Rifleman Archive

Thread: Speed Cap, Lack Of Resources, Range, Ham Costs

Seflyn
Tue Dec 23, 2003 3:03 pm
#27

Eh I glad you can find musicians to buff you on your server, on mine it's quite rare to find ones that a) Know about buffs and b) are not AFK.


On both the servers I have a mRm on it's FAR easier to get main stats buffed by a doctor than secondarys by a musician.


Like I said, food / muon creates downtime.


I'm not saying this should be changed, it is however a fairly hefty disadvantage, and listing just the positive side of rifleman without this is not really giving a balanced outlook.


The trouble with pistoleer is pumping it up does the same to pistoleer / BH and pistoleer / smuggler + ? Pistoleer needs help, pistol / smug doesn't. It's a problem I'm glad I don't have to fix.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
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PyscoJuggalo
Tue Dec 23, 2003 3:12 pm
#28

Well we know one thing, they want pistols, carbines, and rifles to look like 3 diffrent weapons.


If they slow us down I hope we get the defence to compensate and the faster guns lose their current defence.


We have no clue where they aregoing with this and I'm too hard headed to give up Sharpshooter. We are going to have to tuck our heads inbetween our legs and hope this new system is thought out well and tested on TC for awhile.


Be ready for a long bumpy ride.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
FaJing
Tue Dec 23, 2003 11:48 pm
#29






Jeisyn wrote:

I honestly can't understand how anyone can play a rifle toon with less than 1100 focus - and i know a lot of people do, so in that regard, yeah, ham costs are an issue.



Going to suck if and when that goes down to 600 then, no?
CaLVines
Wed Dec 24, 2003 1:07 am
#30

Well, here is the thing:

Assume we get a 3 second speed cap. Given that a Master Rifleman any combination of a fast weapon, a speed powerups, rifle speed tapes or Master Marksman shoots at 1 second flat, this means they nerfed our DPS to one third.

Now of course, they could triple the damage we do. However, I can garuantee you this will not happen. For one, we would get a much better damage / HAM ratio (since we would do the same damage as before, but only one third of the HAM costs). The other, we would be able to one-shot kill too much stuff.

But then, if they don't triple our damage, they cap our DPS.

On top of that, and assuming that a pistol user keeps a much lower speed cap, we can only apply the special effects one third of the time. Which means, a knockdown, dizzy, blind etc has a much better chance to be applied by a non-rifleman.


I see absolutely NO way how they could implement a 3 second cap without heavily gimping us. The only option to do this is do a drastic rewrite of all professions, and all skills, and all weapons. Now you may say "that is what they do". And I say "yes, and it will be even less tested and thought through then the current system is". Again I challenge our corrsepondant to give me the number of Master Rifleman on Testcenter. I still bet it's loower that 3, and one of them is our correspondant. So how can the new system possibly be well-rounded and balanced?
MSP0
Wed Dec 24, 2003 5:15 am
#31

Taking a 66% reduction in damage is not acceptable. It's as easy as that.





Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

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Jeisyn
Wed Dec 24, 2003 8:10 am
#32

FaJing - if and when humans get capped at 600 focus - yes, it will suck!


fortunately, i have a smuggler guild mates so i can perma gold...i gotta get a chef in the guild.. hehe.


and there's some half-neked twi'leks that know i like buffs, so they're always eager to please me..




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
feck
Wed Dec 24, 2003 9:15 am
#33

I can't believe that they are thinking of slowing us down now. The new combat changes are more like nerfs from what it looks like. Do you honsetly think they are going to adjust out weaponsto account for the speed change? Im not holding my breath.





CaLVines
Wed Dec 24, 2003 10:18 am
#34

Also, since most of us seem to agree that our damage and speed is fine NOW and we only nbeed more damage in case of the 3 second cap coming (which, unless they change other factors, WILL cripple our damage to one third of what it is now), maybe we can focus (pun intended) on the mind secondaries.

Yes, as a Human with 800/1100/1100 mind stats, you may not mind (argh!) the high HAM costs. But as even as a Zabrak with 1000/500/900 I can NOT fight without drugs, food or buffs (and buffs are viturally impossible to find these days). And it will be even worse for species with a 500/500 secondary cap, or if/when they "fix" Human secondary stats.

So, Klaw, any updated word on the Human secondaries stat caps? Will it be "fixed" to the original values? Will it stay as is? Will other species get higher secondaries to balance them with Humans? Or will "everything change in the balancing that occurs in the next months, so don't worry about it now"?
Seflyn
Wed Dec 24, 2003 10:38 am
#35

I don't think we can justify not having high HAM costs, with the 2.5x melee gone it is our last defence against major nerfage. Before anyone complains that I'm human my stats are currently 1000/700/600, so I only have 100 focus over what the max used to be.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
SWG-Skemo
Wed Dec 24, 2003 1:11 pm
#36

I have a feeling there will be a speed cap for Rifleman, after witnessing our utter ownage in PvP (barring KD), I know we're going to get capped. If its a 3sec cap or beyond, we're going to be pretty much f'd in PvP (not taking into account other class changes). Even if we did more dam, the raw speed wouldn't be enough to capitalize. Maybe I'm wrong, but I feel that a 3sec cap or greater will utterly kill us.




Morven

Proprietor of Morven's Culinary Creations - Brenn (-3083, 3252)

Master Chef - Master Rifleman

"Cooking up death, one headshot at a time."
Nitra
Wed Dec 24, 2003 8:03 pm
#37

I think Calvines rasies a good point . if they do speed cap us then all our effects dizzy, stun, suppression will be just about useless .



as it takes 3 or 4 of these shots to stick on most higher lvl mobs.



with us firing once every 3 seconds we may never dizzy stun or suppress a target in a timley fashion again.



if a cap is mentioned by the devs then this should be one of the issues brought to devs attention .




Ciirybeccaskyr
Wed Dec 24, 2003 9:05 pm
#38

Is the spd cap under consideration a 3sec one or a 2 sec.


I was under the impresion that it is .5 for pistol 1 for carbine and 2 for rifle. Did i missread something?




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Milgram
Wed Dec 24, 2003 10:18 pm
#39

Speed caps are rediculious. What they need to do is adjust the speed the profession offers so that the professions end up with the right amount of speed. The solution is to make BH speed from carbine and pistol not stack with the speed from carbineer and pistoleer. Lower the Max possible rifleman speed from 90 to 70. Raise Pistoleer from 74 to about 85, and raise carbines from 60 to about 75. You would end up with a system where speed slices are still useful, pistols are faster than carbines are faster than rifles, and a 2.0 speed spray stick would not be capped at 3 seconds, which is higher than its speed. How stupid is that.

Lower the speed cap to .5, lower everybody but pistoleer's speed, and all will be well.




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- I support keeping & balancing the current combat system You can too


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