Rifleman Archive

Thread: PvP balance

Noc-turnal
Sun Sep 12, 2004 6:56 pm
#14


i am saying excatly that we shouldnt be the most pwnz0r357, no profession should be, most people would refer that as "balance"


I dont dispute the fact that we have low defense and that blind would offset it, but what i would say is wrong with blind is that it is unchractertistic of a heavy hitting profession to be hard to hit. if we become the idea heavy hitter/shock trooper then when we get close to somebody they wont be alive long enough to kill us first. so idealy our offense is the defense, same in PvE, kill them faster than they can kill us. It's just abit off that there isnt any existing status that fits in our role apart from, posture,kd and dizzy.


And btw how does my spelling error make me any less legtiable to be able to a good team member to the sandbox team? i think that has little relievent to anything in over all grand scale, and post like that is highly unconstructive on a thread that is trying to spawn a healthy dicussion

Message Edited by Noc-turnal on 09-13-2004 02:57 AM




Noc-turnal (T-S)

APEist_theReb
Sun Sep 12, 2004 7:57 pm
#15






TreindTyde wrote:





Noc-turnal wrote:




i would definatly say No to stun status for us, swordman with intimidate + stun will = a total break down of the enermies defense, and for a supositly a big damage dealer this would push us on an unbalance scale. only low damage hitter should have means to by pass the defense, whiles the big hitter get around by doing big damage rather than hitting vairious fancy moves. Blind status would be un characteristic for swordman i think, big hitter arent usualy the ones that are hard to hit, but rather hard to kill (high toughness) or hard to stay alive long enough to kill them (refering to our damage rate) which doesnt leave us with much status theres isnt an offense boost of such, that would be more our thing







You make it sound as if swordsman shouldn't be the most pwnz0r357 profession of all of them around. Anyways I think what our equipment is would make stun/blind seem like it would be something we could do. I think the blind would help offset the fact that we don't have high defense but that isn't too important cause it's easily offset by getting different trees from tka and fencer.







noc i like what u said about armor... after looking over it, yea iagree withur idea.


the thing that isnt unbalancing about us having a stun state move is that we have sucky accuracy in the first place. i dont think its outta hand at all really. o and trust me there are people who, after u stun and intimidate them, still dont get touched by you.


there is a tkm on my server named roarssk. hes fairly impossible for a swordsman to beat 1 vs 1, except of course if u use dots, but then thats not ur swordsman skills beating him.


I kept him stunned and intimidated the entire fight, and still couldnt damage him. he dott'd me so i put some gammorean disease on him and a janta poison, but the fight was going nowhere (he put mind fire/poison on me and i popped a canape and a moun and stopped using specials, i was conserving myself for after the fire passed). we both called for back up but his came sooner. i killed 2 outta his 3 man back up squad but still went down.


btw roarssk was unbuffed (hes a pimp like that he fights unbuffed all the time).


i checked the combat tab after the fight and saw that after roughly 10 minutes of fighting i hit him 18 times. thats with 135+9 (sea)+43 (canape)+3 (range mods)= 190 2 handed accuracy. thats **edit**ing unbelievable. lol i keep accusing him of hacking but i seriously doubt it. that **edit**er is just a beast.


the few times i hit him i hit for like 14 dmg too lol. i keep asking how in th ehell he does it. i know hes capped defense, i know he uses pikatta, but what else i have no clue.


one idea came to mind, which i never tested... stacking pikatta pie and air cake?? i dunno know tho...




APEist

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AriasImmortal
Sun Sep 12, 2004 9:01 pm
#16

can't stack pikatta and aircake, believe me i've tried lol



ARIAS TE'THAI
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Morganite
Sun Sep 12, 2004 9:22 pm
#17

The problem with armor is summed up easily enough, and it has nothing to do with capping resists.



I am still waiting for a dev to answer how an armor can be EFFECTIVE resisting damage when my weapon PIERCED the armor. (what happens when we are using a PH against someone with a blast resist of 75% in effectiveness)


The problem isnt that armor has high resist, it is that it resists everything. You want to have 3 special protections? you should get3 vulnerabilities then. Any resist in special protection should negate armor piercing of the weapon, and resist 80% of the damage intended. Resists in effectiveness should be ignored (although 25% damage reduction kept for having ar1) if the weapon has a higher armor piercing rating. Allow a pistoleer to do every type of damage except for lightsaber obviously, then they will always have access to a weapon that your armor could be vuln to. That type of armor setup makes pistoleers and carbineers more worthwhile, and brings a ranged flavor back to pvp that doesnt involve a jawa ion or a t21...



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Noc-turnal
Mon Sep 13, 2004 2:37 am
#18

well when i look at alternative for armour there isnt a pratical way to deal with it in PvP specialy with equipment change delay during combat. if an armour type has say 3 resist each we would have to carry 3 sets of armours with us to be effective pvper, +equipments, clothing, spice, and food buffs we really wouldnt have the inventory room for it all


so in pratice armour piecing weapons should piece more of the armour which would solve armour resist issue. minus all of the other factors i have mentioned i think we would be getting somewhere.


As for an example of our god like TKM, i am sure he is a well known pvper in your server, however if you did stun and intimidate even a mid level PvPer you will find getting pass thier defense quite easily. specialy now swordman has scythe, i carry a +18 acc mod scythe and it can dizzy and kd a defense stacker with minimum effort (and i was extremely suprised by this discovery) theres always going to be a few players that breaks the odds and go against the tide thats why pvp is fun (at least for me)


My point being is that swordman as shock trooper and heavey hitter shouldnt need means to break down thier defense, our power and armour piecing should be doing that. we may hit less but we do more damage without relying on sticking a status on before we can do any damage. well thats the ideal swordman anyways, whiles fencer and TKM try and poke thier enermies to death after landing multiple status, we can drop them with a few hits (assuming we get the hits in) to me that sounds balance.




Noc-turnal (T-S)

TreindTyde
Mon Sep 13, 2004 4:51 am
#19






Noc-turnal wrote:


i am saying excatly that we shouldnt be the most pwnz0r357, no profession should be, most people would refer that as "balance" I was using sarcasm, hence the 1337 d00d speak but I agree with you that there should be balance.


I dont dispute the fact that we have low defense and that blind would offset it, but what i would say is wrong with blind is that it is unchractertistic of a heavy hitting profession to be hard to hit. if we become the idea heavy hitter/shock trooper then when we get close to somebody they wont be alive long enough to kill us first. so idealy our offense is the defense, same in PvE, kill them faster than they can kill us. It's just abit off that there isnt any existing status that fits in our role apart from, posture,kd and dizzy. I think that not having actual defenses but get our defense from a state(blind) would be characteristic because we are still a heavy piece of machinery but the other guy can't hit us because of HIM not because of a swordsman.


And btw how does my spelling error make me any less legtiable to be able to a good team member to the sandbox team? i think that has little relievent to anything in over all grand scale, and post like that is highly unconstructive on a thread that is trying to spawn a healthy dicussion

Message Edited by Noc-turnal on 09-13-2004 02:57 AM








___________________
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Scylla
Noc-turnal
Mon Sep 13, 2004 7:24 am
#20






TreindTyde wrote:





Noc-turnal wrote:



I dont dispute the fact that we have low defense and that blind would offset it, but what i would say is wrong with blind is that it is unchractertistic of a heavy hitting profession to be hard to hit. if we become the idea heavy hitter/shock trooper then when we get close to somebody they wont be alive long enough to kill us first. so idealy our offense is the defense, same in PvE, kill them faster than they can kill us. It's just abit off that there isnt any existing status that fits in our role apart from, posture,kd and dizzy. I think that not having actual defenses but get our defense from a state(blind) would be characteristic because we are still a heavy piece of machinery but the other guy can't hit us because of HIM not because of a swordsman.

I can see you logic of thinking, perhaps blind move isnt "uncharacteristic" in such a way that it would be wrong for us to have them. However i would say it would be "more" characteristic of us to have a move to assit in offense rather than defense. That would shift us with 75% offense and 25% defense (the defense comes from our counter attack which theorticly "should" make defense to offense as well as other defense mod) so rather having a defensive move to shift our defense up we should have a move to shift our offense up saying that we do need slightly more on status defense, specialy lower posture. However right now there is no such move to fit in our role. If nothing new comes up to fit in the blank that we need then blind would be the most suitable and "balanced" one to have, even if it doesnt quite match our characteristic

Message Edited by Noc-turnal on 09-13-2004 02:57 AM










Message Edited by Noc-turnal on 09-13-2004 03:26 PM




Noc-turnal (T-S)

PantieRaider
Tue Sep 14, 2004 4:34 am
#21

More Melee defense

More state defense

1 State attack (Blind, Stun, Dizzy any would work)


and yes I know we get dizzy with hit3 and area 3 but I'd like to have just a plain dizzy style I know I can stick in 2-3 tries.



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black666label
Tue Sep 14, 2004 12:13 pm
#22

Give us a little more melee defense or cap us out on counter attack we'll be fine



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