Rifleman Archive
Thread: PvP balance
Message Edited by Noc-turnal on 09-13-2004 02:57 AM
TreindTyde wrote:
Noc-turnal wrote:
i would definatly say No to stun status for us, swordman with intimidate + stun will = a total break down of the enermies defense, and for a supositly a big damage dealer this would push us on an unbalance scale. only low damage hitter should have means to by pass the defense, whiles the big hitter get around by doing big damage rather than hitting vairious fancy moves. Blind status would be un characteristic for swordman i think, big hitter arent usualy the ones that are hard to hit, but rather hard to kill (high toughness) or hard to stay alive long enough to kill them (refering to our damage rate) which doesnt leave us with much status
theres isnt an offense boost of such, that would be more our thing
You make it sound as if swordsman shouldn't be the most pwnz0r357 profession of all of them around. Anyways I think what our equipment is would make stun/blind seem like it would be something we could do. I think the blind would help offset the fact that we don't have high defense but that isn't too important cause it's easily offset by getting different trees from tka and fencer.
noc i like what u said about armor... after looking over it, yea iagree withur idea.
the thing that isnt unbalancing about us having a stun state move is that we have sucky accuracy in the first place. i dont think its outta hand at all really. o and trust me there are people who, after u stun and intimidate them, still dont get touched by you.
there is a tkm on my server named roarssk. hes fairly impossible for a swordsman to beat 1 vs 1, except of course if u use dots, but then thats not ur swordsman skills beating him.
I kept him stunned and intimidated the entire fight, and still couldnt damage him. he dott'd me so i put some gammorean disease on him and a janta poison, but the fight was going nowhere (he put mind fire/poison on me and i popped a canape and a moun and stopped using specials, i was conserving myself for after the fire passed). we both called for back up but his came sooner. i killed 2 outta his 3 man back up squad but still went down.
btw roarssk was unbuffed (hes a pimp like that he fights unbuffed all the time).
i checked the combat tab after the fight and saw that after roughly 10 minutes of fighting i hit him 18 times. thats with 135+9 (sea)+43 (canape)+3 (range mods)= 190 2 handed accuracy. thats **edit**ing unbelievable. lol i keep accusing him of hacking but i seriously doubt it. that **edit**er is just a beast.
the few times i hit him i hit for like 14 dmg too lol. i keep asking how in th ehell he does it. i know hes capped defense, i know he uses pikatta, but what else i have no clue.
one idea came to mind, which i never tested... stacking pikatta pie and air cake?? i dunno know tho...
Noc-turnal wrote:
i am saying excatly that we shouldnt be the most pwnz0r357, no profession should be, most people would refer that as "balance" I was using sarcasm, hence the 1337 d00d speak but I agree with you that there should be balance.
I dont dispute the fact that we have low defense and that blind would offset it, but what i would say is wrong with blind is that it is unchractertistic of a heavy hitting profession to be hard to hit. if we become the idea heavy hitter/shock trooper then when we get close to somebody they wont be alive long enough to kill us first. so idealy our offense is the defense, same in PvE, kill them faster than they can kill us. It's just abit off that there isnt any existing status that fits in our role apart from, posture,kd and dizzy. I think that not having actual defenses but get our defense from a state(blind) would be characteristic because we are still a heavy piece of machinery but the other guy can't hit us because of HIM not because of a swordsman.
And btw how does my spelling error make me any less legtiable to be able to a good team member to the sandbox team? i think that has little relievent to anything in over all grand scale, and post like that is highly unconstructive on a thread that is trying to spawn a healthy dicussion
Message Edited by Noc-turnal on 09-13-2004 02:57 AM
TreindTyde wrote:
Noc-turnal wrote:
I dont dispute the fact that we have low defense and that blind would offset it, but what i would say is wrong with blind is that it is unchractertistic of a heavy hitting profession to be hard to hit. if we become the idea heavy hitter/shock trooper then when we get close to somebody they wont be alive long enough to kill us first. so idealy our offense is the defense, same in PvE, kill them faster than they can kill us. It's just abit off that there isnt any existing status that fits in our role apart from, posture,kd and dizzy. I think that not having actual defenses but get our defense from a state(blind) would be characteristic because we are still a heavy piece of machinery but the other guy can't hit us because of HIM not because of a swordsman.
I can see you logic of thinking, perhaps blind move isnt "uncharacteristic" in such a way that it would be wrong for us to have them. However i would say it would be "more" characteristic of us to have a move to assit in offense rather than defense. That would shift us with 75% offense and 25% defense (the defense comes from our counter attack which theorticly "should" make defense to offense as well as other defense mod) so rather having a defensive move to shift our defense up we should have a move to shift our offense up saying that we do need slightly more on status defense, specialy lower posture. However right now there is no such move to fit in our role. If nothing new comes up to fit in the blank that we need then blind would be the most suitable and "balanced" one to have, even if it doesnt quite match our characteristic
Message Edited by Noc-turnal on 09-13-2004 02:57 AM
Message Edited by Noc-turnal on 09-13-2004 03:26 PM