Rifleman Archive

Thread: +10 Ranged Distance

Galjoss
Tue May 24, 2005 11:52 am
#27

Erm quick question, if you get these can you put them on/take them off as you please or are they permanant or once there on you have to destroy them to get them off kind of thing?
xDiggerx
Tue May 24, 2005 1:06 pm
#28

Hmmmmm, I am trying to get something straight here.


I purchase two arms, one +5 Ranged Distance and one +10 Ranged Distance. I pay VERY good money for both of them. Now I hear that, in fact, it was "unintended" that I be able to shoot past 65m. What exactly is a + to Ranged Distance suppose to do then?


Well I am sure if the devs decide to nerf this they will refund all my "arm" money in game and make it right! You know the worst part is I felt these could be really useful long term.....so just about everyone that has come up for sale on my server I have purchased...which means I think I have 5 arms now!!! Ugh! Maybe I can wall mount them and set them up to slap some sense into me!!!!


Oh, btw, has anyone slapped an ADK on these and does it work? Also, I noticed in the graphic that some arms are right handed and some are left handed. Has anyone been able to put on two of the +10 arms? I was thinking the +10 and the +5 could be used in combo but not two +10's. I don't have two of them to try this......yet!







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KundoJet
Wed May 25, 2005 12:16 am
#29

Your arm affects the steadiness of your aim - this is why it's more accurate to shoot from a kneeling or better yet prone position, and why many sniper rifles come with bipods. A stable firing position reduces the amount your point of aim "travels" due to muscle shake, breathing rhythm, etc. I'd presume the cyber arm has servos to eliminate shake, and probably some algorithm that automatically compensates for your breathing, etc. A steadier shot allows for accurate shooting alonger distances, because most weapons lose effectiveness at range due to decreased accuracy/consistency long before they lose killing/stopping power.



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