Rifleman Archive

Thread: A Rifleman's Last Ditch rally

Karabas
Sun Sep 21, 2003 12:23 pm
#27

cant edit.


about that 3 secs min delay between shots. it will suck for masters who loved chaining masterheadshots. advanced strafe with 6.0 laser is2 secs now so it wont hurt us as bad and that is what you should be using anyways. think about it as a tradeoff heh they will be more willing to get rid of melee damage mod and maybe fix concealment line and up the damage even more - wich will almost guarantee you AE 1shot kills. if all else fails - we still got snipershot




kottonmouth - Retired
If I am posting it is because my alts were banned
TonPhannan
Sun Sep 21, 2003 12:30 pm
#28

ok, if adding the 3sec spd cap nerf, then...


Up all rifle dmg by a factor of x6.


Add radar invis to sneak ability.


Make conceal shot disallow target to know where shot is coming from.


Take Cover should work on a skill mod same as the Scout ability Mask Scent. Target cant detect you unless it breaks the ability.


Remove x2.5 melee multipler (though if above concepts are implemented, then I'm not too concenred about this one.)



These concepts will also cure the issue of the 64m max range BS.




Rowlurorowf (AKA Bitter Rowl)
Wookiee Jack of Many Trades (Master of only 2),
WOOK Former Council Secretary Elder, resigned 10/31/03,
New Rwookrrorro quarter, Alacio Island, Naboo (Bria)
(former professor from Mrllst) Bard of Kashyyyk
"...as constructive as playerly possible... "
only player known to have been banned by a "bug"


Does anyone else wish they had one of those stress relief balls but in the likeness of Raph Koster? I would have bought the collectors edition for that.
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