Rifleman Archive

Thread: A Sad State this profesions defenses are in...

Brainplay
Sun Dec 12, 2004 8:30 am
#14






Peudas wrote:
OMG where are you guys getting this 2.5x damage thing? It was TAKEN OUT MONTHS AGO. Its not simply a + to hit. /shakeshead






Yes its a +to hit. There is still no justification why we still have that instead of ranged having a +to hit on melee.


Dont think I've ever heard of anyone being able to intentionally dodge a bullet. If they are supposed to go through hell to reach us in their element then there should be something to make it as such. How the heck did they get this so backwards?






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

MannyCalevera
Sun Dec 12, 2004 4:33 pm
#15

As for the people who say a pistoleer can almost match our damage outpust I would suggest you look at advance strafe.... that attack can almost outdamage my MLS jedi



Manny Calevera
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I would like to take a minute to point out that anything I may have written in the above post in no way reflects badly on SOE or any of its affiliates, and in fact I am ecstatic and overjoyed that I am able to participate in such a well-programmed, bug-free, and engaging game with such wonderful and helpful forums moderated by such fine and upstanding people. Please don't permaban my account. Thankyou.
Cpl_Fisher
Sun Dec 12, 2004 6:30 pm
#16

Ok first nice 1 star bandit


The problem in PvP is with the 75% damage reduction in place, our DPS goes to hell, esp when we can't hit our targets half the time. Why can't we get TKM like accuracy?



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Kyreal
Sun Dec 12, 2004 7:53 pm
#17






Cpl_Fisher wrote:

Ok first nice 1 star bandit


The problem in PvP is with the 75% damage reduction in place, our DPS goes to hell, esp when we can't hit our targets half the time. Why can't we get TKM like accuracy?





rifleman alone in pvp is not that good, their accuracy while moving will get you killed if u dont have something stacked with rifles. most people have tka, cm, fencer or something teamed with rifles to make up for the weaknesses rifles have been dealt.


if rifles had super accuracy, then all we would get is the huge nerf bat swung down on the profession, you have to have weaknesses and strengths to be balanced.


play to your rifle strength in pvp, stay at range, use a high modded accuracy Dxr-6 acid rifle, wear stun armor, have friends available to save you in case you get trapped, use buildings to your advantage etc etc.





Cpl_Fisher
Mon Dec 13, 2004 2:39 am
#18






Kyreal wrote:





Cpl_Fisher wrote:

Ok first nice 1 star bandit


The problem in PvP is with the 75% damage reduction in place, our DPS goes to hell, esp when we can't hit our targets half the time. Why can't we get TKM like accuracy?





rifleman alone in pvp is not that good, their accuracy while moving will get you killed if u dont have something stacked with rifles. most people have tka, cm, fencer or something teamed with rifles to make up for the weaknesses rifles have been dealt.


if rifles had super accuracy, then all we would get is the huge nerf bat swung down on the profession, you have to have weaknesses and strengths to be balanced.


play to your rifle strength in pvp, stay at range, use a high modded accuracy Dxr-6 acid rifle, wear stun armor, have friends available to save you in case you get trapped, use buildings to your advantage etc etc.











see the inherent weekenss in that argument? Ranged ONLY advantage is there ability to stay out of range of melee fightersrange while dealing damage, the counter to that is that up close they can get torn up. Even with snowcake, and a +122 accideal range Imiss Fencer/defense stackers way to much. /aim is useless in PvP, becuase you can't run and aim at same time. If you stop or pause, your dead. In short, Its REALLY to outdamage regeneration if they have max mind stats, both mind buffs/brandy/canape. if they have any amount of medic, I'm toast using my non pool specific shots to. Last time I checked, there was nothing you could stack with rifles to increase there accuracy......FS ranged accuracy is broken.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
BrerLapin
Mon Dec 13, 2004 6:15 am
#19


You know you could just keep running until your buffs run out


The system is inherently busted. Unless the devs change the rate of movement (Currently 10m a second meaning a melee opponent can be hitting you within 3-6 seconds (+20m lunge & +/- 10-15m of lag) to 5 m a second while in combat.


Then riflemen will be unable to deliver more than 6 shots even when speed capped from best accuracy. On the run you can forget it.


The solution as proposed above sorts mostly everything IMHO, melee have to use cover, riflemen can stay put. Pistoleers now have a proper advantage carbineers can apply more states & melee can kick ass when in close range.

Message Edited by BrerLapin on 12-13-2004 05:20 AM



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dimmu-borgir
Mon Dec 13, 2004 7:22 pm
#20



Kyreal wrote:
if rifles had decent defenses, they wouldnt be able to warrant our good damage output, a profession must have checks and balances to be effective, and with rifleman the defenses are meant to be our shortcoming, and rightfully so. we should be at distance, taking down enemies before they reach us, if they do reach us, we should be in for big trouble.
profession is working as it was intended, and if you play it right, you wont get hit much at all. gl in continuing the grind



one could argue that a rifleman's ranged defenses are quite good, hell, stormtroopers only hit me 10% of the time, if that



Dimmu Borgir

I art in thine base

Slaying thine doodz

Cpl_Fisher
Tue Dec 14, 2004 2:10 am
#21






dimmu-borgir wrote:





Kyreal wrote:

if rifles had decent defenses, they wouldnt be able to warrant our good damage output, a profession must have checks and balances to be effective, and with rifleman the defenses are meant to be our shortcoming, and rightfully so. we should be at distance, taking down enemies before they reach us, if they do reach us, we should be in for big trouble.


profession is working as it was intended, and if you play it right, you wont get hit much at all. gl in continuing the grind







one could argue that a rifleman's ranged defenses are quite good, hell, stormtroopers only hit me 10% of the time, if that






arg, true, the problem for me since I only PvE to pick up faction, is that a Tkm Hits me 95% of the time at his ideal range, but I can't nearly match that at my ideal.



It all boils down to this. All the offensive power inthe Galaxy, doesn't do jack unless you can put rounds on target.




Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Espo99
Tue Dec 14, 2004 8:59 am
#22






Cpl_Fisher wrote:





dimmu-borgir wrote:





Kyreal wrote:

if rifles had decent defenses, they wouldnt be able to warrant our good damage output, a profession must have checks and balances to be effective, and with rifleman the defenses are meant to be our shortcoming, and rightfully so. we should be at distance, taking down enemies before they reach us, if they do reach us, we should be in for big trouble.


profession is working as it was intended, and if you play it right, you wont get hit much at all. gl in continuing the grind







one could argue that a rifleman's ranged defenses are quite good, hell, stormtroopers only hit me 10% of the time, if that






arg, true, the problem for me since I only PvE to pick up faction, is that a Tkm Hits me 95% of the time at his ideal range, but I can't nearly match that at my ideal.



It all boils down to this. All the offensive power inthe Galaxy, doesn't do jack unless you can put rounds on target.







stack fencer 4-4-4-0 with master rifles and master marksmen...be sure to use citris snow cake and kneel...i hit defense stackers about 50% of the time all the time and with the added defenses I can usually tank enough that they either die or try to run...be sure to stick a stun on them to reduce their damage too. Also, once they get up on your be sure to land an intimidate so further nullify their defenses. With proper armor/buffs and using the right combination of rifle attacks (stack mind bleeds, stun, hs3) and suppoting attacks (intimidate) you should be able to win a fare share of engagements. My favoraite thing about rifleman is the attack power you get by only getting that class (I was a pistoleer/BH pistols/smuggler and had no more room for defenses to match the power of rifles). Also, I like having master marksman for the +10 accuracy and I have a few accuracy tapes too. Rifleman by no means is the "I WIN" class, but it is more than competitive in PvP




DAVCRE

MOON BOOTS FTW


Waste93
Tue Dec 14, 2004 12:12 pm
#23






MannyCalevera wrote:
As for the people who say a pistoleer can almost match our damage outpust I would suggest you look at advance strafe.... that attack can almost outdamage my MLS jedi



It depends on the level. At Master you are absolutely correct. At lower levels (ie Novice)the speed and accuracy of a Pistol is higher given a relatively higher damage output.




Colonel Waste - The Wookiee Crusader
Veustuh
Thu Dec 16, 2004 8:50 am
#24






Cpl_Fisher wrote:





Kyreal wrote:





Cpl_Fisher wrote:

Ok first nice 1 star bandit


The problem in PvP is with the 75% damage reduction in place, our DPS goes to hell, esp when we can't hit our targets half the time. Why can't we get TKM like accuracy?





rifleman alone in pvp is not that good, their accuracy while moving will get you killed if u dont have something stacked with rifles. most people have tka, cm, fencer or something teamed with rifles to make up for the weaknesses rifles have been dealt.


if rifles had super accuracy, then all we would get is the huge nerf bat swung down on the profession, you have to have weaknesses and strengths to be balanced.


play to your rifle strength in pvp, stay at range, use a high modded accuracy Dxr-6 acid rifle, wear stun armor, have friends available to save you in case you get trapped, use buildings to your advantage etc etc.











see the inherent weekenss in that argument? Ranged ONLY advantage is there ability to stay out of range of melee fightersrange while dealing damage, the counter to that is that up close they can get torn up. Even with snowcake, and a +122 accideal range Imiss Fencer/defense stackers way to much. /aim is useless in PvP, becuase you can't run and aim at same time. If you stop or pause, your dead. In short, Its REALLY to outdamage regeneration if they have max mind stats, both mind buffs/brandy/canape. if they have any amount of medic, I'm toast using my non pool specific shots to. Last time I checked, there was nothing you could stack with rifles to increase there accuracy......FS ranged accuracy is broken.







The overall problem with both is that even though we have +160 to accuracy at master that's only in effect while standing still. Most all combat requires the player to move in/out of ranges in order to keep some ideal range between agro and player if the player is a ranged profession. Rifleman have the slowest run speed out of all combat professions currently as this was done last December to counter the kiting problems that melee players complained about.


Something that was added to which makes melee a better choice is that they have only one set of numbers to which their accuracy is checked by. If you happen to have a melee profession to compliment your Rifleman or even ranged for that matter check to see how many different Accuracy modifiers you have for melee. In TK at master you have +210 to accuracy and that's it. There is no penalty to accuracy while moving so if one stacks Master TK with Master Brawler they now have access to a attack that is +210 while moving and can KD their victim from 20m out with most attacks able to be preformed at the 11 - 15m range depending on VKs. This is one of the many things that have bent over ranged professions as when we're on the move (as 98.99999% of all combat is in SW:G) ranged professions only have an accuracy of +30. Our only counter as a Rifleman is accuracy tapes and plates for moving along with snow cake and a high accuracy weapon preferably the DXR-6 but this still doesn't beat a Master Fencer, Master TK, Defense pistols + snow cake + air cake.

Message Edited by Veustuh on 12-16-2004 09:52 AM



Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
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fromanxxxx
Thu Dec 16, 2004 9:11 am
#25









Cpl_Fisher wrote:

Ok first nice 1 star bandit


The problem in PvP is with the 75% damage reduction in place, our DPS goes to hell, esp when we can't hit our targets half the time. Why can't we get TKM like accuracy?



A few solutions to this problem...


1) Buy accuracy tapes - i have almost maxed accuracy while moving, and about +17 regular from tapes, works wonders


2) Use your Drxb in PvP, it has great mods


3) Stop running when you are shooting, it works


4) get stun and intimidate on the stackers


5) Take accuracy food



One of these things is bound to help you



-Ockam
Cpl_Fisher
Thu Dec 16, 2004 9:09 pm
#26






fromanxxxx wrote:








Cpl_Fisher wrote:

Ok first nice 1 star bandit


The problem in PvP is with the 75% damage reduction in place, our DPS goes to hell, esp when we can't hit our targets half the time. Why can't we get TKM like accuracy?



A few solutions to this problem...


1) Buy accuracy tapes - i have almost maxed accuracy while moving, and about +17 regular from tapes, works wonders


2) Use your Drxb in PvP, it has great mods


3) Stop running when you are shooting, it works


4) get stun and intimidate on the stackers


5) Take accuracy food



One of these things is bound to help you




i have +16 acc while moving, am always on accuracy food, and use +100 ideal accuracy rifles or better, best bet is to use flurry shot, flushing shot , then strafe shot. (the flurry shot to keep them burting on me) when they get withen 25m, warcry peace em, then whip out the flamethorwer




Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
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