Rifleman Archive

Thread: 1st In a series of potential CU rifleman problems

Zhentarim
Thu Mar 31, 2005 12:40 am
#27

Hmmm...

Maybe the devs are planning on throwing some of the horribly underused Ranger Trap states into regular specials? Ranger/riflemen will probably know what I'm talking about, but for you other people out there ranger traps can slow creatures, root them to the spot, lower their defences etc. for short periods of time.
It would be nice if some of these features got implemented into PvP/NPC combat - ie. a successful leghit = slow/root enemy for X amount of seconds (although not nearly as long as ranger traps). I'd love to see that since it would provide ranged combat with some destinct advantages over melee but still provide a balance



Acreon Farlighter (Euro-Chimaera)
KardenTyrell
Thu Mar 31, 2005 2:45 am
#28

Another potential problem


Cooldowns of specials, since some of them are in groups..its good to know that supporting specials wich are critical to survival....wont disable each other



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[|Arresting hawtpants members for a living|]
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