Rifleman Archive

Thread: Current Issues

RyleG
Wed Jul 23, 2003 8:55 pm
#27

Yes, BAF mobs seem to supercede anything else. If you take cover and use conceal shot on a mob, it won't notice but its friends will. Also, try this, unequip your weapon, find some BOF mobs, and sit like 80 meters away. Target one and go into combat mode, the one you have targetted won't do a thing, but all its friends will immediately aggro on you.

There's another thing too, say you have more than 1 thing trying to kill you. You're engaged with one of them, and you hit peace. After hitting peace you will no longer attack the creature, but you will still be in "combat mode" against it as long as there's something (anything, not the thing you're targetting) trying to kill you. Normally this doesn't really matter, but if you're still technically in combat mode with something, you can attract more BAF's. This affects lairs as well. Say you wipe out the initial mobs around the lair, and start to destroy the lair. As one creature spawns it immediately aggros on you, you hit peace on the lair so if more spawn you won't get the aggro. But that doesn't work, you're still technically "engaged" with the lair even though you're not attacking it. Any additional creatures that spawn will immediately aggro on you.



-Master Weaponsmith
-Ryle's Weaponshop -6630 4050. NEW location NEW weapons in stock. Best weapons you'll find at affordable prices.
AldeonAvardulin
Wed Jul 23, 2003 9:13 pm
#28

"As one creature spawns it immediately aggros on you, you hit peace on the lair so if more spawn you won't get the aggro."



I dont seem to have this problem. When I begin to engage the creature charging me, i dont get anymore aggro. Ill check it out though.




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Bolgard
Wed Jul 23, 2003 9:23 pm
#29

I personally think sniper shout should go of instantly regardless of what shot you fired before or how recently you attacked.


I mean, it doesn't do any damage, it just kills someone who's incapped. As it stands now, I can incap someone, and if I que up sniper shot, any idiot in the fray has ample time to run right up and deathblow the man I incapped.


Sniper shot is more of a utility move than anything else.



-Slade Bolgard

AldeonAvardulin
Wed Jul 23, 2003 9:29 pm
#30

Well personally I feel groups should share FPs. Its 100 percent easier for a Melee to DB someone then it is for a Pistoleer, Caribineer, or Rifleman. Wich is why a Melee friend of mine has 10 times as many FPs as me from the PvP runs we do. Sharing the FPs is fine. Personally I see Sniper Shot more for when we solo. I can shoot into a city, from outside, not have to go inside to deathblow them, were all the other 30enemiesare hiding.




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Nagorak
Thu Jul 24, 2003 4:34 am
#31

Basically right now PvP is a big mess...
Catatafish
Thu Jul 24, 2003 6:58 am
#32

I dont like how our Rifleman correspondant is going after the rifle speed issue like this. However if he really wants to slow us down so bad then make the nerf for PvP only. AO has this where some classes are toned down for PvP.


I dont like being penalized because i bought a quality gun from a master weaponsmith that fires at 4.8 seconds. If they are giving a speed bonus to Rifleman based on a Rfiles base stats and speed then the Rifle speed issue isnt an issue at all. SOE didnt give us the speed bonus later on because they were nice. They gave it to us because not everyone will be buying the best rifle out there.


And i think we have other issues more important than Rifle Speed later on. How about the warping while prone.




Titian Draconis-Master Architect-Master Chef-Master Artisan
New Gaspin-Talus
Faithful_Atheist
Thu Jul 24, 2003 7:32 am
#33

I think the delay for snipershot is fine, but deathblow should be like looting or harvesting of MOBs- if I am grouped anyone in my group can do it, but otherwise whoever did the most damage gets the chance to do it.


And just a grim note - I would love for something in the character screen or whatever to keep tabs on who I have killed and who has killed me. Some of these names are tough to remember - itcould be an additional pane under factions or something.





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Ateo Fiel
Master Rifleman/Master Ranger
AldeonAvardulin
Thu Jul 24, 2003 7:49 am
#34

"but otherwise whoever did the most damage gets the chance to do it."


This creates a problem ib PvP, becuase you want to deathblow the nemeies as soon as they drop. Whoever did the most dmg might not know makin it so some medic could take his tiem on getting that player back up. You want to deathblow, the person before the medic can react.


"I dont like how our Rifleman correspondant is going after the rifle speed issue like this."


Im not, Im looking at it as a general PvP problem, bieng that there is no AR2 or AR3 armor. Armor crafters CAN NOT make them at the moment. I think its fine, we can shoot so fast, but with the way they have PvP set up, its not going to work right now. This isa PvP problem to me, not a PvE.




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Catatafish
Thu Jul 24, 2003 9:00 am
#35

Yeah but will sony change this for PvP only? Thats the problem. We dont know if they can or are able to make rifle speed matter for PvP nor do we know if they will alter pistol speed. If they slow us down and keep pistol people the same then were in trouble. If 5 pistol people charge say 3 rifleman we might take out 2 of the pistol people before we are taken out at close range. In PvP on a battlefield we will be the rear guard but if a group of players break thru the lines were in trouble.


As we all know we will be constantly be getting up and moving because the other classes fight at close range and will push the enemy back thus making us get up to get closer to attack.




Titian Draconis-Master Architect-Master Chef-Master Artisan
New Gaspin-Talus
AldeonAvardulin
Thu Jul 24, 2003 9:34 am
#36

It not really an issue of speed, its an issue of no AR2 or AR3 armor wich I beleive Ive mentioned, if you read through all my posts, you will see that. Im not sure if you have even read thourhg all my posts or just the first one. Becuase you would see that im not going after that. It was brought up as a bug to me, in a different post. Therefore, I brought it up as a bug to be discussed. Personally the wway PvP is I dont think it should be that way. But there is no AR2 or AR3 armor. Ive been trying to communicate with other correspondants, but I dont think they know about private messages yet, heh. Becuase with the speed and there only bieng AR1 available, and if its a bug were we cant make AR2 or AR3 or if SOE deleted it completely, the speed and dmg that ALL masters can do is going to make PvP not fun at all. Becuase with higher up weapons vs AR1 or no armor, it will be a one shots for every class.


The armor crafter isnt pursuing AR2 or AR3 armor, although Im trying to convince him Via PM, but I dont think he knows about PMs. With AR2 and AR3 armor, this wont be an issue. Please read back through my posts and you will see im not trying to get this nerfed.




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JediMasterCarlito
Thu Jul 24, 2003 10:01 am
#37

My short and quick list of issues:



  • Take cover doesn't work!

  • When I go prone I teleport anywhere from 10M-30M away from where I went prone. Sometimes I'm closer to the target, sometimes further away.

  • I don't have headShot3 yet, but 1 and 2 seem to do the same damage. I would have thought 2 would have been better.

And for my other comments:


I think the rifle speed needs to be left alone (once you reach Master Rifleman). Yes, PvP needs to be changed, somehow, but of course that change needs to apply to every class. My brother currently has a sliced pistol that does 160 max damage at 1.6 speed. With his specials he's easily doing 200-400 damage a shot. It's already unfair that he can stand back at 60M with me and fire accurately.





Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

InvincibleOverlord
Thu Jul 24, 2003 10:46 am
#38

It is well and good to address PvP issues, but great care should be taken that when a PvP problem is "fixed" that it does not nerf PvE. In a previous game I played, which shall remain nameless, I never got into the big PvP scene. But practically every month devs would come out with changes sparked by PvP whining, that would screw up PvE. PLEASE be careful and keep PvE in mind when you are recommending changing PvP balance changes.



C Prometheous Marshal C
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TheNimbus
Thu Jul 24, 2003 12:33 pm
#39



AldeonAvardulin wrote:

"As one creature spawns it immediately aggros on you, you hit peace on the lair so if more spawn you won't get the aggro."

I dont seem to have this problem. When I begin to engage the creature charging me, i dont get anymore aggro. Ill check it out though.






Well, ya if you engage the creature charging at you, then you don't get additional aggro, but say you've got some pets and you're doing a mission where pets are necessary. To unengage from the lair you'd have to attack the new charging creature, and I'd rather have my pets be the ones to attack it first and keep its attention.
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