Rifleman Archive

Thread: From the lips of the developers, no actually stolen from a Jedi post

Tuscanspeed
Sun Jun 05, 2005 6:56 pm
#27

you do NOT have the worst SAC, commandos do, with a minimum of 100.

and we do NOT have the damage to go with it!

FIX COMMANDO ALREADY!!!!!



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masselin
Sun Jun 05, 2005 6:59 pm
#28

This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.

There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.


~~~~~~~~~~~~~~~~~~~


the misquote was mine. i misunderstood what blixtev was referring to and i apologize for the misinformation. i am glad this was clarified and i look forward to more regular communication with developers like blixtev. he clearly is in a position to make improvements to swg and cares about the quality of the game.


it was great to meet and chat with the developers this weekend. i hope the exchange of information and ideas about the future of the game can continue here on the forums in the constructive manner that it did during fan fest.



wT F i'm rOLLin' IN a MaCk tRUck that's stOLen guesS wHat i'm hOLdin aMMo ta BUst my LoAD stILL i'm EASIN' oN dOWN teh yELLow BRIck RoAD....
Nastypope
Sun Jun 05, 2005 7:18 pm
#29


so any chance lightsaber are going to be given some love right now thinking of trading damn thing in for a rifle dmg is so low.

Message Edited by Nastypope on 06-05-2005 07:19 PM

Message Edited by Nastypope on 06-05-2005 07:22 PM



I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
Vicotnik
Sun Jun 05, 2005 7:28 pm
#30






Blixtev wrote:






PyscoJuggalo wrote:


@ Fanfest:




the only mention of a fix to the imbalance of rifle, was blixtev mentioned that he could slow down the rate of fire of rifles. he said 'its' slow now but we can slow it down more' and smiled.







This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.

There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.






Well, that's a bit more acceptable, as long as tanks get new abilities to actually draw the aggro from riflemen and doctors.


But before anything is really done, please take into consideration that a pure rifleman, that is someone with rifleman as a standalone profession, is not in any way uber or anything like that. In fact, a pure rifleman is just... Meh. The ONLY thing rifleman has going for themselves is the extra range and the high DPS (after all, the high DPS is the point of a "nuker" profession, isn't it?).


Rifleman only really becomes good when they pick up other professions, like Bounty Hunter or pistoleer for instance.





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
PyscoJuggalo
Sun Jun 05, 2005 7:30 pm
#31






Tuscanspeed wrote:
you do NOT have the worst SAC, commandos do, with a minimum of 100.

and we do NOT have the damage to go with it!

FIX COMMANDO ALREADY!!!!!




True.




masselin wrote:

This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.

There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.


~~~~~~~~~~~~~~~~~~~


the misquote was mine. i misunderstood what blixtev was referring to and i apologize for the misinformation. i am glad this was clarified and i look forward to more regular communication with developers like blixtev. he clearly is in a position to make improvements to swg and cares about the quality of the game.


it was great to meet and chat with the developers this weekend. i hope the exchange of information and ideas about the future of the game can continue here on the forums in the constructive manner that it did during fan fest.





No, I have a lot of coulpability in this one, I'm a very rash person at times, wait all the time. I should always remember not to focus 100% on second had info like this because of what just happened, a simple misunderstanding can be taken really far.


I don't like stirring up unessary trouble, nessary trouble on the other hand I do like stirring up. I understand SOE developers are doing their jobs and I understand I don't have the full picture of what goes on there so I try to hold back my harshness when I can, even tough it looks like I am a harsh critic (Can't be, I like the general way the game is moving now).


You should not feel bad for informing the community, I should feel bad and do for making a big issue out of the whole thing because I did not have a direct word for word quote. I shoot from the hip a lot and that is a bad flaw.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Omicron2
Sun Jun 05, 2005 8:02 pm
#32






Nastypope wrote:


so any chance lightsaber are going to be given some love right now thinking of trading damn thing in for a rifle dmg is so low.

Message Edited by Nastypope on 06-05-2005 07:19 PM


Message Edited by Nastypope on 06-05-2005 07:22 PM




They will do that when they nerf Jedi healing and infusion...



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
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Lotussutol
Sun Jun 05, 2005 8:15 pm
#33






Blixtev wrote:






PyscoJuggalo wrote:


@ Fanfest:




the only mention of a fix to the imbalance of rifle, was blixtev mentioned that he could slow down the rate of fire of rifles. he said 'its' slow now but we can slow it down more' and smiled.







This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.

There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.





worry about fixing the damn jedi problem before you mess with non jedi professions...jedi are more of a problem then rifleman...
GraySeven
Sun Jun 05, 2005 8:17 pm
#34


Alright Blix, you want to nerf Rifleman you had better damn well fix the aggro system. Its bad enough that the "improved AI" is nothing more than attacking the highest damage giver, bad enough our SAC's are blisteringly high and bad enough we can't cover near friends or inconsequential MOB's (or even my stinking speeder bike), bad enough that I am currently using crap vehicles as tanks because NPC's will ALWAYS destroy it first no matter how much damage you do, now you want to swing the nerfbat without thinking about the serious imbalance of other combat professions?


Lets start with Root attacks, shall we? How about lack of any real defense against Intimidate? Hey, how about how PC's can be affected over and over again by the same special state attack from an NPC, but the reverse isn't true (no, we don't love being constantly stunned/blind/knocked down by the same NPC right after we use the counter special from the last attack just like it).


In other words, before you start nerfing ANYTHING, fix the broken parts! Then, once the broken stuff is taken care of, relook at balance. Otherwise, your just going to waste your time over and over again rebalancing stuff that should never have been touched until the system was fixed.


And, when you do get around to balance, remember its a two way street. You can improve other professions just as much as nerfing ours. Also, look at range accuracy modifiers as another way to balance out weapons instead of just messing around with what you currently have. It shouldn't be that hard. Also remember that other professions CAN USE RIFLES WITH THEIR SPECIALS, THEREBY GIVING THEM INCREASED RANGE DURING COMBAT! You nerf Rifleman, it better nerf ANYONE that picks up a rifle, otherwise you're gonna see a whole lot of Roots landed at 65 meters with a rifle before switching to another weapon as they close in...

Message Edited by GraySeven on 06-05-2005 10:24 PM



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
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Starsider
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KyleKnox
Sun Jun 05, 2005 9:00 pm
#35






Blixtev wrote:


This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.

There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.






Blix another basic problem is that specials are no longer weapon specific....you have rifleman running around using the specials from pistoleer, etc. - so they get all teh benefits of say, fanshot, and all the benefits of the rifle. I believe people are concerned that PvP is basically jedi and a bunch of toons running around with rifles. Given teh prevalence of roots and snares, talking about increasing rifle encumbrance as a way to address this problemis just plain silly. Especially with the range increasing cyber arms that are out there.


The Any weapon with Any special crap is horribly damaging to the game.

Message Edited by KyleKnox on 06-05-2005 09:02 PM



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Force Master
Phhantom
Sun Jun 05, 2005 9:32 pm
#36

I would like to know what devs are going to do with a riffle that shoots at jedi 3 times and if you are using FORCE ARMOR Improved being a master enhancer. Your force is gone. 6250 Force gone in 3 hits. Were is the balance in this? There needs to be a balance in force armor for pvp....



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Warmaker01
Sun Jun 05, 2005 10:07 pm
#37

The Jedi Forums are:

That way ========>

Message Edited by Warmaker01 on 06-05-2005 10:08 PM

Phhantom
Sun Jun 05, 2005 11:46 pm
#38

I know which way they are, this is a response to the devs question, As to damage.. So I did nothave to start another post...



Captain Feather Sword Rules!!!
Captain Feather Sword made Schnapii into a handbag FTW!


Titanis MacSoncho: Master BH, Master Riffleman, Master Marksman, Pistol 0003 - Scylla
Zorran Zantius, 29 Unlocked -Jedi Complete Template - Syclla
EverQuest - Darokin Windreach 65 Lord Protector - Rathe Server
Everquest 2 - Darokin Windreach 50 Warrior - Everfrost
"It is better to remain quiet and be thought a fool then open your mouth and remove all doubt"
Spank-A-Thon
Mon Jun 06, 2005 4:12 am
#39







KyleKnox wrote:

The Any weapon with Any special crap is horribly damaging to the game.





Couldn't agree more. What started off as a feature for Commando's has degenerated into a "fix" for the horribly borked level/XP system.


For example, as a Carbineer - I never use a Carbine as my Assault Bowcaster outdamages every Carbine I have. So what am I? A Carbineer who uses a Rifle or a Rifleman who uses Carbineer specials?


This whole concept is nothing but a "sticking plaster" for the real problem that you couldn't (or wouldn't) fix. Professions are less defined now than they ever were.


- Ymo




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