Rifleman Archive

Thread: I Want An Apology from the PISTOLEER COORESPONDANT!!!!!!!!!!!!!!

Jaegen88
Fri Sep 26, 2003 12:02 am
#27

You apologized first, I respect that (on the pistoleer forum)


butto troll avote asking for RIFLEMAN FEED BACK to go to the dev's is wrong.


For the ranting, I do apologize, and I certainly could have started my own thread rather than posting in a vote thread, for that I apologize as well. I should have started my own thread or posted somewhere else. While I do have rifle skills, I was not there to vote.


--------------------------------


Back to the issue at hand, and why I'm upset, and why you too should be upset, but not at me:


Should I beaccepting of other professions asking directly for nerfs on things out of knee-jerk reactions to global speed changes in an effort to impose profession vs profession balance, before professions are even fixed? Not likely.Would any of you reading this like that any more thanI? Other professions generally don't vote on whether or not to ask for nerfs of other professions as a matter of normal discussion to the devs. Just for having the words "Bounty Hunter" in our issues report got us flamed..well, we're still getting flames on that. And if you read what I wrote, it wasn't even asking for nerfs, nor for any real changes!


All of these were suggested by me and ignored in favor of the constant request for pistols (and carbines) to be nerfed:


1. Just ask why are pistol specials higher in accuracy than carbines, and why are carbine special ability accuracy modifiers better than rifles? What factors make this work? It was obviously designed this way fora reason, that reason might be " we goofed" or it might have some interesting reasons behind it like:


Examples of factors that "might make this work":
Is this since rifles are more effective when they hit, and thus, they are reduced via accuracy? Is it understood that by simply going prone, a rifle user becomes "more" accurate, than either of the other two professions if they continue to stand? Is it understood that the aiming modifiers are included in a profession so that they can be utilized with the "Aim" command? Is it understood that the "Cover" ability is intended to add more ranged "defense" to prone rifleman so that cumulative, between ranged defense (which rifleman have the highest of the 3), cover, and being prone, they are superior in defense, and overcome their low special ability accuracy modifier by adding +60 to it? (+65 total accuracy or higher with Aim)? Is this meant to limit rifles by making them risk missing if they run-and-gun, and reward them for "sniper-like" prone and firing? Is this why pistoleers are limited to health/random HAM attacks and lackluster special abilities, including 4 special abilities that have range of 7m and 14m, and why their only good AR1 weapon hassome of the worst range accuracy modifiers of the pistoleer weapons (close with tangle and SRCombat, are other two Armor-effective weapons..both of which have a max range of 48m)


Do these things balance out so that the intuitve "rifles HAVE to shoot further" is balanced out with rifles being more "effective"?


2. Rifles lose accuracy faster outside their ideal range on the high end of range. Should:


Laser rifles be -80/20/0 rather than -80/20/-50 since their ideal range is 60m? (or whatever you propose)


T21 should be 90/20/10 rather than 90/0/0


etc.


Please note, the laser rifle firing at 60 range is +20, at 64m it's -50..why such a huge drop so fast? Smooth it.


3. Rifle special abilites need more accuracy, please consider setting them to +25 to match carbines.


Another few suggestions (obvious suggestions, but not yet posted):


4. Rifles accuracy is an issue at low levels, move some of the accuracy mods lower in the trees to help riflemen that are leveling up since matser rifleman seem to do very well, but non-masters have a much more difficult time.


5. Lower pistoleer range modifiers but increase their DPS across the board to make up for it (slightly).


See, that's like..a give and take? Reasonable? Acknowledges the fact that not every plays a rifleman and might really, really resent being nerfed when they are already struggling? Let the devs descide if they really need to "boost DPS slightly", but don't go guns blazing when you simply have no idea why it's the way it is, and what impact it will have on pistoleers, since we still have recieved no fixes in any patch (only nerfs).


etc.


See how none of these say "nerf pistoleers to range hard cap of 32m since pistoleers are already struggling", yet all discuss the same thing? We first need #1 answered, otherwise, you're making it into a balance issue. And right now, pistoleers are NOT more effective than riflemen, period. That's known. Bounty Hunters mixed with pistoleer? Sure, they do well, but pistoleers as a profession is what I'm here to talk about. And we all should agree you fix professions, speed, THEN you balance. Otherwise, you have a continuous re-balance issue. And frankly, right now, rifles are NOT in a crisis, you just keep anticipating doomsday with the speed change. Mob warping IS an issue for the solo rifle XP'ers..its' dumb, it needs to be changed, nerfing pistoleers is NOT a crisis issue.


Speed is a general game balance issue, it causes issues within the pistoleer profession, of course, in addition to not making things easy for the devs to balance. Everyone knows this, even riflemen. TKA with +115 speed, why was this so? My guess is someone didn't know how the calculation was done. Why can some reach cap and some cannot? Poor polearmsmen, they dont' have a loud voice, but they suffered just the same, +75 speed was their best? ugh, if they really are the "riflemen of the melee profession", why were they not at +95 speed so they too could swing a polearm as fast as a fencer's 1H weapon?. Answer: Something was wrong with the way speed was implemented. Speed is not YOUR issue, its everyone's issue, and it's being LOOKED at, it has not been patched. We could not suggest changes to our specials DPS without knowing that speed would be changed to a more linear (Without the removal of speed altogether at the cap) calculation.


Again, asking #1 above is the first step IMO.




Jagen88
Jaegen Kel'daron - Master Gunfighter
Skedoozy
Fri Sep 26, 2003 6:35 am
#28






PyscoJuggalo wrote:

WTH do you think you are doing going into one of our votes and posting such crap. It's ok to troll anything else on our boards, butto troll avote asking for RIFLEMAN FEED BACK to go to the dev's is wrong. I am insulted by you. Just because you have petty grievances with our REPRESENTATIVE(the term coorespondant don't do him justice) gives you no right to jack our rifleman vote posts.


I and all Riflepersons DEMAND an apology







Wow, such hostility. Maybe rifleman should worry about their own profession instead of crying about others? Hmmm? Maybe if you did that then you'd get some more attention. The Devs are adults, some with kids I assume, I doubt they want to hear more whining from children all day.


And It's hEart.. maybe your e key is broken.





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