Rifleman Archive

Thread: Rangers, Stealth, and Sniping

HzGuderian
Mon Sep 19, 2005 2:32 pm
#27

Just a side-note in the stealth/sniper vs. heavy infantry/damage debate; Our favorite new regular infantry weapon the U.S. army today, the M4, is considered a carbine. Heck, its part of the weapon's name. The M16 was called an assault rifle, though it does not have the accuracy of a true rifle. But there you have the bursts, a mix of accuracy, speed and damage. An all-around weapon. Not a specialty weapon.


Possibly the best solution to our debate is to make it weapon specific. Make T21's, DXR6-B's (which look a lot like our assault rifles/carbines today), and other similar weapons more of a heavy support role, then select other rifles to be more stealthy. But, the coding of this would probably be more complex than the devs want to get into. So...


The debate rages on. :-/






Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
PyscoJuggalo
Mon Sep 19, 2005 6:03 pm
#28

Where is Waste when you need em?



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Ackehece
Tue Sep 20, 2005 7:46 am
#29






PyscoJuggalo wrote:
Where is Waste when you need em?






no need to fight that battle yet again ^_^



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Tue Sep 20, 2005 8:04 pm
#30






HzGuderian wrote:

Just a side-note in the stealth/sniper vs. heavy infantry/damage debate; Our favorite new regular infantry weapon the U.S. army today, the M4, is considered a carbine. Heck, its part of the weapon's name. The M16 was called an assault rifle, though it does not have the accuracy of a true rifle. But there you have the bursts, a mix of accuracy, speed and damage. An all-around weapon. Not a specialty weapon.


Possibly the best solution to our debate is to make it weapon specific. Make T21's, DXR6-B's (which look a lot like our assault rifles/carbines today), and other similar weapons more of a heavy support role, then select other rifles to be more stealthy. But, the coding of this would probably be more complex than the devs want to get into. So...


The debate rages on. :-/







The M-16A2 is accurate enough to shoot the spindle out of the target marker semi consistatnly at 200 yards, and I can get 90% headshots at 500 yards prone.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
PsychoticChipmunk
Wed Sep 21, 2005 1:50 am
#31

This isn't a thread meant to discuss what we should be, or what we were but, rather, what we are and how the newly proposed Ranger system interacts with that. You want to be Rambo at some point down theroad over there, sounds great. However, I'm talking about being a sneaky sniper right now and how to deal with Sam Fisher standing behind me.


It would seem to me that we should get a bit of a handhold into the new 'discovery' modifier to better work with our current role. Perhaps tieing in a crawlspeed modifier (that works) would be interesting to help us work with the new and improved stealth environment. I understand that we can template in ranger if we want to be super stealthy, but what if I just want to be regular stealthy? Also, boost up snipershot and let us fire it from cover with a 50/50 chance of it breaking.


But in any case, please stop with the de-railing. We can have an infantry v sniper fight from now until forever, but this is a serious issue approaching us right now and we may have a chance of impacting it if we start the yapping quickly.




0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Musicmaestro
Wed Sep 21, 2005 6:27 am
#32

Rifleman have 2 skill branches that should effect stealth. First we have the "Concealment" branch which gives us our current stealth. It is difficult and limited in it's use which is how I believe all stealth should be as stealth ruins balance easier than any other skill.

Our second skill branch that should effect stealth is counter-sniping. I honestly don't see much reason for debate as it's right there in black and white "Counter-sniping". To be able to counter-snipe immediately implies the ability to see stealthy figures hidden and with no ability to see hidden figures you have no ability to shoot and thus CANNOT counter-snipe.

I hope this matters to SOE, rifleman are broken right now but need very little to actually operate effectively.

Rifleman damage is supposed to be rated at 5 yet both the BH and Carbines rated at 4 outdamage us.
Rifleman defense is 1 which is actually working.
Rifleman crowd control is rated at 3 but we have a single snare which is equal to the snare for carrying our rifle, I'd hardly call slowing someone down to our speed "control". Don't even bring up 5sec of delay from Startle Shot as a control device.

That was to give an idea where I feel where rifleman sits as to the CU projected goals. (I've been playing as a riflewook since a week after release).

Now, to address the Rifleman in relation to the new Stealth changes coming to the game... Rifleman could use one skill to bump us back up to a rating of 3 in crowd control without effecting previous "balance" attained with snare/ss. My proposal is to give Rifleman an ability in the Counter-sniping branch that reveals stealthers up to 65m around the Rifleman and can be used once every 15min. This would give Rifles the ability to Crowd Control a lmiited number of players, that is, those using stealth. Control through revealing.

This ability would not preclude Ranger from getting anti-stealth abilities, infact I highly recommend that Rangers should get anti-stealth. All abilities should have counters to them, we know what the dizzy/knockdown and DoT pvp was like pre-CU. SOE has added Stealth and Armour Break to that list of counterless moves in post-CU. Here is an opportunity to fix Rifleman CC rating and balance the game at the same time.



- In support of a non-Jedi server where the GCW can be experienced fully in a balanced manner. Keep Jedi as CSR special event characters.. - You can support it too. Click Here!
Page 3 of 3