Rifleman Archive

Thread: what exactly made (master) riflemen overpowered?

Sithlord8705
Tue Mar 02, 2004 8:32 pm
#27

umm im a tkm and master rifleman but when i was only tkm i dont remember letting rifleman kite me......letting them kite you is not hitting burst run or not hiding behind something so they have to come near you...
Pire
Tue Mar 02, 2004 10:42 pm
#28

"what exactly made (master) riflemen overpowered?"



nothing except idiot whiners that instead of making any effort towards fixing their own broken professions are so spitefull they wish for others not to enjoy what is not broken.

bennybanglong
Wed Mar 03, 2004 12:54 am
#29

If mind buffs were easier to obtain and Stun Composite didn't have insane emb., people wouldn't complain. Armorsmith don't even make Stun Composite on my server.


And people wonder why almost everyone that PVP now on my server is a Rifleman.

Evark-Xitov
Wed Mar 03, 2004 1:22 am
#30

90 rifle speed makes rifleman overpowered, it allows you to fire5 second rifles at 1.0....on the other hand, swordsman, which in my opinion is the same type of idea but melee only gets 75


Rifleman are the only class which gets 90 speed, and they have ap0-ap3 weapons



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Evark Xitov - Master Rifleman / Brawler / Swordsman
Ajo79
Wed Mar 03, 2004 1:30 am
#31

I think the current speed bonuses makes us "powerful". Why use a 50-150 pistol shooting at 2.0 speed when you can have a 150-350 rifle shooting with the same speed.


Rifles are powerful that's why every combat trooper gets one, instead of just a pistol. But I think in the wold of SWG things must be balanced. But things are quite complicated. I'm no expert in PvP and I don't know who things end up but from what I understand the rifleman are superior to pistoleer and carbineer.


Pistols are supposed to have the highest firing rate, and rifles the slowest. Don't compare IRL weapons here cause we all know most weapons are automatic (exept pistols).


If now rifleman are overpowered IMHO the fairest way is to lower the speed bonuses a bit.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
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Jmercenary
Wed Mar 03, 2004 2:38 am
#32

That one patch where they messed up the 2.5to hitmultiplier. I'm a tka master and close to masterrifleman andI can tank better holding a rifle, thats just ridiculous imo.



Mercenary

"Its daddy sh!thead now wheres my bourbon."
Neclonmite
Wed Mar 03, 2004 10:34 am
#33







Then give us a high damage "bolt action" rifle. According to starwars lore the T21 is a heavy repeating blaster, which I would say would be on par with a modern M-60. Hits hard AND has a high rate of fire. As far as the pistol being a faster weapon than a rifle... have you ever shot a semi auto/full auto rifle? I'm pretty sure they have at least the same if not higher rate of fire than your glock. With more accuracy too since the gun weighs more so there is less recoil.




Accuracy is a funny subject. The thing is you need to consider the aiming into the delay. I will turn your question back on you. have you ever shot a semi auto/full auto rifle... from the hip? Sure once you home in on something you're going to be way more accurate but in any situation where you are not holding still (or your movement is very controlled) that weight of the weapon is going to work against you. And in close combat it will work against you even more.


You can't pretend that in close melee combat or in a"quickdraw"situationyou're more accurate or fast with a rifle than you are with a pistol. Just at long range (which is currently how it is so I'm not sure why you would demand for it to be as it is).


Granted if they made the type of change I suggest they would DEFINITELY need to do a full balance evaluation before making it live. There is a good chance such a change would hurt rifle more than it should.


But the current system is jacked. They can't have delay as one of the main balancing items and then throw it away for some professions at master and not others. All realism aside, that just won't work. Maybe a change where the delay on the weapon is the hard minimum would require that T21 delay be halved. That would still nerf it but EVERYONE would be nefed including pistols remember.

Message Edited by Neclonmite on 03-03-2004 11:39 AM



-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
Eaca
Wed Mar 03, 2004 10:57 am
#34






Neclonmite wrote:







Then give us a high damage "bolt action" rifle. According to starwars lore the T21 is a heavy repeating blaster, which I would say would be on par with a modern M-60. Hits hard AND has a high rate of fire. As far as the pistol being a faster weapon than a rifle... have you ever shot a semi auto/full auto rifle? I'm pretty sure they have at least the same if not higher rate of fire than your glock. With more accuracy too since the gun weighs more so there is less recoil.




Accuracy is a funny subject. The thing is you need to consider the aiming into the delay. I will turn your question back on you. have you ever shot a semi auto/full auto rifle... from the hip? Sure once you home in on something you're going to be way more accurate but in any situation where you are not holding still (or your movement is very controlled) that weight of the weapon is going to work against you. And in close combat it will work against you even more.


You can't pretend that in close melee combat or in a"quickdraw"situationyou're more accurate or fast with a rifle than you are with a pistol. Just at long range (which is currently how it is so I'm not sure why you would demand for it to be as it is).


Granted if they made the type of change I suggest they would DEFINITELY need to do a full balance evaluation before making it live. There is a good chance such a change would hurt rifle more than it should.


But the current system is jacked. They can't have delay as one of the main balancing items and then throw it away for some professions at master and not others. All realism aside, that just won't work. Maybe a change where the delay on the weapon is the hard minimum would require that T21 delay be halved. That would still nerf it but EVERYONE would be nefed including pistols remember.

Message Edited by Neclonmite on 03-03-2004 11:39 AM






If you've read some of my other posts you will see that I agree that our accuracy up close is a bit much. As far as the speed thing goes, thats the one thing that makes rifleman worth mastering. If you have never mastered rifleman it would be hard for you to comprehend the difference that one skill point makes to your combat ability. From what the devs have seemed to indicate and from what I believe this is the way EVERY mastery should be. For crafting classes you get a full 30% of your experimentation points at master, which is a phenominal difference in the quality of product you can make. For rifles you get +20 to speed which triples your DPS potential from 4444 rifleman.


What do pistoleers and carbineers get at master that makes them vastly superior to thier 4444 counterparts? Not a damn thing. Most of the long term rifleman around here don't want to get our speed/damage nerfed not because we want to pwn in PvP and PvE, but because the vast increase we get for spending that one skill point defines us as a class. We want, instead of the devs nerfing us, for you, the carbineers and pistoleers, to experience what we do at master.


Give pistoleers a bit more speed at master and the ability to dual wield guns. This could probably serve to dang near triple your DPS from 4444 to master, making master pistoleer something to desire again. Throw some love the carbineers way, give them more speed at master and put thier AE KD attack up there (and make it work) (this could be how it is now, my knowledge on carbineers is the lowest between the 3 ranged classes), making a master carbineer something to fear on the battle field.


I don't think your idea of capping gun speed based on the delay of the gun is a very good idea... It would make speed slices the only viable slice and speed PUs the only viable PUs, and for unsliced/powered up T21's, even if you cut thier delay in half you're still looking at 3.5+ seconds for most of them. That and rifles are unnecessarily difficult to krayt, again giving pistoleers a rather unfair advantage here (which you already enjoy hands down).

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