Rifleman Archive

Thread: Rifleman after the CU: Gunner or Sniper

Cpl_Fisher
Sat Mar 05, 2005 9:47 pm
#27






SickSix wrote:


just so ya'll now, i'm in the national guard, and we (finally) have M4s. we are infantry, and have been promised M4s long ago, now that we are back from our stint of war duty, i guess they decided to give us the M4s..................


M4 carbines will soon be replacing many of the Armys M16s, M16s are real pain in the arse when constantly getting in and out of vehicles, not to mention doing CQB.


You do realize that infantry are a pretty small percentage of the Army right? just because thousands of REMFs carry rifles, doesn't mean that's the army's fighting weapon!


lol The M16 sucks, 5.56 sucks, yeah i can shoot it accurately up to 300m, but who cares? it doesnt kill people fast enough! anyone read BlackHawk Down lately? lol


and anyone see that the Army is now wanting .45 back?? gosh i wonder why? maybe because it doesn't matter how many bullets you can put in a pistol if they don't do anything!!! lol



(yeah, i'm a little bias, 7.62NATO is what i want for my fighting weapon, i want to shoot through walls, brick, and trees, to get to my enemy!!!)

Message Edited by SickSix on 03-05-2005 08:11 PM





You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
black666label
Sun Mar 06, 2005 2:26 am
#28






JagdKatze wrote:

It seems to me that making Master Rifleman a sniper class by itself would be kinda lame, as it would be screwing pistoleer and carbiner over as they have to use hybrid profs to maximize their potential. Smuggler for pistols, BH for pistols/carbines.

But at the same time, even at Master Marksman/Rifleman we arent capped either, and we dont have the ability to use a hybrid prof that dedicates at least one tree to our longarms.This is easily remedied, however. To make it simple, use the Rifleman profession as the gunners, changing the T-21 to a light repeater, and focusing on front-line skillsets. Hybrid Rifleman with Ranger, and through Ranger give Rifleman access to "Large-Game" rifles meant to drop Thunes on a whim from a concealed location. Give guille-styled camoflauge suits that lower a persons ability to hit the Ranger/Rifleman from long range. (kinda like a camo kit for PvP...without the invisibility we're never going to get)

So now Rifleman by itself equivalizes modern day army grunts, and a Ranger/Rifleman hybrid would be our Armys Pathfinders sniper units. Makes sense doesnt it?






you do know at master marks master rifles we only need +2 speed to cap right? And there is no point in hybrding us with another profession I mean c'mon. We have everything we need. A great AOE and awesome head shots. what more could we need?



and the rituals that fade away, and the roses that cease to be laid, and it's clear to me that we're one foot in a very shallow grave

Syrus Ardrax
~~ Master Bounty Hunter | Master Rifleman | Pistoleer~~
~~AoX~~
~~Art of Execution~~
~~44 Jedi Killed~~
Chilastra Novice Troll
Made by Lexxin
JagdKatze
Sun Mar 06, 2005 1:06 pm
#29

It seems to me that making Master Rifleman a sniper class by itself would be kinda lame, as it would be screwing pistoleer and carbiner over as they have to use hybrid profs to maximize their potential. Smuggler for pistols, BH for pistols/carbines.

But at the same time, even at Master Marksman/Rifleman we arent capped either, and we dont have the ability to use a hybrid prof that dedicates at least one tree to our longarms.This is easily remedied, however. To make it simple, use the Rifleman profession as the gunners, changing the T-21 to a light repeater, and focusing on front-line skillsets. Hybrid Rifleman with Ranger, and through Ranger give Rifleman access to "Large-Game" rifles meant to drop Thunes on a whim from a concealed location. Give guille-styled camoflauge suits that lower a persons ability to hit the Ranger/Rifleman from long range. (kinda like a camo kit for PvP...without the invisibility we're never going to get)

So now Rifleman by itself equivalizes modern day army grunts, and a Ranger/Rifleman hybrid would be our Armys Pathfinders sniper units. Makes sense doesnt it?



"Every single Jedi is now an enemy of the Republic. Do what must be done; do not hesitate...show no mercy."
-Chancelor Palpatine
- I support keeping & balancing the current combat system You can too
black666label
Sun Mar 06, 2005 3:19 pm
#30

Oh well man. Just hold onto it. I bought a +4 rifle speed attach for 2 mill so I went ahead and bought that cause it was a good deal. I also paid another two mill for a ubese shirt with +2 speed and +4 acc while moving so if i ever decide to PvP i'll have the belt slot open for a PSG.



and the rituals that fade away, and the roses that cease to be laid, and it's clear to me that we're one foot in a very shallow grave

Syrus Ardrax
~~ Master Bounty Hunter | Master Rifleman | Pistoleer~~
~~AoX~~
~~Art of Execution~~
~~44 Jedi Killed~~
Chilastra Novice Troll
Made by Lexxin
SickSix
Sun Mar 06, 2005 4:08 pm
#31




Cpl_Fisher wrote:

You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.




well, buddy, i don't care how far you can shoot the damn thing. why? gee maybe because 90% of engagements (with infantry) are within 300m. Shooting beyond 300m is a role for a sniper team, or indirect fire And i'm sorry but i just can't ask for your old ball style ammo. i have to shoot what they give me. an FMJ round that may bounce around if it hits some good bones, but isn't going to knock'em on his arse.


I want future riflemen to be as Waste has stated, a mixture of gunner/sniper but not too heavy on either. And i'm sorry, but since when was the T21 a lightmachine gun in game??? A light machine gun is at minimum a two man job, but should have 3 guys to operate. If we could get a SAW type gun(T21?) that would be great. Light machine guns are devastating weapons and i'm not sure the DEVS are going to give us that kinda firepower.


But can we have our AOE Posture Down Attack now please????







SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

BlackJango
Sun Mar 06, 2005 4:26 pm
#32






SickSix wrote:




Cpl_Fisher wrote:

You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.




well, buddy, i don't care how far you can shoot the damn thing. why? gee maybe because 90% of engagements (with infantry) are within 300m. Shooting beyond 300m is a role for a sniper team, or indirect fire And i'm sorry but i just can't ask for your old ball style ammo. i have to shoot what they give me. an FMJ round that may bounce around if it hits some good bones, but isn't going to knock'em on his arse.


I want future riflemen to be as Waste has stated, a mixture of gunner/sniper but not too heavy on either. And i'm sorry, but since when was the T21 a lightmachine gun in game??? A light machine gun is at minimum a two man job, but should have 3 guys to operate. If we could get a SAW type gun(T21?) that would be great. Light machine guns are devastating weapons and i'm not sure the DEVS are going to give us that kinda firepower.


But can we have our AOE Posture Down Attack now please????










Machine guns should go to the cammando's, shelling out high speed, medium dmg, and posture change on most attacks, for suppresion.



Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
RebRifle
Sun Mar 06, 2005 4:51 pm
#33



black666label wrote:


JagdKatze wrote:
It seems to me that making Master Rifleman a sniper class by itself would be kinda lame, as it would be screwing pistoleer and carbiner over as they have to use hybrid profs to maximize their potential. Smuggler for pistols, BH for pistols/carbines.
But at the same time, even at Master Marksman/Rifleman we arent capped either, and we dont have the ability to use a hybrid prof that dedicates at least one tree to our longarms. This is easily remedied, however. To make it simple, use the Rifleman profession as the gunners, changing the T-21 to a light repeater, and focusing on front-line skillsets. Hybrid Rifleman with Ranger, and through Ranger give Rifleman access to "Large-Game" rifles meant to drop Thunes on a whim from a concealed location. Give guille-styled camoflauge suits that lower a persons ability to hit the Ranger/Rifleman from long range. (kinda like a camo kit for PvP...without the invisibility we're never going to get)
So now Rifleman by itself equivalizes modern day army grunts, and a Ranger/Rifleman hybrid would be our Armys Pathfinders sniper units. Makes sense doesnt it?



you do know at master marks master rifles we only need +2 speed to cap right? And there is no point in hybrding us with another profession I mean c'mon. We have everything we need. A great AOE and awesome head shots. what more could we need?




we need +7 not 2. THats only if ya have master marksmen.
RebRifle
Sun Mar 06, 2005 4:54 pm
#34



BlackJango wrote:


SickSix wrote:

Cpl_Fisher wrote:

You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.

well, buddy, i don't care how far you can shoot the damn thing. why? gee maybe because 90% of engagements (with infantry) are within 300m. Shooting beyond 300m is a role for a sniper team, or indirect fire And i'm sorry but i just can't ask for your old ball style ammo. i have to shoot what they give me. an FMJ round that may bounce around if it hits some good bones, but isn't going to knock'em on his arse.

I want future riflemen to be as Waste has stated, a mixture of gunner/sniper but not too heavy on either. And i'm sorry, but since when was the T21 a lightmachine gun in game??? A light machine gun is at minimum a two man job, but should have 3 guys to operate. If we could get a SAW type gun(T21?) that would be great. Light machine guns are devastating weapons and i'm not sure the DEVS are going to give us that kinda firepower.

But can we have our AOE Posture Down Attack now please????





Machine guns should go to the cammando's, shelling out high speed, medium dmg, and posture change on most attacks, for suppresion.




What the hell is a commando in this game cause they are most certainly not actual commando's, would they be more heavy weps specalists?
Cpl_Fisher
Sun Mar 06, 2005 5:00 pm
#35






RebRifle wrote:





BlackJango wrote:





SickSix wrote:




Cpl_Fisher wrote:

You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.




well, buddy, i don't care how far you can shoot the damn thing. why? gee maybe because 90% of engagements (with infantry) are within 300m. Shooting beyond 300m is a role for a sniper team, or indirect fire And i'm sorry but i just can't ask for your old ball style ammo. i have to shoot what they give me. an FMJ round that may bounce around if it hits some good bones, but isn't going to knock'em on his arse.


I want future riflemen to be as Waste has stated, a mixture of gunner/sniper but not too heavy on either. And i'm sorry, but since when was the T21 a lightmachine gun in game??? A light machine gun is at minimum a two man job, but should have 3 guys to operate. If we could get a SAW type gun(T21?) that would be great. Light machine guns are devastating weapons and i'm not sure the DEVS are going to give us that kinda firepower.


But can we have our AOE Posture Down Attack now please????










Machine guns should go to the cammando's, shelling out high speed, medium dmg, and posture change on most attacks, for suppresion.







What the hell is a commando in this game cause they are most certainly not actual commando's, would they be more heavy weps specalists?




a rifleman is a rifle specialist! gee that is so informative.





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Cpl_Fisher
Sun Mar 06, 2005 5:09 pm
#36


Basily I think riflemen are "The Glue" we are halfway between state controllers (carbineers) and commandoes. we can use aoe state attacks that prevent an enemy from moving, but not as well as carbineers, or we can bring accurate fire onto the enemy. obviously a rifleman isn't going to bring down hell on earth like a rocket or a flamethrower can, but we can make our presence very acutley felt. the physical differneces abetween a rifle and a carbine (rifles take a bit longer to get initial aim, and the higher recoil make it slightly harder to keep on target) make it so that you can't quit get the "spray and pray" tactic down as good as a carbineer can.


A good rl example is that an M16a2 has singleshot, or 3 round burst mode, but an M4a1 carbine has single shot or fully automatic mode selection.


The reason why this doesn't work well on live, is that the other 2 pieces are broken, due to our speed and accuracy, we can lay states better than a carbineer, commandoes are broken so bad its a joke, they are dead before they get there. With the CU I feel that carbineers can realize there potential, although they may need tweaking.


Riflemen I fell should be good on offense good on crowd control and weak on defense . I lone rifleman is pretty easily outmanuveres ad crushed, but a GROUP of rifleman, becasue of there offense and crowd control created defense for there TEAM. carbineers should be fair on offense great at crowd control and weak on defense., pistoleers pistoleers should be fair on offense, fair on crowd control, andgreaton defense. , with range restrictions on offense, Pistoleer should be the proffesion that complements a team members main proffesion, by keeping them alive long enough to do it, but in a close range, 1 vs 1, have the potential to be very deadly, (the lone gunman) Commandoes are the Nukers, both single target and AOE, there job is to "Make the rubble bounce" to do this, they need to be Great on offense, poor on defense, and great on defense, yes, they are great at 2 things, not one , but, they require more skillpoints and also, they need to stay alive long enough to lay waste, the major shortcomming of commandos right now.

I really think that rifleman needs little tweaking from live now, carbineer's need speed and accuracy , and pistoleer may need a bit of adjustment, they need to be tested to make sure there defense is good, and that there offense is tweaked just right. Commando needs the most help, they are the missing piece. They need a lot of work.


If it sounds disjointed, it's becuase I had to edit a lot of NDA stuff out.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Waste93
Sun Mar 06, 2005 7:02 pm
#37

The M8 will be a Carbine to replace the M4. There also isn't a Sniper version. It has an extended barrel for a sharpshooter model. Even with that it still fires the 5.56mm cartridge which is not suitable to sniping.


They are trying to make it a modular weapon system. There are a couple of those already. Steyr AUG can convert between assault rifle, carbine, and squad automatic weapon. I believe there is also a squad weapons version of the British assualt rifle.


Going back to Vietnam you find the Stoner system. Converted between LMG, Carbine, and Assault Rifle.



Colonel Waste - The Wookiee Crusader
Nnekk
Sun Mar 06, 2005 7:25 pm
#38


SickSix wrote:
as much as a lot of us would love it, there will be NO stealth or dropping off radar....*cough*STUPID*cough*...ehem, excuse me.....
anyways, we will not be snipers because we won't be able to hide....we will be gunners, but really not even that, because in the US Infantry a "gunner" operates a light machine gun and provides supressive fire, which we can't even do..... apparently suppressing the enemy is given to carbineers, but even there /supressfire2 isn't even an AOE! wth?
so we will just be.........uh, well, not really sure. maybe Dragoons is a better term? (i'll have to look that up)
and we won't be Masters because to actually master the use of a rifle we're going to have to stack with some other profession........ so maybe we are just going to be "Guys-Running-Around-With-Big-Boom-Sticks"





What exactly do you mean by this? Is the now "Master Riffleman" going to lose something we already have?



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


black666label
Sun Mar 06, 2005 7:49 pm
#39






RebRifle wrote:





black666label wrote:





JagdKatze wrote:

It seems to me that making Master Rifleman a sniper class by itself would be kinda lame, as it would be screwing pistoleer and carbiner over as they have to use hybrid profs to maximize their potential. Smuggler for pistols, BH for pistols/carbines.

But at the same time, even at Master Marksman/Rifleman we arent capped either, and we dont have the ability to use a hybrid prof that dedicates at least one tree to our longarms. This is easily remedied, however. To make it simple, use the Rifleman profession as the gunners, changing the T-21 to a light repeater, and focusing on front-line skillsets. Hybrid Rifleman with Ranger, and through Ranger give Rifleman access to "Large-Game" rifles meant to drop Thunes on a whim from a concealed location. Give guille-styled camoflauge suits that lower a persons ability to hit the Ranger/Rifleman from long range. (kinda like a camo kit for PvP...without the invisibility we're never going to get)

So now Rifleman by itself equivalizes modern day army grunts, and a Ranger/Rifleman hybrid would be our Armys Pathfinders sniper units. Makes sense doesnt it?






you do know at master marks master rifles we only need +2 speed to cap right? And there is no point in hybrding us with another profession I mean c'mon. We have everything we need. A great AOE and awesome head shots. what more could we need?






we need +7 not 2. THats only if ya have master marksmen.



READ YOU IDIOT. sorry but some people make me mad and at the moment you're one of them




and the rituals that fade away, and the roses that cease to be laid, and it's clear to me that we're one foot in a very shallow grave

Syrus Ardrax
~~ Master Bounty Hunter | Master Rifleman | Pistoleer~~
~~AoX~~
~~Art of Execution~~
~~44 Jedi Killed~~
Chilastra Novice Troll
Made by Lexxin
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