Rifleman Archive
Thread: State of the Rifles Address
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Laped
Sat Apr 09, 2005 7:26 pm
#27
IMO this makes it less interactive. Sounds good on paper yeah but when you actully play the game with no combat cue it just sucks. Now you have to be fighting constantly and cant even answer tells. And just because you could put in a long string of commands doesnt mean they would all be the same. I am not sayin that being able to spam 100 specials is good but at least 5 would be nice. That way we would know if we are in combat when the sound is off, know what special is happening, and make it easier to clear the combat cue and peace. Thats what i think but if you like the system have fun. If things like the combat cue and ui toolbar graphics dont get fixed i wont be playing anymore. After playing for over a year and a half i am sad to see the game i loved made into a new game.
Ackehece wrote:
Laped wrote:
Actually from your statement there I would say it has become more interactive. You no longer cue up long lists of commands. Now you have to actually watch and do something. And what is the definition of interactive?
lammergeier wrote:
Ackehece wrote:
Laped wrote:
lammergeier
/taunt increases hate against the taunter... make sure your tanks understand and use it
use it?
spam it.
I wish. But the days of the combat cue are over. Now we are slaves to the toolbar and combat has gotten less interactive. /sigh.
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