Rifleman Archive

Thread: Straight from the Essential guide to Weapons and Technology

LodinnMalignitas
Tue Sep 30, 2003 4:21 am
#27







Waste93 wrote:
Great post. Like all the info. Any chance you can also include the stuff that is already ingame? Just wondering how it compares.




I will see what all is in there that is exactly like it is in the game. As stated in other posts some of the weapons were put in the wrong class (DXR6 Rifle I do believe was one) and some just flat out are NOTHING like they are in the game (Spraystick).





Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
LodinnMalignitas
Tue Sep 30, 2003 4:24 am
#28

The ones I have gathered up so far will be broke down over the next day or so.


I will finish the Purebreed Blaster Rifles off later today and then I will do the Assault Style Blaster Rifles which are more in line with the Grunt styles we have, and then I will finish it off with the High Powered Sniper Rifles.


After I get all those posted I will scan through stuff looking for exact items thata few of you suggested like the LLC and so on, and try and see if there was anything I missed.


Hope you enjoy the info.




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
WayneInAustin
Tue Sep 30, 2003 10:16 am
#29






tycho566 wrote:

I would be willing to exclusively use any rifle named the 'Death Hammer'.
It could shoot marshmallows for all I care, the name alone would cause your enemies to run.


Stormtrooper A: "Dude, he's a got a 'Death Hammer'! Let's get out of here!"


Stormtrooper B:"But it only shoots marshmallows. Why are we running?!"


Stormtrooper A: "Because they're marshmallows of DEATH!!"



tycho, good one... LMAO!




____________________________________________
Way'ev-Da on Eclipse
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SocialConformer
Tue Sep 30, 2003 10:57 am
#30






Seflyn wrote:





LodinnMalignitas wrote:

This rifle is a bad boy too hehe....


_______________________________________________________________________________


Merr-Sonn M-435 Death Sledge Advanced Blaster Rifle








I want one already.





Can we say Master Rifleman Certification?


:drool:





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FLATLINEDEATH
Tue Sep 30, 2003 11:00 am
#31

After they fix our class, the developers should come read this thread!


-Sral




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Meplorium
Tue Sep 30, 2003 7:16 pm
#32

For the E-Web, shouldn't someone with the title "engineer' be the one monitoring the generator and not a commando? Artisans would like an expanded role in the GCW.



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LodinnMalignitas
Tue Sep 30, 2003 11:02 pm
#33






Meplorium wrote:
For the E-Web, shouldn't someone with the title "engineer' be the one monitoring the generator and not a commando? Artisans would like an expanded role in the GCW.





Not a bad idea Mep, in order to place and use the E-Web it must be placed and tended (Character becomes immobile, if he cancels out of the action to tend to the weapon it becomes unusable or if the character dies) by a Master Weaponsmith. If the Weaponsmith dies another has to take his place or you have to fall back and regroup.



Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
LodinnMalignitas
Tue Sep 30, 2003 11:04 pm
#34

Orifice Weapons Designs Bi-Barrel Blaster Rifle


Simple and straightforward in its design, the Orifice Weapons Designs Bi-Barrel Blaster Rifle is simply a blaster rifle with an extra barrel to allow a second shot to be fired. The rifle may be designated to fire each barrel singly or to fire both barrels simultaneously.


With a fixed stock, the Bi-Barrel is 1.03 meters long. The barrels are set up side-by-side, and a simple sight is built into the top of the rifle between the barrels. The power pack, allowing for a total of 30 shots to be fired, is housed in front of the trigger. One drawback to the design of the Bi-Barrel is that the two-barrel shot takes up enough energy for three single shots. Orifice Weapons Designs is looking into the problem, but the cause has not been discovered yet.




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
LodinnMalignitas
Tue Sep 30, 2003 11:05 pm
#35

Saldorian Armory CHG-4 Blaster Rifle


The Saldorian Armory CHG-4 Blaster Rifle presented a new concept in blaster technology when it was introduced to the market. When it is fired, the blaster bolt travels through a special crystal housed within the barrel that separates the single bolt into many, smaller ones (much like a ray of light through a prism). The tiny blaster bolts leave the weapon through a conical emitter nozzle unit on the end of the barrel. The target and anyone within 1 meter of it are hit by the largest concentration of the shot, while anyone between 1 and 3 meters away is hit by those bolts that stray from the intended target.


The CHG-4 is 63.8 cm in length and looks similar to an ancient blunderbuss, complete with fixed stock and flared barrel. Arrangements for a scope are not available on the rifle. A standard power pack, housed in the left side of the rifle above the trigger, is capable of powering enough energy for 25 shots. However, it is possible to purchase a backpack power generator for the CHG-4 capable of providing nearly unlimited power.




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
LodinnMalignitas
Tue Sep 30, 2003 11:06 pm
#36

SoroSuub H. Tracker Blaster Rifle


The SoroSuub H. Tracker Blaster Rifle is a blaster rifle commonly used with ground forces of the Rebel Alliance. In many ways it is similar to SoroSuub's Stormtrooper One blaster rifle.


At a length of 45.1 cm long, the H. Tracker is compact enough to be carried with ease by most people. The power pack, providing enough energy for 90 shots, is housed on the underside of the rifle in front of the trigger guard. A simple 2X magnification scope comes standard with the rifle, but it can easily be upgraded to more powerful scopes for a nominal fee through any authorized SoroSuub dealer.




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
LodinnMalignitas
Tue Sep 30, 2003 11:07 pm
#37

Stysor/Westin Advanced Particle Emitter Blaster Rifle


No longer for sale, the Stysor/Westin Advanced Particle Emitter Blaster Rifle (or SW-APE) is technically a modified blaster rifle. Although the rifle's exterior housing may appear much the same, the SW-APE's interior is a different story, having been almost completely rebuilt to house the modifications. Therefore, no two rifles are exactly the same with each one individualized by the parts used in construction and the skill and artistry of the gunsmith doing the work. The process is delicate, and the cost for parts runs high (including the rifle shell); the gunsmith's time tends to cost at least as much if not more.


A joint venture of Stysor Arms and the Westin Corporation, the SW-APE was designed to be a portable alternative to heavier squad support weapons, such as repeating blasters. Effectively reinventing the blaster rifle, Stysor redesigned the blaster chamber's prismatic crystal housing and galvern pattern to boost the static pulse output from the weapon's actuating module. Westin contributed a microprocessor engineered to refocus and cool the crystal filter to prevent overloads in the static pulse field. Due to a complex design and need for high quality crystals in the blaster housing, the SW-APE proved to be prohibitively expensive, and the Old Republic cancelled the contract before mass production could begin.


However, several prototypes found their way into the black market, where a few canny gunsmiths reverse-engineered the weapon and began constructing their own using the closely guarded secrets of its design. Nicknamed "Southwest Ape", the SW-APE became popular with mercenaries and assassins who could afford the expense of the rifle's construction.


Although the SW-APE is not currently mass produced, SoroSuub is said to have begun incorporating many of the APE's advancements into their latest designs.




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
LodinnMalignitas
Tue Sep 30, 2003 11:08 pm
#38

Th'Ta Manufacturing TA-16 and TA-16H Blaster Rifles


The Th'Ta TA-16 and TA-16H Blaster Rifles are good, though relatively unknown, weapons. The TA-16 is calibrated to be fired in single shot and multifire modes, while the TA-16H squad automatic weapon is designed to be fired in multifire and autofire modes only. Both use standard power packs (allowing 50 shots on each rifle) and have the typical layout of most rifles, even though they are a little larger than average at 84.3 cm long. The TA-16H may be readily differentiated from the TA-16 by its thicker barrel and ventilated hand guard. Other, less noticeable differences include the higher cyclic rate, lack of a bayonet lug and a larger, less accurate sight on the TA-16H.




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
LodinnMalignitas
Tue Sep 30, 2003 11:11 pm
#39

TX Engineering's T-415 Blaster Rifle


TX Engineering is a fairly small weapons manufacturing company based on a world in the Outer Rim Territories. Their only weapon so far to make a place for itself on the market is the T-415, a high-powered sniper rifle. The reason why is easy to determine, since it has nearly the same power level as the BlasTech E-Web.


The T-415 is almost 2 meters in length and comes with a built-in bipod and scope, which grants a bonus of +3 to hit when used to aim for one round. The only disadvantages to the T-415 are its firing rate and its ammo capacity. The T-415 is only capable of firing 1 shot per round, otherwise the gun would overheat and explode. It draws an incredible amount of power from the power pack to give the rifle its range and damaging power, so the standard power pack contains enough energy for 5 shots.


Due to the amount of power given off from each shot, anyone firing the T-415 must be lying prone and using the bipod. If fired while standing, the character must withstand a knockdown attack with a -4 penalty.


______________________________________________________________________________________


Now THAT is what I call a kick!!






Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
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