Rifleman Archive

Thread: Rifleman Bugs 9/16/04

Waste93
Mon Oct 11, 2004 8:15 pm
#27






Systhro wrote:

Hi I don't know if this was already addressed. But I already sended a Ticket to SOE, they said to send a bug report instead. Although what I don't like about Bug Reports is that you never know if they got it or not. So I was wondering if anyone had the same problem.


Have any of you tried killing a Deathwatch Wraight by going prone 45m away from it then do ConsealShot none-stop until it dies? Because I did... 3 times... and all 3 times when I try to loot the Deathwatch Wraight I get the message "You are out of range"!!!!!!!!


The first time I got the message I thought it was a stupid bug, so I tried to kill another, same thing. I sended a ticket, waited for the next day. SOE responds. But didn't help, so I try again... I kill another Deathwatch Wraight (BTW: It takes about 8 mins of constant ConsealShots to kill one with a T21 Rifle) and I get the same message!

Please... can anyone help? I'm sick of joining groups of people to kill these things because whoever tanks always ends up keeping (or stealing) the BH Armor loot. So I wanna solo them, but it appears that it's impossible for a Master Rifleman to solo them because they are always "Out of Range".


Please help.





I'm not overly familar with that MOB. I've had that problem a number of times though on Torturs. It seems you have to be on a particular side of the MOB. In the case of the Tortur if you are on the shell side you will get the message. However if you are on the belly side you can harvest.


May or may not be the same issue. But submit a /bug report when it happens to you.





Colonel Waste - The Wookiee Crusader
XaverriJade7
Mon Oct 11, 2004 9:27 pm
#28

I think the issue with the DWB mobs is different than others when unable to target. Some of them can be found at 0,0 or other various locations they are not to be at. However, it seems that due to some bug(s), they are there. Sometimes they can be attacked normally, but sometimes, they do not 'fully teleport' or whatever to the location you see them at. All DW mobs should be in the DWB and only there. If you find one elsewhere, consider yourself lucky to be able to attack it at all. These mobs are how many people get some DWB loot that is supposed to be restricted to the bunker(DE-10 schematics, barrels, others items...) without actually going inside where it is far more dangerous . Notice that they do not ever drop BH armor like the Black Sun NPCs(who are supposed to be at random places and never in the bunker) do.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Ackehece
Sat Oct 16, 2004 10:01 am
#29






Spinnthrift wrote:

I'm suffering a major armour hole bug atm...


I'm using the standard boots/helm/chestplate/glove combination of armour which works perfectly for me as a Pikeman, yet when I get shot at by *any* high lvl mob now all armour is ignored, yet - it's soaked quite happily if I even go unarmed.


I've heard this affect other ranged as well, although Riflemen seem to get the worst of this atm.


Gabriel' Nightstalker. -RC-






This has been fixed(or it wasn't really a bug) you will nowneed all the armor(including bracers) as the higher level mobs will nowtarget unarmored body areas now.The fact that they never hit any areas before was the bug.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Spinnthrift
Sat Oct 16, 2004 6:11 pm
#30






Ackehece wrote:





Spinnthrift wrote:

I'm suffering a major armour hole bug atm...


I'm using the standard boots/helm/chestplate/glove combination of armour which works perfectly for me as a Pikeman, yet when I get shot at by *any* high lvl mob now all armour is ignored, yet - it's soaked quite happily if I even go unarmed.


I've heard this affect other ranged as well, although Riflemen seem to get the worst of this atm.


Gabriel' Nightstalker. -RC-






This has been fixed(or it wasn't really a bug) you will nowneed all the armor(including bracers) as the higher level mobs will nowtarget unarmored body areas now.The fact that they never hit any areas before was the bug.






If you read my whole post... not *just* that I wear only limited armour...


Why then do all my swordsman friends who wear armour in the same fashion as me not suffer the hole, and why then does it not affect me if I remove my gun and use unarmed which I'm not trained in, or Pikeman which I'm a master in? This makes me think ranged vs ranged is bugged.




Gabriel' Nightstalker
Jedi Padawan - Guru - Bearer of Oakleys
Hunted Hunter


iakoi
Sat Oct 16, 2004 10:36 pm
#31






dragonisthedoor wrote:




Waste93 wrote:

  • Combat Que Lockup - Combat Que will 'lock up' and keep cycling that which is listed in it. Using /Peace sometimes clears this (new)


  • I ran into this tonight. Que'd up strafe2 on an npc, then accidentally targeted the lair, untargeted it and got stuck spamming strafe 2 on the npc without any damage registering (but wiping out my mind, lol). I had to hit peace and clear a few times to get it to stop.



    This has happened to me alot too.

    Ackehece
    Sat Oct 16, 2004 11:50 pm
    #32






    Spinnthrift wrote:





    Ackehece wrote:





    Spinnthrift wrote:

    I'm suffering a major armour hole bug atm...


    I'm using the standard boots/helm/chestplate/glove combination of armour which works perfectly for me as a Pikeman, yet when I get shot at by *any* high lvl mob now all armour is ignored, yet - it's soaked quite happily if I even go unarmed.


    I've heard this affect other ranged as well, although Riflemen seem to get the worst of this atm.


    Gabriel' Nightstalker. -RC-






    This has been fixed(or it wasn't really a bug) you will nowneed all the armor(including bracers) as the higher level mobs will nowtarget unarmored body areas now.The fact that they never hit any areas before was the bug.






    If you read my whole post... not *just* that I wear only limited armour...


    Why then do all my swordsman friends who wear armour in the same fashion as me not suffer the hole, and why then does it not affect me if I remove my gun and use unarmed which I'm not trained in, or Pikeman which I'm a master in? This makes me think ranged vs ranged is bugged.






    You are correct it is a ranged thing. If you are using unarmed you are at point blank range and the npc's usually switch to melee to engage you therefore they no longer target the missing areas of armor. If you are at range they take the time to aim at the holes. Try using partial armor in the DWB or the corvette where no one switchs to melee - they will hit they areas you are missing the armor 80% of the time.





    "And these blast points, too accurate for Sandpeople. Only
    Imperial Stormtroopers are so precise"
    Rifleman Correspondent | Galactic Senator from Naboo
    Ackehece - Eclipse | Tife - TestCenter




    [--Riflewoman are all about sex drugs and rock and roll --]
    Encoded as per Garva




    Spinnthrift
    Sun Oct 17, 2004 5:28 am
    #33






    Ackehece wrote:





    Spinnthrift wrote:





    Ackehece wrote:





    Spinnthrift wrote:

    I'm suffering a major armour hole bug atm...


    I'm using the standard boots/helm/chestplate/glove combination of armour which works perfectly for me as a Pikeman, yet when I get shot at by *any* high lvl mob now all armour is ignored, yet - it's soaked quite happily if I even go unarmed.


    I've heard this affect other ranged as well, although Riflemen seem to get the worst of this atm.


    Gabriel' Nightstalker. -RC-






    This has been fixed(or it wasn't really a bug) you will nowneed all the armor(including bracers) as the higher level mobs will nowtarget unarmored body areas now.The fact that they never hit any areas before was the bug.






    If you read my whole post... not *just* that I wear only limited armour...


    Why then do all my swordsman friends who wear armour in the same fashion as me not suffer the hole, and why then does it not affect me if I remove my gun and use unarmed which I'm not trained in, or Pikeman which I'm a master in? This makes me think ranged vs ranged is bugged.






    You are correct it is a ranged thing. If you are using unarmed you are at point blank range and the npc's usually switch to melee to engage you therefore they no longer target the missing areas of armor. If you are at range they take the time to aim at the holes. Try using partial armor in the DWB or the corvette where no one switchs to melee - they will hit they areas you are missing the armor 80% of the time.









    We've tested this one. Out of my guild who regularly go on Corvette... with me being the only rifleman (well there aren't that many of us in the guild)who wears partial - and none of the mobs switch to melee, I'm the only one who gets the hole. Doc/Swordsman, Master Brawler/Swordsman/def stackers wearing partial against ranged don't suffer the hole. Only ranged vs ranged suffer the hole. Melee vs Ranged doesn't. Really. It's also affected by what clothing you wear too. If I wear hotpants and goranged vs ranged I suffer it less. If I wear reinforced work pants I suffer the hole less. If I wear a skirt (my guild uniform) the hole goes nuts. We do fight in DWB and the like. I know I must be a n00b because I've only poked my head in here once really to post a major bug... but there is a bug there. If I went Swordsman like the rest of my guild I'd be sorted. Could have cool looking clothes/armour combinations and still fight like a monster.


    Perhaps I *should* be wearing full composite, but then so *should* everyone else. At the end of the day though... out armour decreases much faster than anyone elses and there's a variation of style.


    Oh... one of the other riflemen in the guild tried this:


    2x bracer, 2x bicep, helm, gloves, leggings, boots and no chestplate. He didn't suffer the hole. Funny that. A big square on his chest that was unarmoured and no hole.


    There is an armour hole bug. The mobs don't *target* unarmoured spots. Might not be the same as the last one, but it's a hole nonetheless. *shrugs*




    Gabriel' Nightstalker
    Jedi Padawan - Guru - Bearer of Oakleys
    Hunted Hunter


    Ackehece
    Sun Oct 17, 2004 11:22 am
    #34






    Spinnthrift wrote:


    Perhaps I *should* be wearing full composite, but then so *should* everyone else. At the end of the day though... out armour decreases much faster than anyone elses and there's a variation of style.


    Oh... one of the other riflemen in the guild tried this:


    2x bracer, 2x bicep, helm, gloves, leggings, boots and no chestplate. He didn't suffer the hole. Funny that. A big square on his chest that was unarmoured and no hole.


    There is an armour hole bug. The mobs don't *target* unarmoured spots. Might not be the same as the last one, but it's a hole nonetheless. *shrugs*





    pretty much sums it up... wear all the armor. No Problem then. the bug is the other way around - they should be hit more often in the hole if they do not wear all the armor.




    "And these blast points, too accurate for Sandpeople. Only
    Imperial Stormtroopers are so precise"
    Rifleman Correspondent | Galactic Senator from Naboo
    Ackehece - Eclipse | Tife - TestCenter




    [--Riflewoman are all about sex drugs and rock and roll --]
    Encoded as per Garva




    Spinnthrift
    Mon Oct 18, 2004 8:12 am
    #35






    Ackehece wrote:

    pretty much sums it up... wear all the armor. No Problem then. the bug is the other way around - they should be hit more often in the hole if they do not wear all the armor.







    You're right - it does... let's all look like composite clones. *claps* You win... I'm dropping rifleman so I can look less like every other combatant out there and still fight.


    At least I can then wear a mix of armour/clothes and keep to a semblance of rp theme in my guild and wear my guild's uniform.


    *shrugs*


    Nice to see you commented on the rest of my post, about how the bug doesn't happen all the time, and is affected by even what clothes you wear. I guess Riflewoman are all about sex drugs and rock and roll and not *rifles*.



    Gabriel' Nightstalker
    Jedi Padawan - Guru - Bearer of Oakleys
    Hunted Hunter


    Waste93
    Mon Oct 18, 2004 8:34 am
    #36

    I haven't had the Combat Que Lockup occur in awhile. Where the Que will keep cycling the same special and you are unable to break it. Has anyone else had this occur recently? Or does it need to be removed from the list?



    Colonel Waste - The Wookiee Crusader
    doozerFIG
    Mon Oct 18, 2004 9:29 am
    #37


    i still consistently encounter the combat queue lock-upbug, last nite in fact. it seems to happen more often when running a cob macro, switching to rifles, and overspamming strafe2before dumping the macro.


    edited for clarity.

    Message Edited by doozerFIG on 10-18-2004 12:52 PM



    ????? The word greed becomes the word poor. good luck soe
    Ackehece
    Mon Oct 18, 2004 11:46 am
    #38






    Spinnthrift wrote:


    Nice to see you commented on the rest of my post, about how the bug doesn't happen all the time, and is affected by even what clothes you wear. I guess Riflewoman are all about sex drugs and rock and roll and not *rifles*.





    *shuts her own mouth before she says something she would regret*

    *breathes*

    That was a little uncalled for.

    Sorry ifI have offended you (/kowtow).


    I really don't see not wearing all the armor and getting hit as if you are not wearing all the armor as Bug. It is more of an annoyance that will occur if you do not wear all the armor. I don't see how this is a rifleman issue either other then in a generally ranged profession way- if it truely is a bug then it should affect all marksmen related skills equally and therefore is an armorsmith/marksmen issue. But as I have never seen it affect me as I wear total armor I don't see it as an armor hole - the armor hole was getting hit for full value damage when you did wear complete armor. The bug previously was when you wore full armor (and it was affected by the clothes you wore - most specifically the backpack or the belt) you would have your armor ignored and you would be hit for full damage. Since the fix if you wear full armor that has never happened so it is not an armor hole. If you do not wear the armorthere is a hole you intentionally left and therefore is not a bug.



    this is not really the right placeto debatethis and so I will not comment further here please if you feel you must email me and even put your rebuttal here but I will not be replying here as it appears to be making me less anice person then I normally am /bowoutgracefully Please have my apology if I have offended

    Message Edited by Ackehece on 10-18-2004 12:52 PM



    "And these blast points, too accurate for Sandpeople. Only
    Imperial Stormtroopers are so precise"
    Rifleman Correspondent | Galactic Senator from Naboo
    Ackehece - Eclipse | Tife - TestCenter




    [--Riflewoman are all about sex drugs and rock and roll --]
    Encoded as per Garva




    Ackehece
    Mon Oct 18, 2004 11:47 am
    #39






    Waste93 wrote:

    I haven't had the Combat Que Lockup occur in awhile. Where the Que will keep cycling the same special and you are unable to break it. Has anyone else had this occur recently? Or does it need to be removed from the list?






    I have had this happen in the last week three times... usually on rancors but once on a group of NS.



    "And these blast points, too accurate for Sandpeople. Only
    Imperial Stormtroopers are so precise"
    Rifleman Correspondent | Galactic Senator from Naboo
    Ackehece - Eclipse | Tife - TestCenter




    [--Riflewoman are all about sex drugs and rock and roll --]
    Encoded as per Garva




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