If Squad Leader continues the way it is, the only people playing it will be Jesus and Gandhi." - Orodias Des'sett
Xilaxtrasia_Vor
Fri Aug 01, 2003 3:29 pm
#33

Groda, you want to sneak around, wait for targets, and pop them in the head... all the while saying, "Well, a Master Rifleman can do that, but I will never be a master rifleman.. because that will take a year! I want to kill things with one shot!"


Really, I one shot things all the time. I go prone from a far distance. I shoot a creature with headshot, it dies in one shot.


If you shoot something in the head which has five inches of heavily plated skull and hide, consider it that you have to put multiple shots through that area in order to reach the brain.


Unimaginative.. right. "I cannot kill things with one shot, there is no way I can roleplay a sniper!"

zRhyno
Fri Aug 01, 2003 4:55 pm
#34

I think Riflemen should have a spotter droid to help out. Not many snipers work solo in real life for various reasons. I’d love to see a sniper spotter droid for riflemen that would enhance accuracy and reduce HAM due to reduced stress






now i LOVE that idea. like how bounty hunters use droids to find targets, we use them like we would a spotter.







R H Y A I M E S
R o g u e U n d e r w o r l d
MANDALORIAN DUNGEONMASTER®
Xilaxtrasia_Vor
Fri Aug 01, 2003 5:27 pm
#35

Now that is a neat idea.
Hoabob
Sat Aug 02, 2003 12:39 am
#36

1) He had it hidden underneath! I thought you could wear gun dusters over armor. Either way that's just another exploit he's been using.


2) That doesn't change it's validity.


3)



JonSee
Sat Aug 02, 2003 4:08 am
#37

First of all I'd like to congratulate ya Groda on the well worded post . I like your comparison to SWG fighting to Civil War fighting .



Aside from getting a good laugh out of it , they both share some silmilarities beyond the comic pale ..... both SWG combat and Civil War combat are in the infancy stages .



I can only hope that the game will evolve and our class will grow stonger and more distinct than the other classes . Right now they all just sort of lump into the same thing .



I see our biggest problems as these two main issues .



Range and accuracy .



Range , in the sense that we don't have any and accuracy in the sense that everyone else has just as much as we do . They are supposed to be the defining characteristics of our class and THEY ARE NOT PRESENT .



So , thanks for the laughs and one more thing .....



A Rifleman spotting droid that goes to the opposite side of the target and improves accuracy ? What an INSPIRED AWESOME IDEA . Therefore it is doomed to never be implemented .



You could even have a small team of them , say three , that triangulate the target and give you a huge bonus to accuracy and damge . Penalty would have to be a fire rate decrease or increased HAM costs of moves .....



man what a **edit** cool idea . Would help the DE's craft something people actually want .

nvoigt
Sat Aug 02, 2003 10:58 am
#38

>My vision of rifleman is sniper.


That is fine. Mine, too. But to be honest, Rifleman is not enough. Rifleman is someone who got a rifle and got trained in shooting it. A true Sniper would also be a Ranger trained in Wayfaring, Master Scout on the way to that. Maybe Master Marksman.


And for the one who said lone sniper: Snipers have been working in two men teams and sometimes with a squad of normal infantry as support ( Vietnam ) since WWI. Spotter droids are a real good idea.



>A Laser Rifle should have a speed of 1s or even less.
>Because there is no recoil.
>This whole Rifle thing is very silly.


Actually, your argument is pretty silly. Do you think recoil is the only thing keeping a gun from firing faster ? Ever heard of a weapon called the "machine gun" ? It has a pretty bad recoil, wouldn't want to fire it from the hip. Still a **edit** good fire rate. If a laser rifle can shoot a ray of high power energy in shortest time periods... why the heck aren't we using it to power Star Destroyers ? Unlimited energy. Better than any reactor core. And probably not exploding all the time either.


I agree that simply put, a pistol should not be able to fire all the rifle range. Maybe half.
A carbine should maybe reach 3/4th. The way it is today is ridiculus. But rifleman is one of the professions that actually WORK.


Imagine Squad Leader. I was evaluating if getting the XP for Novice would be worth it. I checked it and saw that as a Squad Leader, you get the ability to send group messages at Novice. Nothing more. I guess I would burst from power. My Uber-ness would be unlimited. Long story short, I agree with the very first poster but I think it's second to those problems that keep players from actually playing their profession. If you think something has to be changed, have a look at the SL forum and issues and be happy you aren't them


-nvoigt


Aspiring Sniper...formerly dreaming of becomingSquadleader

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