Rifleman Archive

Thread: State of the Rifles Address

lammergeier
Wed Apr 06, 2005 11:53 pm
#14



Ackehece wrote:


JediGias wrote:
I've read that specials for one ranged class will apply to all ranged weapons (in most cases). If this is true we could have the damage of rifleman with the AOE of Carbineer if you go both routs.


Correct - that being said - AOE's are not the domain of riflemen anymore but are in other professions. I suspect if we use an outclass special it would not have a damage amplifcation for our weapon but would use the same damage multiplier the other profession has. Where you will see the benefit of stacked professions is in the generic mods you pick. Generic speed stacks, generic accuracy stacks etc.

The only profession to actually benefit more then the orginal class from a special is the commandos as their weapons have integrated dots or abilites.

Rifleman + carb aoe = carb aoe damage (with accuracy and speed of the combined classes)

Rifleman + commando rocket launcher (rifleman special multiple + commando burst radius around target + and speed and accuracy of combined class)






I'd rather have the debuffs of pistol/smuggler with the range/dmg of rifles.

intim? nice.

stoppingshot (root)? very nice.

oh, and a few non-automatic-weapon AOE's.

commando weapons? mixed signals here... not sure if they'll use cross-profession specials. "wait and see" and "soon" are the watchwords.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Ricbr
Thu Apr 07, 2005 12:02 am
#15

Great Job!

And be sure to keep the bowcaster on the top of the list!
lammergeier
Thu Apr 07, 2005 12:03 pm
#16



Ackehece wrote:
aggroing armies of SBDs is something they are worried about.)





I've NEVER done that as a rifle.

at least, not recently.

also, I've never killed a QA with a stray AOE. well... only a few times.

the new hate system is worrisome as hell.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Laped
Thu Apr 07, 2005 8:57 pm
#17






lammergeier wrote:


I've NEVER done that as a rifle.

at least, not recently.

also, I've never killed a QA with a stray AOE. well... only a few times.

the new hate system is worrisome as hell.



Yeah what does this hate system mean? If riflemen do the most dmg then the thing argos you and not the tank. Any comments on this?




----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
Ackehece
Thu Apr 07, 2005 9:10 pm
#18






Laped wrote:






lammergeier wrote:


I've NEVER done that as a rifle.

at least, not recently.

also, I've never killed a QA with a stray AOE. well... only a few times.

the new hate system is worrisome as hell.



Yeah what does this hate system mean? If riflemen do the most dmg then the thing argos you and not the tank. Any comments on this?







/taunt increases hate against the taunter... make sure your tanks understand and use it



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




lammergeier
Thu Apr 07, 2005 9:26 pm
#19



Ackehece wrote:


Laped wrote:


lammergeier wrote:


I've NEVER done that as a rifle.

at least, not recently.

also, I've never killed a QA with a stray AOE. well... only a few times.

the new hate system is worrisome as hell.

Yeah what does this hate system mean? If riflemen do the most dmg then the thing argos you and not the tank. Any comments on this?



/taunt increases hate against the taunter... make sure your tanks understand and use it




use it?

spam it.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
SickSix
Fri Apr 08, 2005 8:00 am
#20






Ackehece wrote:



/taunt increases hate against the taunter... make sure your tanks understand and use it





/cover does not by-pass the hate system? wont that defeat the purpose of cover if it doesn't (in PvE)????



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

lammergeier
Fri Apr 08, 2005 9:04 am
#21



SickSix wrote:


Ackehece wrote:


/taunt increases hate against the taunter... make sure your tanks understand and use it


/cover does not by-pass the hate system? wont that defeat the purpose of cover if it doesn't (in PvE)????





cover requires /prone.

it is broken if a mob comes within 15m.

it has a long wind-up timer.

it doesn't allow fast movement.

also, it doesn't seem to be working... and until we can get it to work reliably, we can't say exactly what it DOES allow.

roscannon was able to use it... after he /disbanded from the group, got 30ish meters from all corpses, players, structures, bikes, and all other entities... and RELOGGED (???). it worked for about "1/10th of a second" and drew instant aggro from a roaming mob (a mob that wasn't within 30m when he was successful with the /cover skill).

since he was ungrouped his CL was solo-low, so he went down in about two hits.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Laped
Fri Apr 08, 2005 2:15 pm
#22



lammergeier wrote:


Ackehece wrote:


Laped wrote:


lammergeier



/taunt increases hate against the taunter... make sure your tanks understand and use it




use it?

spam it.




I wish. But the days of the combat cue are over. Now we are slaves to the toolbar and combat has gotten less interactive. /sigh.



----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
Ackehece
Fri Apr 08, 2005 4:51 pm
#23






Laped wrote:





lammergeier wrote:





Ackehece wrote:





Laped wrote:






lammergeier







/taunt increases hate against the taunter... make sure your tanks understand and use it






use it?

spam it.






I wish. But the days of the combat cue are over. Now we are slaves to the toolbar and combat has gotten less interactive. /sigh.



Actually from your statement there I would say it has become more interactive. You no longer cue up long lists of commands. Now you have to actually watch and do something. And what is the definition of interactive?




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Roscannon
Fri Apr 08, 2005 6:29 pm
#24






Ackehece wrote:





Laped wrote:





lammergeier wrote:





Ackehece wrote:





Laped wrote:






lammergeier







/taunt increases hate against the taunter... make sure your tanks understand and use it






use it?

spam it.






I wish. But the days of the combat cue are over. Now we are slaves to the toolbar and combat has gotten less interactive. /sigh.



Actually from your statement there I would say it has become more interactive. You no longer cue up long lists of commands. Now you have to actually watch and do something. And what is the definition of interactive?





That's not entirely true. At least not from my experience with Lamm and Maya last night before you joined us. Basically I was just AAing Headshotthe entire evening while filling the MOBs with HaterAde. Wasn't very interactive for me until I learned Cover and, well, we saw how that turned out.




andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
lammergeier
Fri Apr 08, 2005 11:19 pm
#25

hunting with roscannon and maya last weekend, and this week...

I paid less attention to combat than I EVER have before.

I was reading books... monitoring a half dozen chat channels... and watching TV.

you CAN spam an attack... just CTRL-click the button, or run a looping macro.

/taunt;
/macro tauntloop;

great fun, eh?



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
valetman
Sat Apr 09, 2005 12:20 pm
#26

I cant comment on the mellee guys in combat, as I havent done any, but having hadshot on auto attack is a very inefficient way to kill mobs.

Whilst headshot has very little in the way of warmup, its cooldown is quite long, and auto attack merely emphasises this.

However, both placed shot and aimed shot are on a different cooldown , as is overcharge shot.
I find that after headshot is fired, you can continue firing placed shot during the headshot cooldown, and add another 300 or so damage in to your output whilst waiting for cooldowns to clear.

Snipershot takes about 2 seconds to wind up, and at least the same for cooldown, but you can still fire other shots during that cooldown.

I guess what Ive found is that spamming the best/most damage special you have isnt the effective way in this system, unlike live.




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

Page 2 of 3