Rifleman Archive
Thread: Rifleman FAQ v1.93
It should be but I will do some more testing to see. Some of those numbers I pulled from the old FAQ so it could have changed since then.
Night4554 wrote:
Are you sure the damage Multiplier on Flurryshot2 is 4? I was shooting at a lair and I used 11 Flurryshot2's and the max dmg I did was 1195. I did two Flushingshot2's and the damages were 2168 and 1750.
- 90 speed = 957 dps
- 95 speed = 1914 dps
Does master marksman make that much of a difference?...it's only +5 speed
RonsterA wrote:
You will have to excuse my ignorance..but does this make sense?
I am still mastering Rifle..and thought Id plug in my T21 stats to the DPS calculator ...
168-368 6.0 T21
At master Rifle using Strafe Shot 2
- 90 speed = 957 dps
- 95 speed = 1914 dps
Does master marksman make that much of a difference?...it's only +5 speed
Yes. Remember that speed is a percent reduction. Which means at +90 your speed is 10% of the listed speed. At +95 it's only 5% of listed speed. Which means twice as fast and hence twice the DPS pretty much as long as both don't hit the cap.
So for your rifle you are looking at a base speed of 0.6 for +90 and 0.3 for +95. Time delay on SS2 is 3.5. Which has your weapons firing at 2.1 or 1.05. Which is why you got the DPS numbers you did.
Waste93 wrote:
It only works on a voluntary posture change.
Al-Chai wrote:
You Supression Shot ( Rifleman KD )
I don't know why I'm telling you people this, but very few people know that using a combination of Flurry Shot 2(dizzy) and Supression Shot (Posture Down) you can very effictively knock downa target from a very large distance, works great when kiting
Combination of Dizzy and any Posture Change, up or down (Startle/Suprise I forgot works too) causes a target to KD
Surpriseshot does not do a posture change. The only posture change shots we have from Riflemen are Startleshot and Flushingshot (both versions of each), and these are all posture change up shots.
And Waste is correct, the posture change has to be voluntary. Thus, the shot itself does not cause the KD. However, if you force a posture change and they do not like the new posture and attempt to move to a new posture, there is a chance that they will fall down. This is why SuppressionFire1 has a chance to KD someonethat is dizzy andthat you are kiting. SuppressionFire will force them to kneeling (if they are standing or running) which will prevent them from chasing you (or getting away from you). Especially if they are melee only, the only way they can damage you or get out of your range is to get up. Thus, if they wish to continue chasing you or wish to, instead, get away, they have to get up. That is a voluntary posture change which can cause the KD.
Startleshot and Flushingshot, for that reason, have almost no chance of triggering a KD. Why? They are posture change up shots and almost no one in PvP goes postue down on purpose. Since almost everyone is standing or running, the shot cannot change their posture and even if it did, they are better off standing and running in PvP anyway, so there is little chance they will want to go back down in a voluntary posture change.
Personally, I only have 18 points left over after Rifleman/Doc, and I find they are better spent in Scout and Explore I for the terrain negotiation to have a better chance of getting away from a kiter than hoping for a KD.
Night4554 wrote:
Are you sure the damage Multiplier on Flurryshot2 is 4? I was shooting at a lair and I used 11 Flurryshot2's and the max dmg I did was 1195. I did two Flushingshot2's and the damages were 2168 and 1750.
According to the previous data:
Flurryshot1 is 2.5x damage
Flurryshot2 is 2.0x damage
Flushingshot1 is 2.5x damage
Flushingshot2 is 4.0x damage
It has always been curious to me that Flurryshot2 had lower damage than Flurryshot1 according to the data, and I never has the time to check it out, but it appears from your experience that this is the case.
Zyzix564 wrote:
Hi guys I have a question for you. I looked in the FAQs and couldnt find it so ill just ask here. Heres my situation. Im Master Pistoleer and almost master med. I want to begin on the Rifleman profession and master it. Now Im wondering what your HAM stats are so I can migrate them to be an effective rifleman. However I also want my HAM to also be at least reasonable when I decide to switch to pistol and perform pistol specials which take alot of action.
Need feedback from uber riflemen!
Balance is what you seek in this situation - you may want to migrate a bit more to your mind then you currently are because other stats are easier to buff but on the whole better to have balance as you want to be able to use a health based weapon as well as a mind based weapon consistently.
XaverriJade7 wrote:
It alsomight bebeneficial tomention, for those who are not aware, the redundance/uselessness of Startle 1&2, Strafe 1, and Take Cover.
The fastest you can fire is one shot per second.
messier1129 wrote:
Ok quick question. Im still confused about rifle speed. I understand all up to +95 but what if you go over that. Will you fire even faster? In otherwords, what is the max speed you can have because i see a ton of rifleman snatchin up speed tapes that will putthem over +95.
Thanks
nice guide btw