Rifleman Archive
Thread: From the lips of the developers, no actually stolen from a Jedi post
and we do NOT have the damage to go with it!
FIX COMMANDO ALREADY!!!!!
so any chance lightsaber are going to be given some love right now thinking of trading damn thing in for a rifle dmg is so low.
Message Edited by Nastypope on 06-05-2005 07:19 PM
Message Edited by Nastypope on 06-05-2005 07:22 PM
Blixtev wrote:
PyscoJuggalo wrote:
@ Fanfest:
the only mention of a fix to the imbalance of rifle, was blixtev mentioned that he could slow down the rate of fire of rifles. he said 'its' slow now but we can slow it down more' and smiled.
This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.
There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.
Well, that's a bit more acceptable, as long as tanks get new abilities to actually draw the aggro from riflemen and doctors. ![]()
But before anything is really done, please take into consideration that a pure rifleman, that is someone with rifleman as a standalone profession, is not in any way uber or anything like that. In fact, a pure rifleman is just... Meh. The ONLY thing rifleman has going for themselves is the extra range and the high DPS (after all, the high DPS is the point of a "nuker" profession, isn't it?).
Rifleman only really becomes good when they pick up other professions, like Bounty Hunter or pistoleer for instance.
Tuscanspeed wrote:
you do NOT have the worst SAC, commandos do, with a minimum of 100.
and we do NOT have the damage to go with it!
FIX COMMANDO ALREADY!!!!!
masselin wrote:
This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.
There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.
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the misquote was mine. i misunderstood what blixtev was referring to and i apologize for the misinformation. i am glad this was clarified and i look forward to more regular communication with developers like blixtev. he clearly is in a position to make improvements to swg and cares about the quality of the game.
it was great to meet and chat with the developers this weekend. i hope the exchange of information and ideas about the future of the game can continue here on the forums in the constructive manner that it did during fan fest.
No, I have a lot of coulpability in this one, I'm a very rash person at times, wait all the time. I should always remember not to focus 100% on second had info like this because of what just happened, a simple misunderstanding can be taken really far.
Nastypope wrote:
so any chance lightsaber are going to be given some love right now thinking of trading damn thing in for a rifle dmg is so low.
Message Edited by Nastypope on 06-05-2005 07:19 PM
Message Edited by Nastypope on 06-05-2005 07:22 PM
They will do that when they nerf Jedi healing and infusion...
Blixtev wrote:
PyscoJuggalo wrote:
@ Fanfest:
the only mention of a fix to the imbalance of rifle, was blixtev mentioned that he could slow down the rate of fire of rifles. he said 'its' slow now but we can slow it down more' and smiled.
This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.
There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.
worry about fixing the damn jedi problem before you mess with non jedi professions...jedi are more of a problem then rifleman...
Alright Blix, you want to nerf Rifleman you had better damn well fix the aggro system. Its bad enough that the "improved AI" is nothing more than attacking the highest damage giver, bad enough our SAC's are blisteringly high and bad enough we can't cover near friends or inconsequential MOB's (or even my stinking speeder bike), bad enough that I am currently using crap vehicles as tanks because NPC's will ALWAYS destroy it first no matter how much damage you do, now you want to swing the nerfbat without thinking about the serious imbalance of other combat professions?
Lets start with Root attacks, shall we? How about lack of any real defense against Intimidate? Hey, how about how PC's can be affected over and over again by the same special state attack from an NPC, but the reverse isn't true (no, we don't love being constantly stunned/blind/knocked down by the same NPC right after we use the counter special from the last attack just like it).
In other words, before you start nerfing ANYTHING, fix the broken parts! Then, once the broken stuff is taken care of, relook at balance. Otherwise, your just going to waste your time over and over again rebalancing stuff that should never have been touched until the system was fixed.
Message Edited by GraySeven on 06-05-2005 10:24 PM
Blixtev wrote:
This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.
There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.
Message Edited by KyleKnox on 06-05-2005 09:02 PM
That way ========>
Message Edited by Warmaker01 on 06-05-2005 10:08 PM
KyleKnox wrote:
The Any weapon with Any special crap is horribly damaging to the game.
Couldn't agree more. What started off as a feature for Commando's has degenerated into a "fix" for the horribly borked level/XP system.
For example, as a Carbineer - I never use a Carbine as my Assault Bowcaster outdamages every Carbine I have. So what am I? A Carbineer who uses a Rifle or a Rifleman who uses Carbineer specials?
This whole concept is nothing but a "sticking plaster" for the real problem that you couldn't (or wouldn't) fix. Professions are less defined now than they ever were.
- Ymo