Rifleman Archive
Thread: I cant beat TKA
Tcornwall you need to read some of his previous posts to get a real understanding of where this guy is coming from, here's some quotes from him from another thread:
"Are you even a rifleman? Do you know what kind of encumberance i would have if i wore an advanced composite helmet? I'm not a BH, my attacks cost large amounts of mind and i cant heal that,"
From this you can see that harpoon is a bit behind on the times, although it's been explained numerous times to him, he can't grasp the concept that food and buffs negate armour encumberance.He also doesn't realize that their is now food that does indeed heal the mind not to mention that muon gold has always been able to be used as an emergency mind stim.
"but then you are litearly shelling out thousands and thousands of credits just so you can pvp for a few minutes and kill one or two people.. for what?" or "And why should i have to shell out thousands on brandy?"followed by thisgem "Blowing off 800k without a problem on buffs without any return money? AT-STs dont work in PvE any more, "
You can see here that Harpoonhas been gimped by the AT-ST PVE nerf.Everyone knows cash in this game is ridiculously easy to obtain, on a previous thread people tried to explain to him numerous ways to make money,but apparently they all flew right over his head.He also appears to be very cheap, everyone else pony's up the bucks to be buffed and well armoured in PvP but for some reason Harpoon doesn't feel he should have to in order to compete /shrug Also it has to make you wonder when he says" just so you can pvp for a few minutes and kill one or two people" his skills have to be a bit lacking if even fully buffed and armoured he only gets a maximum of a couple minutes and a couple of kills from it.
"lol, ok got it. Other professions can beat us without having to be master, but we have to be master to beat them. Roger."
Here you seeHarpoon is unable to grasp the concept that master isn't everything and that this game was also designed so that people could mix and match skills tobe very competitive in PVP
Hey, i got an idea, why don't you relax your muscles a bit and bend over some more so you can get it in deeper from the rest of the uber classes and the devs?
This is the kicker Harpoon is so out of touch he hasabsouloutley no clue that riflemen at this time are considered to be one of the "uber classes".
Basically harpoon thinks he should be able to compete unbuffed and unarmoured against any opponent and be victorious.It's pretty sad that a person can be one the top combat classes in the game and be so lacking in PVP skills and unable to grasp the simplest of PVP conceptsthat they are unable toblast their way out of a wet paper bag.He also never mentions any of his other skills other then rifleman, apparently he should be able to kick everyones butt's forless then 100 skill points spent in combat.Nevermind that manyPVP'ers spend their entire 250skill points in order to be PVP machines.
Message Edited by vaderbaiter on 02-26-2004 04:49 PM
Cerosis said
"Yes, you can lunge at somebody then kd/dizzy them right after, trust me, i've been tka since launch, you can do it."
Yep you sure can except for the fact that when you do the KD/dizzy after lunging you will get the "Your attack failed to knock down your opponent" message.
Message Edited by vaderbaiter on 02-26-2004 06:12 PM
Vycor wrote:
If inside a building or city I will switch to my TKA skills
HARP00N wrote:
im sorry this isnt working. I honestly do not know why they made them so strong.
*prepares to be flamed by the 50% of riflemen who dabble in TKA because they know im right*
what was the logic behind the 20 meter lunge thing for brawlers? It doesnt even have to be the master brawler one that knocks you down, the novice brawler one still forces you to kneeling and then the TKA catches up and I'm **edit**ed.
I literarly waste away my mind trying to hit them, but im stopped by their stacked defences. Armour or buffs do not matter once they posture-down me, because thats followed up by a KD/dizzy and its over, im on the floor and they're smashing me for 600 raw damage. TKAs say that I should "keep my distance" but they are BSing, they know that all PvP takes place in cities at close quarters, with short line of sight paths and if you are being chased its easy for them to catch up because you have to take corners and they get closer each time. And if its a rat-fu.ck battle you can forget about even that, you'll be shooting someone else and suddenly the clone menu pops up.
And guess what, they are giving melee a big boost vs ranged weapons next patch. As if TKA didnt own enough. When TKA are able to hit me at 1/3 of my maximum range FOR MY RIFLE... something is screwy
not to mention that they have by far the easiest time in pvp, doing 2000 damage per hit, having tons of bonouses vs melee attackers (read: 90% of the mobs) soloing the tusken fort, or what i saw today at the rancor valley - a TKA soloing 3 rancors at a time with a pile of dead rancors around him.
Regarding the 20m lunge: Lunge2 has a 20m range. Lunge1 is more like 15m. But even so, that is only two attacks, the special effects of which (KD and posture change, respectively) can only work once every 30 seconds. The rest of their attacks have a 10m range at most. Yes, even the 10m range is unrealistic. But come on, we are carrying around guns that do not exist anywhere in the real world and wearing personal shields and armors that do not exist in the real world. Therefore, we do not really want too much realism brought in to the game. Besides, they do not just get an aim penalty past 20m; they have no chance to hit at all past 20m. In their optimal range, we at least still get to shoot them, although wth bigger aim penalties.
The 15 and 20m ranges are to give them a chance to stop kiters. So instead of having to keep at least 10m away from them, you have to keep 20m away. That is not that big of a deal, and, as said earlier,it is only a couple of attacks anyway. Every one of our attacks can hit them over the full 64m combat radius. Yes, it is unrealistic, but it is balance.
Message Edited by Sotaudi on 02-26-2004 03:07 PM
Guddy wrote:
you got your numbers are wrong lunge 1 is only 15m and when you take into account server lag its actually 7-10m range. Anyway get some good armour and ull have to try to lose...
That's not true. I tested Unarmed Lunge 1 with a novice brawler character after standing stationary for a few seconds, exactly 20m from a mob who was also not moving. I hit him with the attack...tried again, sameconditions but different mob, again a hit at 20m. Besides, even 15m would be too much of a range for a melee attacker. Brawlers are supposed to have to get close...20m is a pistol's good range, way too far for a TKA to hit even if a higher range is purposely put in to compensate for lag.
Oh and btw, hitting with a rifle for 2k in PvP is a very good hit, not a typical one.
Ok from a Master TKA who pvp alot, here is how I attack Riflemen
I burst run towards him, hit unarmed lunge so he cant kite me. Then go for knockdown and headhit. Why headhit even if its buffed? Well if he manages to get up and run he wont have that much mind left to spend on his specials. Speed is very essential here, for me.
The only times I ever lost in PvPwas against Riflemen and once against a fencer.
What did the Riflemen do? They kept away, and spammed master headshot while I was in open placesof Cities, and couldnt hide very good (Starport, waiting for shuttle and Theed). I had composite armor helmet on and was powerboosted.
*sigh*
Ok this is what a rifle should do when fighting any melee.
On first sight fire Flurry 1 or 2 for dizzy stops burst run...
Secondly get a flurish in there for stun makes them easier to hit then use a few headshots 2 or 3 to start there mind going down.
Make sure you are alaways running
Now use a few more headshots making sure to keep them dizzy.
If its a teras kasi use sniper shot the second there down if they get a chance to force of will just repeat process using strafe if they have low hams after fowing.