Rifleman Archive

Thread: Ranged Shot IS better than Improved Head Shot

FultonMeigs
Tue Jun 28, 2005 1:06 pm
#14

Because they are in different "groups" I like to alternate between Headshot and Startleshot. This combination will run you out of Action but lays down a lot of damage quickly.


I'll have to the compare it to the Ranged and Placed shot combo.






Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
InspGadgt
Tue Jun 28, 2005 5:40 pm
#15






Sunjammer wrote:





JeffIncredible wrote:

This is a good example.......of why dps is misleading.






Could you please explain for a clueless newbie?


Umiio



The DPS or damage per second you see displayed when you click on a weapon is simply a factor of the max damage the weapon can do vs the speed of the weapon. This does not take in account the time it takes our specials to cycle which is longer then then the speed of the weapon. It also does not take into account the damage modifiers of each special. This is why weapon speed post CU is not nearly as important as it was pre CU.




Hei U-Guize
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Bean' Delphiki
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Issik
Tue Jun 28, 2005 9:56 pm
#16

Question: Has anyone tested Ranged Shot VS Placed shot for damage?? I currently have Ranged shot as my auto-attack, and it works well, was just wonder is anyone has tested placed shot as an auto-attack.

I usually alternate between high-damage, Adv Crit or HS, and the auto-attack.



Khyras
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GriffinsMyth
Tue Jun 28, 2005 10:33 pm
#17

I get an extra 50 or so dam with placed over ranged, but it draws much more action. Ranged is my auto attack and placed, aimed and lethal aint even on my toolbar.
Puttley
Wed Jun 29, 2005 1:59 am
#18

the more i check this out now i do notice placed takes perhaps 10% action each shot - the same as any big hitter like headshot, just it refreshes quicker
Issik
Wed Jun 29, 2005 1:51 pm
#19



GriffinsMyth wrote:
I get an extra 50 or so dam with placed over ranged, but it draws much more action. Ranged is my auto attack and placed, aimed and lethal aint even on my toolbar.




OK, that answers that question for me.



Khyras
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Geddeo
Wed Jun 29, 2005 3:33 pm
#20






Puttley wrote:
the more i check this out now i do notice placed takes perhaps 10% action each shot - the same as any big hitter like headshot, just it refreshes quicker





So would quickdraw and placed shot have a better dps than what you are doing, the timer on quickdraw of pistol is very fast too.
GriffinsMyth
Wed Jun 29, 2005 7:30 pm
#21

Quickdraw is just an action eater, and a waste of time in my view.
KyeAshke
Fri Jul 01, 2005 5:58 pm
#22



Puttley wrote:
i was testing my theory on kimogillas today - slow and lots of ham.

using ranged and placed shot:

i hit for an avarage of 955pts per hit

each shot took an avarage of 1.47 sec to complete (alternating)

a dps of 650

using headshot and advanced critical

i hit for an avarage of 1690pts per hit

each shot took an avarage of 2.67 sec to complete (alternating)

a dps of 632

this is same rifle, same creature, same foods, same speeds, clothing, tapes, armor...etc

best bit is each head or critical shot took 10% action, where each ranged or placed took 1%. my regen with a +185 food was 2.4% per second. i ran out of action after 71 secs with head and critical but never with ranged.

my rifle does 505 - 1143 damage, 1.4 speed (my modded) with 70 SAC after a pup.


conclusion, stick a damage pup on instead, slow the riflea little, increase the action and increase the damage and NEVER USE HEAD OR CRITICAL SHOTS




This is a very good post - working out a 'true' DPS for given specials. I have often wondered if any of the specials are worth the action you spend - as a squad leader and healer I really need to keep an eye out incase the mamaries go skyward, and I need to run retreat. I just couldn't be bothered working it out myself!

One to try is sniper shot. It's something like 1.9x base damage (I think, I could be wrong), but has such a slow timer you might do as much damage by doing at least 2, if not more, normal ranged shots. It's almost as if the longer the startup/cooldown timer it is, the less damage it actually does.

Only thing is it can be hard to work out.

And I agree - DPS is just a number. It doesn't include accuracy, which (if greater than the opponents defence) adds a bonus to damage. Obviously this varies mob to mob (and of course CL to CL) so you are never quite sure what you will end up doing. But even a DPS 'range' might be more accurate than the hard number we get now. (It should also include the speed cap of 1.73, and not work out modified DPS past this, as it is moot).



-Kye
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Badname0291
Sat Jul 02, 2005 2:26 am
#23

personally i use rangedshot then a headshot straight after, theres practically no delay after the first shot.



SHUNO
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Slysix
Sat Jul 02, 2005 12:10 pm
#24

I like doing the frog hoppy thing.
Dive shot, Roll shot, Kip shot.
They do a bit less damage but the added defense bonus works real well.

Ternque01
Sat Jul 02, 2005 12:10 pm
#25

This is an enlightening thread. Hmmmmmm.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Korom
Sat Jul 02, 2005 1:02 pm
#26


I think the thing to keep in mind is this. Have you only rifleman? Do you have master marksman with it? Do you have any skill tapes that augment speed or accuracy?


I'm a Rifleman/BH just the same as I was before the combat upgrade. Now I with crispic my accuracy is around 300-320 with my two rifleman characters. My speed is 120 on one character, and 142 on the other.


Now my damage output depends on what creature I'm fighting but I'll just go with Krayts to use as example.


Advanced Critical does around 900 dmg


Improved Head Shot does i think 846 dmg


Ranged shot does around 450 dmg


The fact that I can alternate between headshot and advanced critical almost without pause does eat up my action, but it pumps through a major amount of damage. Normally my attacks consist of this.


Kneecap shot for 500 dmg


Ranged shot 450 dmg


Advanced critical 900


Headshot 850


Advanced critical 900


Ranged shot 450


Headshot 850


and so on, until the snare wears off, then I might use stopping shot 1st level


or underhanded shot to kd, then run and a few seconds later snare.


I find that alternating a special with a regular attack helps conserve action, and one of my characters is a mon cal, horrible action regen. My advice for action problems, Blob candy, Neutron pixie or booster blue, carry crispic and maybe a smugglers delight to help with spice downers.


Also for the poster who was getting outdamaged by a BH/Carbineer, if he was using a proton carbine it has a great damage mod on it with a low sac. Plus Bounty hunter gets lots of general ranged accuracy and speed in its trees so any ranged profession they take is enhanced by those modifications.

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