Rifleman Archive
Thread: Rifleman after the CU: Gunner or Sniper
SickSix wrote:
just so ya'll now, i'm in the national guard, and we (finally) have M4s. we are infantry, and have been promised M4s long ago, now that we are back from our stint of war duty, i guess they decided to give us the M4s..................
M4 carbines will soon be replacing many of the Armys M16s, M16s are real pain in the arse when constantly getting in and out of vehicles, not to mention doing CQB.
You do realize that infantry are a pretty small percentage of the Army right? just because thousands of REMFs carry rifles, doesn't mean that's the army's fighting weapon!
lol The M16 sucks, 5.56 sucks, yeah i can shoot it accurately up to 300m, but who cares? it doesnt kill people fast enough! anyone read BlackHawk Down lately? lol
and anyone see that the Army is now wanting .45 back?? gosh i wonder why? maybe because it doesn't matter how many bullets you can put in a pistol if they don't do anything!!! lol
(yeah, i'm a little bias, 7.62NATO is what i want for my fighting weapon, i want to shoot through walls, brick, and trees, to get to my enemy!!!)
Message Edited by SickSix on 03-05-2005 08:11 PM
You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.
JagdKatze wrote:
It seems to me that making Master Rifleman a sniper class by itself would be kinda lame, as it would be screwing pistoleer and carbiner over as they have to use hybrid profs to maximize their potential. Smuggler for pistols, BH for pistols/carbines.
But at the same time, even at Master Marksman/Rifleman we arent capped either, and we dont have the ability to use a hybrid prof that dedicates at least one tree to our longarms.This is easily remedied, however. To make it simple, use the Rifleman profession as the gunners, changing the T-21 to a light repeater, and focusing on front-line skillsets. Hybrid Rifleman with Ranger, and through Ranger give Rifleman access to "Large-Game" rifles meant to drop Thunes on a whim from a concealed location. Give guille-styled camoflauge suits that lower a persons ability to hit the Ranger/Rifleman from long range. (kinda like a camo kit for PvP...without the invisibility we're never going to get)
So now Rifleman by itself equivalizes modern day army grunts, and a Ranger/Rifleman hybrid would be our Armys Pathfinders sniper units. Makes sense doesnt it?
you do know at master marks master rifles we only need +2 speed to cap right? And there is no point in hybrding us with another profession I mean c'mon. We have everything we need. A great AOE and awesome head shots. what more could we need?
Cpl_Fisher wrote:
You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.
well, buddy, i don't care how far you can shoot the damn thing. why? gee maybe because 90% of engagements (with infantry) are within 300m. Shooting beyond 300m is a role for a sniper team, or indirect fire
And i'm sorry but i just can't ask for your old ball style ammo. i have to shoot what they give me. an FMJ round that may bounce around if it hits some good bones, but isn't going to knock'em on his arse.
I want future riflemen to be as Waste has stated, a mixture of gunner/sniper but not too heavy on either. And i'm sorry, but since when was the T21 a lightmachine gun in game???
A light machine gun is at minimum a two man job, but should have 3 guys to operate. If we could get a SAW type gun(T21?) that would be great. Light machine guns are devastating weapons and i'm not sure the DEVS are going to give us that kinda firepower.
But can we have our AOE Posture Down Attack now please????
SickSix wrote:
Cpl_Fisher wrote:
You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.
well, buddy, i don't care how far you can shoot the damn thing. why? gee maybe because 90% of engagements (with infantry) are within 300m. Shooting beyond 300m is a role for a sniper team, or indirect fire
And i'm sorry but i just can't ask for your old ball style ammo. i have to shoot what they give me. an FMJ round that may bounce around if it hits some good bones, but isn't going to knock'em on his arse.
I want future riflemen to be as Waste has stated, a mixture of gunner/sniper but not too heavy on either. And i'm sorry, but since when was the T21 a lightmachine gun in game???
A light machine gun is at minimum a two man job, but should have 3 guys to operate. If we could get a SAW type gun(T21?) that would be great. Light machine guns are devastating weapons and i'm not sure the DEVS are going to give us that kinda firepower.
But can we have our AOE Posture Down Attack now please????
black666label wrote:
JagdKatze wrote:It seems to me that making Master Rifleman a sniper class by itself would be kinda lame, as it would be screwing pistoleer and carbiner over as they have to use hybrid profs to maximize their potential. Smuggler for pistols, BH for pistols/carbines.But at the same time, even at Master Marksman/Rifleman we arent capped either, and we dont have the ability to use a hybrid prof that dedicates at least one tree to our longarms. This is easily remedied, however. To make it simple, use the Rifleman profession as the gunners, changing the T-21 to a light repeater, and focusing on front-line skillsets. Hybrid Rifleman with Ranger, and through Ranger give Rifleman access to "Large-Game" rifles meant to drop Thunes on a whim from a concealed location. Give guille-styled camoflauge suits that lower a persons ability to hit the Ranger/Rifleman from long range. (kinda like a camo kit for PvP...without the invisibility we're never going to get)So now Rifleman by itself equivalizes modern day army grunts, and a Ranger/Rifleman hybrid would be our Armys Pathfinders sniper units. Makes sense doesnt it?
you do know at master marks master rifles we only need +2 speed to cap right? And there is no point in hybrding us with another profession I mean c'mon. We have everything we need. A great AOE and awesome head shots. what more could we need?
we need +7 not 2. THats only if ya have master marksmen.
BlackJango wrote:
SickSix wrote:
Cpl_Fisher wrote:
You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.well, buddy, i don't care how far you can shoot the damn thing. why? gee maybe because 90% of engagements (with infantry) are within 300m. Shooting beyond 300m is a role for a sniper team, or indirect fire
And i'm sorry but i just can't ask for your old ball style ammo. i have to shoot what they give me. an FMJ round that may bounce around if it hits some good bones, but isn't going to knock'em on his arse.
I want future riflemen to be as Waste has stated, a mixture of gunner/sniper but not too heavy on either. And i'm sorry, but since when was the T21 a lightmachine gun in game???
A light machine gun is at minimum a two man job, but should have 3 guys to operate. If we could get a SAW type gun(T21?) that would be great. Light machine guns are devastating weapons and i'm not sure the DEVS are going to give us that kinda firepower.
But can we have our AOE Posture Down Attack now please????
Machine guns should go to the cammando's, shelling out high speed, medium dmg, and posture change on most attacks, for suppresion.
What the hell is a commando in this game cause they are most certainly not actual commando's, would they be more heavy weps specalists?
RebRifle wrote:
BlackJango wrote:
SickSix wrote:
Cpl_Fisher wrote:
You can shoot an M16 accuratly up to 500m buddy. the problem with the M16's is that you are shooting AP ammunition (the M856 round) at an unarmored target, they tend to go straight through you, unlike the old ball ammunition.
well, buddy, i don't care how far you can shoot the damn thing. why? gee maybe because 90% of engagements (with infantry) are within 300m. Shooting beyond 300m is a role for a sniper team, or indirect fire
And i'm sorry but i just can't ask for your old ball style ammo. i have to shoot what they give me. an FMJ round that may bounce around if it hits some good bones, but isn't going to knock'em on his arse.
I want future riflemen to be as Waste has stated, a mixture of gunner/sniper but not too heavy on either. And i'm sorry, but since when was the T21 a lightmachine gun in game???
A light machine gun is at minimum a two man job, but should have 3 guys to operate. If we could get a SAW type gun(T21?) that would be great. Light machine guns are devastating weapons and i'm not sure the DEVS are going to give us that kinda firepower.
But can we have our AOE Posture Down Attack now please????
Machine guns should go to the cammando's, shelling out high speed, medium dmg, and posture change on most attacks, for suppresion.
What the hell is a commando in this game cause they are most certainly not actual commando's, would they be more heavy weps specalists?
a rifleman is a rifle specialist! gee that is so informative.
SickSix wrote:as much as a lot of us would love it, there will be NO stealth or dropping off radar....*cough*STUPID*cough*...ehem, excuse me.....anyways, we will not be snipers because we won't be able to hide....we will be gunners, but really not even that, because in the US Infantry a "gunner" operates a light machine gun and provides supressive fire, which we can't even do..... apparently suppressing the enemy is given to carbineers, but even there /supressfire2 isn't even an AOE! wth?so we will just be.........uh, well, not really sure. maybe Dragoons is a better term? (i'll have to look that up)and we won't be Masters because to actually master the use of a rifle we're going to have to stack with some other profession........ so maybe we are just going to be "Guys-Running-Around-With-Big-Boom-Sticks"
What exactly do you mean by this? Is the now "Master Riffleman" going to lose something we already have?
READ YOU IDIOT. sorry but some people make me mad and at the moment you're one of them
RebRifle wrote:
black666label wrote:
JagdKatze wrote:
It seems to me that making Master Rifleman a sniper class by itself would be kinda lame, as it would be screwing pistoleer and carbiner over as they have to use hybrid profs to maximize their potential. Smuggler for pistols, BH for pistols/carbines.
But at the same time, even at Master Marksman/Rifleman we arent capped either, and we dont have the ability to use a hybrid prof that dedicates at least one tree to our longarms. This is easily remedied, however. To make it simple, use the Rifleman profession as the gunners, changing the T-21 to a light repeater, and focusing on front-line skillsets. Hybrid Rifleman with Ranger, and through Ranger give Rifleman access to "Large-Game" rifles meant to drop Thunes on a whim from a concealed location. Give guille-styled camoflauge suits that lower a persons ability to hit the Ranger/Rifleman from long range. (kinda like a camo kit for PvP...without the invisibility we're never going to get)
So now Rifleman by itself equivalizes modern day army grunts, and a Ranger/Rifleman hybrid would be our Armys Pathfinders sniper units. Makes sense doesnt it?
you do know at master marks master rifles we only need +2 speed to cap right? And there is no point in hybrding us with another profession I mean c'mon. We have everything we need. A great AOE and awesome head shots. what more could we need?
we need +7 not 2. THats only if ya have master marksmen.