Rifleman Archive

Thread: Revised Rifleman Strengths and Weaknesses 101

Jeisyn
Mon Dec 15, 2003 8:47 am
#27

lol, Rammathorn



I agree, Marine or Storm trooper armor is certainly a viable alternative to marauder - it has 30% resist to most damage types, if I remember correctly. 70+% Kinetic Ubese is also a good alternative when hunting creatures in PvE.


Humans, right now, do seem to be the best choice for a new Rifleman toon. yes, you can have up to 1100 in mind, focus, or willpower. but not 1100 in all at one time. hopefully they fix other races so they can migrate to these levels!


As well astrying to showfellow rifleman that we're not totally gimped, I was trying to point out our serious limitations so other classes don't just see our dmg output and say we're godlike and cry nerf.


Thanks for taking the time to read my post and providing some constructive feedback!




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
tacwraith
Tue Dec 16, 2003 1:07 am
#28

Just a little clarification:


Commando +110 flamethrower accuracy is on static targets. Note rifleman has *some* on-the-move mods, commando gets none. flamethrowers have 0 or negative mods at ranges unde 15m.


And we can only use the special once every 6 seconds. As master commando, missing one flamespecial can be as devastating as a rifleman trying to shoot a person on burst run coming at them.





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'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
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Beauffort
Fri Dec 19, 2003 12:41 pm
#29

Anyone have the updated stats on a Master rifleman?


I though the rifle speed was over or closer to 100


Great thread, excellant initial post!



DeXtron <TEEA> -=Bloodfin=-


rifleman 3-2-4-3


CH 2-2-1-1 (pissed - about loosing my graul)


medic 4-4-4-4 (with enough apprent to master, but debating on what to do, suggestions?)

Jeisyn
Sat Dec 20, 2003 1:36 am
#30

the Rifleman modifiers in the original post are accurate as of the date of posting (it says at the bottom of the post) and nothing has changed in any boxes of Rifle except for Damage Mitigation in the concealment line. (from what i've seen).


the speed is certainly the same: +90 with master rifleman, +95 with master rifleman/master marksman.





Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
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