Rifleman Archive
Thread: Rifleman NERF??? Details please!
Ciirybeccaskyr wrote:
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ATM Rifleman is far superior to any class in damage output and still get workable defences. run you some DPS numbers and assuming no armor we do double the damage of our closest ranged rival (pistoleer in that senario) and assuming the other extream of a krayt we do 8-9 times the DPS of a carbineer and 3-3.5 times the damage of a carbineering BH.
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Assuming no armour makes AP nullified. That's right, NULLIFIED. Did you work that into your DPS equation? That makes the Laser RIfle the highest max damage but the average over timefalls back to the same as all others and then pitiful with the new damage mitigation rules.
We've been through this math proof already, must we go through it again?
Khragon wrote:
Few things with Riflemen:
A) Should NOT shoot as fast as a pistoleer
B) Should not be as accurate at 4m as a pistoleer
C) Should not have ranged defenses more then a carb or pistoleer
D) A pistoleer at closer ranges should equate to a Riflemen accuracy at longer ranges.
E) Accuracy should drop when moving
A) Why? We are never as fast till master any way
B) And pistoleers should not be more accurate at 60m then us. You are currently.
C) No KD defense, bad on all other status changes and the devs fixed the melee defense bug... and this isn't enough for you?
D) Yep, and this is not true currently. Are you then willing to have your long range nerfed with us?
E) But not when we are still. If you are moving and we are not we SHOULD be able to hit you. btw, this, again, only happens at master and it seems that novices have a rough time hitting anything that starts moving, even while they are prone. Untill the devs can make this distinction in accuracy I am against messing with this as it will kill PvE with little advantage to PvP. The game is not all PvP.
Khragon wrote:
Few things with Riflemen:
A) Should NOT shoot as fast as a pistoleer
B) Should not be as accurate at 4m as a pistoleer
C) Should not have ranged defenses more then a carb or pistoleer
D) A pistoleer at closer ranges should equate to a Riflemen accuracy at longer ranges.
E) Accuracy should drop when moving
A: Why? If you've got a problem with Pistoleer DPS, go get that fixed.
B: We aren't.
C: Considering we have basically no other defenses, I don't think +80 ranged defense is all that overpowering.
D: If you've got a problem with Pistoleer accuracy at close range, go get that fixed.
E: MRM Rifle Accuracy: 160. MRM Rifle Accuracy while Moving: 10. Says it all really.
After reading the posts about rifleman (and other professions) about nerfing a profesion. you can actually say **edit**ing up profession, thus the game.
I don't think rifleman should be nerfed at all. If you wanna balance it a little then you should make the ham costs for specials higher. Then you won;t be able to shoot those as lot.
Message Edited by nlite2000 on 04-07-2004 10:08 PM
nlite2000 wrote:
They could do three things to balance rifleman- make the jawa ion ap0 (I have a nice stun helmet, whoopie-do! still get smeared) So by this games logic, the jawas are the galaxies most elite fighting force?