Rifleman Archive

Thread: A Sad State this profesions defenses are in...

Waste93
Thu Dec 16, 2004 9:09 pm
#27







Veustuh wrote:


The overall problem with both is that even though we have +160 to accuracy at master that's only in effect while standing still.





Not correct. The movement penalty is stacked on top of the accuracy. The movement penalty is around -40. It acts like a positional modifier like going prone.


The Accuracy while Moving mods counter that penalty. It however doesn't supplant your base accuracy. They stack.


The reason you have problems hitting in PvP is because you have a base accuracy of around +180 then you factor in the movement penalty drops that to about +150. Then subtract the targets ranged defense which maxs at +125 and you are at only +25. Then add in the targets movement and you are at or below zero.


MOBs have a lower ranged defense and hence are much easier to hit.


As others have mentioned. Use a DXR-6b and hit with a Stun (FlushingShot). Once that sticks it lowers the targets defenses and makes them much easier to hit from then on.


Message Edited by Waste93 on 12-17-2004 01:43 AM



Colonel Waste - The Wookiee Crusader
SkunkDuster
Fri Dec 17, 2004 1:33 pm
#28



Waste93 wrote:
Use a DXR-6b and hit with a Stun (FlurryShot). Once that sticks it lowers the targets defenses and makes them much easier to hit from then on.

Message Edited by Waste93 on 12-16-2004 09:12 PM





psst - flushing=stun, flurry=dizzy. At least that's what some guy wrote in the faq



IGN SkunkDuster(Master Shim Wrangler) / KandyKane /
lifelessdroid
Thu Dec 23, 2004 2:15 am
#29

I had a 112 melee defense mod doing a mokk mission, throught the whole thing i got missed once, while i was moving. i counted. I did block a few blows, but that happens more often when you get hit more. Block lands states and damages armor. The melee defense(40 i think) is completely wasted in our profession. My maJor problem is lack of ranged combat options. Its basically 6k factioned missions with little xp. The high end npc's are all in close quarters. Alot of npc's switch to melee in close range and then its the same problems. In alot of ways, i think alot of things in rifles works great, save for a few specials, i Just think the game around it is broken.



Combat Rating:***
Kalona Armain(a super dancer droid) looks like
instant death

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