Rifleman Archive

Thread: BH should not get EyeShot

PostalPatriot
Mon Sep 08, 2003 2:29 pm
#27

So by your same Account we allso should not be able to damage Health and action pools? Your right it dosn't eat Mind and it's increadably fast When your an expert in Bh pistol, But the Ham cost is murder on it, If i spam eye shot vs a player a Single action shot will kill me. Hey if they get rid of it Cool Then get rid of the need for me to learn Rifle. That being said eye ball should not be a freaking bh pistol 1 skill, Maybe Master at least.




Arckano Freesun
~ Master Bounty Hunter ~
~ Iron Cross~
"Your programming is inferior "

Shock-N-Awe
Mon Sep 08, 2003 2:35 pm
#28






Comet001 wrote:

Bounty Hunter's can hit a target about the size of a 50 cent piece from 60 m without even thinking about it using a 1 handed weapon at a greater consistancy than a sniper using a two handed weapon aiming for a target the size of a bowling ball with great concentrationbecause bounty hunter's learned to make camp fires. Now this may not make a lot of sense at first, but let me explain. You see, once you've made a camp fire you do what everyone else does, and that is make smores. Now, upon eatting enough smores at your camp fire you attain a state of Nirvana, a popular band from the early 90's. You then take the hides and bones you've collected and form a rudimentary guitar and sound system. With that sound system and guitar the bounty hunter begins to play "smells like teen spirit", and given enough time that bounty hunter becomes an icon. Double clicking this icon opens the force sensitive slot. In this character slot is a force sensitive bounty hunter there by allowing the character to use the force and hit you in the eye. How do I know all this? It's straight from the developer's notes that I stole while taking a tour of their offices last week.







That explains it......blame it on the smores.


/emote kills a smore wh0re.




PS: good post, makes more sense then "They needed to get master marksman first".....





NOOOOOOOOO

CeptoKast
Mon Sep 08, 2003 3:21 pm
#29

Ahh, and I was hoping you guys were mostly different then Pistoleers. Why cry nerf for us? I mean really. When you wish the nerf bat on someone, it will eventually come back to you, especially if you're the last ones with the ability to efficiently attack the mind. Also, remember, we're a jack of all trades. We can't attack mind as well as you, but we should atleast be able to with the 217 Skill points we spend compared to the what, 93, that a pistoleer, carbineer, or rifleman spend? I mean honestly, why bother? You cry nerf on us like the pistoleers did, then eventually the nerf will come back to you. I can't imagine it's too far away for the pistoleers.




Colonel Cepto Kast - Eclipse Server
Master Bounty Hunter
Master Carbineer
Combat Medic

Captiva
Mon Sep 08, 2003 3:45 pm
#30

"We can't attack mind as well as you, but we should atleast be able to with the 217 Skill points we spend compared to the what, 93, that a pistoleer, carbineer, or rifleman spend?"



I am sorry guy, but you are wrong...you can attack the mind as well as us, if not better...here are some screenshots...I was using my 327 damage T21, while my friend was using her scatter pistol.....pay attention to the combat window and how she gets 2 shots in for my every one shot...also pay attention to how using master head shot as a master rifleman how many times I have no mind pool, even though I am hitting within 100 points of damage compared to her shots(most of the time). Also look at the group tab; her mind pool that is around 750, while mine is at 1100. Why is her mind pool nearfull and mine empty?



http://dynasty.l-eet.com/phpBB2/album_page.php?pic_id=127


http://dynasty.l-eet.com/phpBB2/album_page.php?pic_id=128


http://dynasty.l-eet.com/phpBB2/album_page.php?pic_id=129







in-game giavona RIP jilabolic
godares79
Mon Sep 08, 2003 4:03 pm
#31

Well I am not a bounty hunter to make things clear, rifleman all the way, But I think they deserve it, it takes them 217 skill points to get master! Which basically means they can get novice medic and 1 tree of it, or novice ranger anda coupletrees of it. I have masterrifleman, novice doctor, and novice CH.




Ezekiel
CassiusCaesar
Mon Sep 08, 2003 4:05 pm
#32

i agree that they should not be able to hit mind with a pistol.... that is kind of weak, game-balance wise.


Check out my posting, SOMEONE FORGOT TO NERF MY RIFLEMAN, it will either piss you off or make you very happy- so you can't go wrong either way.



-Cassius

jedideaton
Mon Sep 08, 2003 6:07 pm
#33

the simple fix for this is to make the llc do mind dmg. that way, they would still need to have mind costs for mind dmg.



Terribliz Ni'Chep

You can run, but you'll only die tired.

zeh Horny Twi'lek
Master Sharpshooter, Master TKA, Master Brawler
Former Master Scout, Former Master Marksman, Former Bounty Hunter, Former Master Medic, Former Master Dancer, Former Master Entertainer
Master Sergeant in the Imperial Army
Co-leader of the Imperial Strike Force

Bleda
Mon Sep 08, 2003 6:19 pm
#34

The specials themselves don't pick what pool they use, its the weapons. On my laser rifle i use more action to do headshot than i do mind with power ups.


Also rifleman still have a significantly higher DPS to mind than a BH, the only difference is the move cost based on the type of weapon. The big problem is mind is unhealable, if it was healable like action/health there wouldn't be an issue at all.

DaggersRage
Mon Sep 08, 2003 6:24 pm
#35

Right! Pistols should not be so accurate to hit me in the eye! Unless your badass Han Solo, but we arnt, if BH's want to use an ability that requires such accuracy, they should switch to a rifle like weapon, not carbine, and if they dont they should get the error "this attack can not be performed with this weapon". Get into a nice little rifle duel there.
Bleda
Mon Sep 08, 2003 7:16 pm
#36

The accuarcy is just the general bug in the combat system that makes pistols so darn accurate at all ranges due to the effectiveness of the modifiers they give us. The weapons need to have max ranges that differ, 30 meters for a pistol 50 meters for a carbine 65 for a rifle.A bh with Pistol 4 is basically han solo+ with his pistol accuracy but they just shouldn't be reaching that far in the first place.
LordVicious606
Mon Sep 08, 2003 10:40 pm
#37

If BH are going to be hitting for mind way faster than us, at any range they want, then it should have heavy mind costs or we should all be on action costs. The End



Axel Karef
Imperial Sniper - Wannabe Combat Medic
Mandalorian Knight
The BH nerf is comin fast




Axel Karef - Mandalorian Swordsman
SocialConformer
Tue Sep 09, 2003 12:21 am
#38

With Diversity comes mediocrity. I believe that BHs should be able to affect mind pools, as they are already able to do so (being master marksmen). It should also affect the appropriate pools, as many of you have said.


I don't believe that their shots should do more dps to the mind poolthan riflemen, who have an entire profession devoted to blowing holes in peoples heads -from no farther than 60m and no closer than 45.... I think that the only people who should come *close* to being as accurate as a rifleman greater than 45 meters is a carbineer.


I also don't believe pistols should be useable past maybe 52 meters, carbines at 64 and rifles at about 80m


Perhaps eye shot should do less damage than it does, but also have the affect of blind, which makes sense to me. I don't really know anything about the BH class, besides what I read here.


I had other things to say, but I forget them now, so I'll leave it at this.





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

Pecos
Tue Sep 09, 2003 12:55 am
#39

Exactly, BH should be jack of all trades, master of none.


They should not be jack of all trades, master of rifles, pistols, carbines and tied for first place with heavy weapons.


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