Rifleman Archive
Thread: My take on the proposed changes
Forgot something, stupid "no edit" button.
Don't forget guys, that AP is broken in PvP. We haven't seen what AP3 will do against a snot-nosed pistoleer who doesn't know how essential the proper armor can be. A 3 second reloading FIXED AP3 headshot would hit like a train full of bricks.
Pecos wrote:
I think you're going to see pistol damage go down.
There's no way they can let pistols do today's damage, firing twice as fast as today. That would make Pistoleers more powerful than Commandos.
We'll just have to hope they have some sense and really redo all the weapons and specials and not just another half-baked job.
I agree that it's possible tosee pistol damages decrease as a result of a speed change (unless they increase slower weapons' damage accordingly, which would never happen 'cause you'd get all those pistoleers complainign how we take them out before they even get a shot in. If we hit on the first try). But will the changes be made to the pistols or to the skill modifiers? There sure are a lot of pistols out there....
Problem is, this company will not make any damage changes until they make the speed changes go live, and then they will see how horribly screwed up everything was made because they don't ever seem to show any kind of forethought. Then, when you have 80% of the community playing pistoleers, they will react either by reversing the changes they made, orfrantically alter the weapons/skills to attempt to balance things out.
*Analogy alert*
A novice tightrope walker isn't usually very good at his trade (hence the novice title). The problem the novice has is overcompensation. Let's say he got 1/3 of the way accross the rope. He loses his balance to one side a little, so he shifts his weight to the other side. But he shifted too much weight, so now he's even more imbalanced, but in the other direction. This continues back and forth until he falls.
Of course, for the rifleman it seems as if SOE is simply falling to one side more and more, thinking they are getting closer to equilibrium.
Only time will tell.
Westarted out in this game with the intention of being a rifleman, causewe thought it would be a good combat class. Well if anything it is a support class of other players,We have a T21 that hits for less damage than laser rifles and fires slower,there areFWG pistols that almost rank withour T21, then the commando weapons just make everything pale in comparison. Grantedwe are all not master rifleman yet, but it's hard to gain XP when your shots miss, and you have other classes dealing more damage than you can even dream of doing. Novice BH wipe out our mind with there eye shot, stopping shot levelsus in battle everytime, none of these are masters either. Then you have commados in PvP that when they can land a 10K shot (I have seen themland these shot's in game as well)in battle even in the 75% reduced PvP field you are still looking at a 2500 shot which if I am not mistaken no one's HAM's are that high. plus the fact that even if he does not kill you with that you have the chance to be caught on fire.
Now they want to add a 3 sec cap to our speed, they will look into increasing our damage, no way will we be able to string along 8 shots for a combo. Why would a rifle man use a combo? We already have insane amounts HAM costs for our best weapon, so while a BH is spamming me with EyeShot every .5 secs I have to sit there and take it for 3 secs, and and pray that your shot does noy miss. No rifleman will go into cover either with the current bug. You'll go into cover, and then if you do have to get up and move you can't cause you are moving slower than grandma with a walker. Hopefully the devs will actually help this class for a change instead of hindering it.
As a ususally optimistic person, I must admit I am disheartened by the combat developers post.
It does seem that he has no idea of imbalances in the game and problems facing Rifleman as a class.
Please "nerf" Rifleman like you are going to "Nerf" BH's Eyeshot. We could use a number of those "nerfs"
Are they going to increase Rifle damage by 6 to compensate for the 6 to 1 speed advantage that pistols will have? I don't think so. They will sayspeed advantage is offset by the fact that Riflemen do Mind damage.
Above all, where in hell did they get the idea that Rifles and Pistols should have the same maximum range?!? Whats up with that ?
Suggested training for Combat Developer:
Watch "Quigley, Down Under". Yes, I know its just a movie but.....then so is Star Wars. I know some of you forget that. lol
The first indication that Quigley was firing at the bad guys was when one bullet passed through two of them. The sound of the rifle firing occured a few seconds later. Now thats a sniper rifle.
Watch Lucas McCain in the Rifleman on TV. Yes, I know its a TV show so its does not carry as much weight as a movie. lol
Lucas did not fire one shot then count, One Mississippi, Two Mississippi, Three Mississippi, FIRE !
Visit www.barrettrifles.com and learn about the M82A1 Barrett 50 cal Sniper Rifle. It does not just do mind damage, it blows your head right off.
RueKursk wrote:Its disheartening to see Silverlobo being pessimistic, the guy seems to know a whole bunch about combat.
....BUT, I've not lost faith. I've never seen rifleman as a gimp class (I've been it since Day 1, and I'm nowa master), and I don't think they'll gimp us now. I do believe that a Bounty Hunter vs. a Rifleman/Doctor, Rifleman/Combat Medic, Rifleman/Architect, SHOULD win, they've invested more points into combat, you should do the same and become a rifleman/pistoleer, rifleman/some melee class if you want to compete. And trust me, you WILL compete if you do. BH isn't the only template that works in PvP, its just the easiest.
Think about it fellas, the guy is aware that 90% of his job is balancing combat. If he throws the pistoleers a bone, he's going to have to either take one away, or give the other classes one as well. Also consider his recent announcements are a PRODUCT of classes feeling they have no class distinction. At master, the only difference between a pistoleer/carbineer/rifleman is the type of damage we do. We all fire at the same rate, for about the same damage. I welcome some class distinction where either pistoleers will do less damage at a higher rate, or rifleman will do more damage at a slower rate.
Sometimes I wonder about the mental states of so many players who complain that their class is underpowered. Let me ask:
Do you count your defeats much more than your victories? Did you kill a couple guys, and then the third got you, and you felt that was unfair?
Are your skill points dedicated to combat before you complain?
Are you aware of who exactly killed you, when you're not a master (perhaps a master pistoleer killed you while you are a novice)?
Did the person kill you while you were disadvantaged? Was he buffed while you were caught unaware?
Does your server have T21s? If you don't, can you honestly blame the class before the evil devs have let you feel the power of AP 3?
Have you considered that the person playing the(fill in profession here) that killed you was simply better/smarter than you?
Consider these the next time you get beat. If any are true, then here's some advice:
Play smarter, play harder, play more, and you'll do better. Don't run straight at a bounty hunter, don't run away from a pistoleer, don't go near a commando, etc..., etc... You'll learn these things as you participate in more PvP.
Oh, and good luck.
I'm not sure why you assume that people who complain about their class being underpowered are basing their opinion on losing in PvP. That's a fairly condescending statement. This statement also doesn't make sense for this thread since we're talking about hypothetical changes that we are obviously unable to have first-hand experience with. I do just fine right now, but it's not the -now- that I'm concerned with.
Quite a bit of the mechanics of the game are well-understood by the players, and it's not too difficult to come up with a reasonable model for what will happen if certain variables change. The new model we're seeing will pretty much kill riflemen as a class, unless the 'uncertain' areas that the devs are saying might or might not change provide some significant compensation.
Again, we don't KNOW for sure the changes will kill riflemen, but there's ENOUGH there that we're concerned about the changes. I'm not convinced the devs know how the game actually works right now, compared to how they think it works.