Rifleman Archive
Thread: Commandos now suffer fromt he 2.5 mod like we do! Does this make anyone else laugh?
at least they have weapons to change too. Commando has Pistol/Carbine from master marksman, as well as brawler. If they won't use their other skills, then i'm sorry they deserve it. At least they can shoot flame, unequip, wait for time to wear off, pull it out and keep going and still have UA skills and possibly some TKA to back it up. BH's have pistol and carbine as well and can switch from the LLC back to the pistol and still be awesome fighters with it. It's not like these are the focus of the class. Niether class is focused on a single weapon like rifleman is.
Versatility is the key word here. At least they can be effective and avoid the 2.5x melee penalty.
The other reason is so many people play commandos that now devs will need to sit up and examine how it is affecting game play. Not saying I think it should be gone, but, they will have to realize how much of a penality it is.
A friend of mine is a novice BH and from waht he told me he also suffered from increased damage while using his LLC.
I guess it is the same for all "large weapons" now even though it makes no sense at all.
Who knows, it may ven have to do with the BIG BUG of how armors work.
im a master commando and i never new ur pain ya i liked it whe a stormtroper pulled out a rifle and i could kill him in one hit btu i dint no y and i dint no it aplyed to umy eyes were blind to rifleners becous i never fellt there pain honistly i never new they had a 2.5 thingy in the first place but now that i do im going to do my best to help them get rid of it even if r weps get changed to pistol mods like some ppl think there going to be i tell u rifelneers im with ya all the way
No, it does not make me laugh, and it should not make you laugh either. Think about it. They have just justified the 2.5x mod on us. They have just made the 2.5x mod infinitely harder to get rid of. This is nothing to celebrate. Besides, it is just plain unfair, and that should inflame the whole community.
The commando's weapons are not really ranged weapons. They HAVE to be within near melee range to use them with any hope of accuracy. And they have speed modifiers on their weapons which are often worse than ours. Yet, unlike us, if we see an enemy closing to do a melee attack, we have 60 some odd meters to get up and equip a different weapon or get the heck out of there. But the commando has to be close, 16m or so, to be effective with his weapon. And keep in mind, they can gettheir weapons sliced, but they cannot use powerups on them, so they cannot enhance the speed of the weapon any further other than a single speed slice.
So, think about it. He has to get up really close, fire his weapon, then wait an long time for his weapon to recharge. All the while, though, he sits there taking melee damage at 2.5x? And from some initial statements, they cannot even change weapons to avoid it because they are continuing to take the 2.5x damage until the delay from the previous shot completes.
No, I am sorry. This is dead wrong, and we as a community should be just as outraged as they are. And if the fact that is wrong is not enough to motivate you, then consider the fact that as long as they have this ridiculous modifier, so will we.
You fail to understand the reasoning why they have 2.5x, the same reason we do.
You can not give a profession the ability to 1 shot on a regular basis without giving some kind of penality. If they would not have given comando's the 2.5x penality that they were suppose to have sence release no less, melee players would be 1 shot without a chance. You have to remember that special is no longer melee, melee no longer has toughness to counter the damage so they will take 1000+ each and every time they are hit. Now instead of just melee being hit by comando's for 1000+, the comando's will be hit by melee the same, I cant see why that is a issue.
SilverLobo wrote:
You fail to understand the reasoning why they have 2.5x, the same reason we do.
You can not give a profession the ability to 1 shot on a regular basis without giving some kind of penality. If they would not have given comando's the 2.5x penality that they were suppose to have sence release no less, melee players would be 1 shot without a chance. You have to remember that special is no longer melee, melee no longer has toughness to counter the damage so they will take 1000+ each and every time they are hit. Now instead of just melee being hit by comando's for 1000+, the comando's will be hit by melee the same, I cant see why that is a issue.
Do you realise after that "1 shot" commando's stand around for 8 seconds unable to shoot again OR HEAL. In that time you've hit the mob 7 more times. You recon our 1 shot does more than your 7?
Commando's now suicide special. Hit special, hope with our terrable accuracy it hits, then run away for 8 seconds unable to shoot agaon or heal or do anything to get the mob off us.
Please explain the tactics to cover come this. I can think of one -
/pettell attack
/flameShot2
That to me is removing tactics, not adding them.
What about BH? Please tell me they suffer the 2.5x melee penalty now too. Devs finally waking up it looks like! Glad to see them doing their job.
No, it doesn't make me laugh at all. What does them getting hit with the good 'ol Nerf Bat do for us? Does our laughing at them make our serious disadvantages go away? Does it amuse you that now, other players are going to be irritated and suffer the way we've been suffering?
If you feel that it's a great wonderful thing then... SHAME ON YOU
That type of attitude is what causes these HUGE flame fights that span across several message boards.
I, for one, feel sorry that the commando's got hit with this and continue to be angry that we STILL haven't been fixed yet....
Quasar, and every other dedicated rifleman posting here(which is assumedly all of you because the rifleman profession is in trouble atm-- never hear about that overpowered rifleman class):
Please don't blame us because of the l33t d00ds who have bandwagoned over to our flavor of the month 0040 template. They will all leave when the next class becomes overpowered, and all that will be left are the serious commandos who... if you read our forums, have fought against our extra multiplier v. ranged enemies, and have BEGGED for the revenge TEF to be removed. And when we're all thats left, you will have some seriously pissed off, dedicated, and intelligent players who really aren't so fond of riflemen. Honestly, go read our boards, and you'll see that with a lot of the people who matter, not just the griefers and l33t children,you are burning all your bridges and losing much respect.
To be honest, all I want is my PvE capabilities, and while I delighted in using my FT to do good damage against, say, Imperial Sharpshooters, I didn't engage in PvP that I wasn't forced into through TEF.
I like having fun, but not at other people's expense.... which is true in general unless you're a griefer or a l33t hardcore PvP'er-- which unfortunately we have been plagued with recently.
And any posts which said "hooray for screwing over riflemen" or something to the like, were in the minority.
Personally, now that I'm in your boat, I think we should work together to get rid of the multiplier. We're your new allies (not that we havent supported changes to benefit you in the past), and maybe you should come talk to us, not alienate us.
Athein
Even commando's are at odds.. real commando's with some skill (which unfortunatelyseem to befew and far between)appear to not be havingmuch problem with the change.. they're talking about the increased usefulness of other weapons like the rocket launcher, and grenades. The ones complaining the most seem to be people that took up flamer4 because it was the cool new god mode pwnage ability in the game for a month.