Rifleman Archive
Thread: A Sad State this profesions defenses are in...
Veustuh wrote:
The overall problem with both is that even though we have +160 to accuracy at master that's only in effect while standing still.
Not correct. The movement penalty is stacked on top of the accuracy. The movement penalty is around -40. It acts like a positional modifier like going prone.
The Accuracy while Moving mods counter that penalty. It however doesn't supplant your base accuracy. They stack.
The reason you have problems hitting in PvP is because you have a base accuracy of around +180 then you factor in the movement penalty drops that to about +150. Then subtract the targets ranged defense which maxs at +125 and you are at only +25. Then add in the targets movement and you are at or below zero.
MOBs have a lower ranged defense and hence are much easier to hit.
As others have mentioned. Use a DXR-6b and hit with a Stun (FlushingShot). Once that sticks it lowers the targets defenses and makes them much easier to hit from then on.
Message Edited by Waste93 on 12-17-2004 01:43 AM
Waste93 wrote:
Use a DXR-6b and hit with a Stun (FlurryShot). Once that sticks it lowers the targets defenses and makes them much easier to hit from then on.Message Edited by Waste93 on 12-16-2004 09:12 PM
psst - flushing=stun, flurry=dizzy. At least that's what some guy wrote in the faq