Rifleman Archive

Thread: The real reason they're going to nerf Rifles...

Serenius
Sun Feb 29, 2004 9:18 am
#14

Riflemen have nearly unblockable access to the only non-healable pool in the game. A viable counter needs to be made, or something will get a nerf. If the mind stops becoming a nearly unhealable pool (i.e. normal stims heal mind once again) or if even something as simply as a viable armor that ISN'T vulnerable to stun (like making PSGs work correctly, consistently, and without dying in 3 hits) then riflemen won't be overpowered. As it stands, they are unbalanced.


<------rifleman since 2 months after release




Y Serenius "The Piker" Tolvar Y
"The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people." - Thunderheart
"Oh, serenius. If you shoot 1 more damn head shot at me im going to stick that jawa rifle up your ass!" - Civak
Ackehece
Sun Feb 29, 2004 6:14 pm
#15






Mik-Kael wrote:

even if you are wearing a stun helm you're not safe that T21 just rips through any armor and at 1 shot per second its easy to rip the unhealable pool down fast.







not so true anymore... i have in the last few days been running into what i consider a rifle buff template


guy had a 4300mind (I suspect after he laughed at me and told me that he had just buffed his mind, that his secondaries were insane like mine as well)...


TKM...


stun helm + psg + vasarian brandy + moun + entertainer + canape.... maybe he had powerbuff or what everelse tk's use on as well


head shot = nothing on them....



I was shredded (he caught me in the theed starport....) (ran for the exit but didn't make it)




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Jybisu
Mon Mar 01, 2004 1:24 am
#16

Tell that to a fencer who slaughtered me cause he had a stun helm and PSG on.


LOL.






Shape and substance day by day will vanish.
Hair and teeth will gradually fall away.
Always from the days of old men has it been this way
And none born can escape this thing.
- Tai
Mik-Kael
Mon Mar 01, 2004 1:35 am
#17

even if you are wearing a stun helm you're not safe that T21 just rips through any armor and at 1 shot per second its easy to rip the unhealable pool down fast.



Mi-Kael Luminus
Alliance Starfighter Pilot

Targ1973
Mon Mar 01, 2004 5:49 am
#18

The main problem with the speed cap isnt the fact that we will do less damage, the problem is that when most tother classes in the game can lay effect shots out on you (Dizzy/KD anyone) at 1 second intervals you wont last long enough to get more than 1 or 2 shots off because you'll be laying on the ground with your thumb in your arse while they chew down your bars at an unholy rate. REALLY REALLY bad nerf for those of us who PvP.
Sandzibarr
Mon Mar 01, 2004 5:57 am
#19

plus.. if you miss lots.. you really are screwed with a 3 sec wait. DPS is going to go to hell.. especially if the damage multipliers on specials are also getting reduced.


cant see how loweringnumberof attack per min, and a lower overall damage per shot is fair.


unless....


they also fixAP.. so that the heavy AP behaves as it does in RL.. ripping great big holes in targets


one can only dream i guess.




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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Fred_Skinner
Mon Mar 01, 2004 2:08 pm
#20






Jeff7477 wrote:

Real reason is because you can shoot as fast as other classes and still do more damage...







add the rest of that.... c'mon, you can to it ..... *SMACK*








...at master.







Now was that so hard?


Really now, I'd like to see a one-for-one comparision to typical weapons and skill set for all the combat classes. You don't "dabble" in Rifleman, foo. You get away with that crap in other profs but not here. We kind of like it that way.


Troll again, I dare ya .




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


RebelKangaroo
Tue Mar 02, 2004 1:29 am
#21






Sandzibarr wrote:

unless....


they also fixAP.. so that the heavy AP behaves as it does in RL.. ripping great big holes in targets


one can only dream i guess.






That would be awesome!


I don't think we should be nerfed though, I think before they nerf us they need to fix others then take a long hard look at whether we need nerfing or not after that. Of course that's the smart thing to do so it won't happen.







Ciet Darksun - Tempest

"A litte rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day"
-Calvin and Hobbes
PsychoticChipmunk
Tue Mar 02, 2004 1:44 am
#22

There is one prevailing reason that we are "overpowered" and that is the utter futility involved in attacking health or action. Is it somehow our fault that the only pool hard to buff and protect is the one that we get to attack? Is it also our fault that the pools you attack are the easiest to get buffed to 3,000? If I"m not buffed I would likely be killed in 2 shots from a pistol(not a carbine since I'm a bothan and we have somewhat high action minimumsdue solely to the fact that I have no stats other then mind. However this negative of mine is ignorable thanks to buffs. The major HAM costs we have to suffer is also ignorable thanks to buffs. So what does this tell me? That the buff system killed combat, not us.


Oh and armor needs to be looked at again, I mean everything needs to have a few weaknesses and a few pro's as it is if you aren't in stun layered composite you might as well not be wearing armor at all because everything else is useless.


Oh, and tell me your strategy for killing him. Did you use concealshot to soften him up a bit then go at it full auto?




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