Rifleman Archive

Thread: PvP balance

swirly_commode
Sun Nov 16, 2003 12:50 am
#1

self mind healing for riflemen only.


sure CM can heal mind now. that does us no good. how many of you are close enough friends with a CM to be able to have them babysit you and heal your mind? what a **edit** i n g joke. its impossible for us to wear armor and kill in PvP, unless we are buff whores to the master musicians.



fix our HAM usage!


MAKE US COMPETTETIVE WITH THE OTHER CLASSES ONHAM USAGE!

SilverLobo
Sun Nov 16, 2003 1:29 pm
#2

The stupidity is endless.
swirly_commode
Sun Nov 16, 2003 1:54 pm
#3

ya know, now that i think of it..... having to sit out of a fight after 20 shots so we can regen our mind pool makes perfect sense. its always fun watching the rest of a group kill everything in sight with endless ham pools while we sit back and enjoy the down time of mind regeneration.



btw im a zabrak with all my blue bars cranked (and by cranked, i mean maxed out). equilibrium only works once an hour.

Jeisyn
Sun Nov 16, 2003 4:56 pm
#4

Swirly - Lobo is right.


spend some skill points to overcome rifleman's inherent weaknesses, and you will do just fine.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
godares79
Sun Nov 16, 2003 7:12 pm
#5

Swirly, if you are a zabrak and all your mind HAM bars are cranked, it should take you about 1 minute if that to regen your mind. But like Jeisyn said, get yourself another class that doesnt rely on mind.



Ezekiel
PantieRaider
Sun Sep 12, 2004 5:11 am
#6

What do you guys think on pvp balance as a swordsman? How do we compare to other professions, where do we stand against fencers/pikemen/tka. Let's hear your thoughts, I'll post mine after a few people have commented.


Also what would you like to see for a swordsman in the future? Stun damage weapon? AP3 Weapon? AP3 Stun damage (muahahaha I can hope) Better defense? Let's hear some thoughts.



--------------------------------------------------------------------------------------------------

Hysteria - Swordsman/Doctor & Professional Drunkard
CoorsXCompany ---- "The Few, The Proud, The Mostly Drunk"
Red Light District Mos Vea, Tatooine
TreindTyde
Sun Sep 12, 2004 6:55 am
#7

I want blind and stun state, head hit three is mashing your head with a freaking hammer or sword, how can you not be blinded and stunned? AP3 meh, it would be nice but it really isn't required and stun is pretty much under control now until you run into someone with a massive stun baton or geo pistol.


I think DoTs are our downfall because we lack them. Fencers shouldn't be winning unless they use DoT weapons, and tkm is a joke to me personally, never found one that posed much threat because of their low damage output. If you run into the right rifleman then you can have some trouble but most riflemen just don't have the experiences to know to keep their distance...never change direction because the melee guy will close in on you, just find a way to run straight and keep going without changing direction and they can kite you easily until you /burstrun.



___________________
Triend Tyde-Retired
Scylla
APEist_theReb
Sun Sep 12, 2004 3:51 pm
#8

yea i want another state hit. i think getting blind and stun would be overkill, but one or the other would be awesome.


i dunno, blind is good vs rifles and just about any ranged, and stun is better against melee stackers.


either one id be happy.



APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

Keuller
Sun Sep 12, 2004 3:58 pm
#9

Blind would be helpful, stun would be good. It is a master level hit after all...AP3 is what I really want. Stun is something for pansy classes.



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
APEist_theReb
Sun Sep 12, 2004 4:02 pm
#10

btw remove DoT weapons.


only ppl with fire should be bh's and commandos.

only ppl with poison and disease should be cm's.


move the absolute max on composite resists to 70%, sliced

composite at 80% now should be changed to 60%

psg should have max of 40%, sliced while regular should be 30%


tone buffs down. say the average buff now is 2300, make it so the average buff is 1900.

i dont know what the cap on a buff is so i can only talk about averages.


that would make pvp awesome. also tone up carbineer and pistoleer. if u toned up pistoleer enough to were it was a viable profession, stand alone without smuggler and bh, then ud have to move eyeshot to master bh.




APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

Noc-turnal
Sun Sep 12, 2004 6:12 pm
#11






APEist_theReb wrote:

btw remove DoT weapons.


only ppl with fire should be bh's and commandos.

only ppl with poison and disease should be cm's.


move the absolute max on composite resists to 70%, sliced

composite at 80% now should be changed to 60%

psg should have max of 40%, sliced while regular should be 30%


tone buffs down. say the average buff now is 2300, make it so the average buff is 1900.

i dont know what the cap on a buff is so i can only talk about averages.


that would make pvp awesome. also tone up carbineer and pistoleer. if u toned up pistoleer enough to were it was a viable profession, stand alone without smuggler and bh, then ud have to move eyeshot to master bh.








i agree on most of these ideas except for the armour because my theory is that with removal of damage migration and toned down buffed the armour issue of cutting down by 10/20% wouldnt be necessary and it will still leave high goal for armour smiths to reach (since crafter's content is abit low from what i understand) and as usualy with all item nerfs the ones remains dont get nerd rather the new ones made do, which only give more advantage for those who already own these armours


the damage migration has got to go and from what i understand it will do, hitting at about near rock botton on the damage range is just rediculas, when that is removed, and buffs toned down we shall see good old pvp days again


i would definatly say No to stun status for us, swordman with intimidate + stun will = a total break down of the enermies defense, and for a supositly a big damage dealer this would push us on an unbalance scale. only low damage hitter should have means to by pass the defense, whiles the big hitter get around by doing big damage rather than hitting vairious fancy moves. Blind status would be un characteristic for swordman i think, big hitter arent usualy the ones that are hard to hit, but rather hard to kill (high toughness) or hard to stay alive long enough to kill them (refering to our damage rate) which doesnt leave us with much status theres isnt an offense boost of such, that would be more our thing





Noc-turnal (T-S)

FtB
Sun Sep 12, 2004 6:28 pm
#12



Noc-turnal wrote:


APEist_theReb wrote:
btw remove DoT weapons.
only ppl with fire should be bh's and commandos.
only ppl with poison and disease should be cm's.
move the absolute max on composite resists to 70%, sliced
composite at 80% now should be changed to 60%
psg should have max of 40%, sliced while regular should be 30%
tone buffs down. say the average buff now is 2300, make it so the average buff is 1900.
i dont know what the cap on a buff is so i can only talk about averages.
that would make pvp awesome. also tone up carbineer and pistoleer. if u toned up pistoleer enough to were it was a viable profession, stand alone without smuggler and bh, then ud have to move eyeshot to master bh.



i agree on most of these ideas except for the armour because my theory is that with removal of damage migration and toned down buffed the armour issue of cutting down by 10/20% wouldnt be necessary and it will still leave high goal for armour smiths to reach (since crafter's content is abit low from what i understand) and as usualy with all item nerfs the ones remains dont get nerd rather the new ones made do, which only give more advantage for those who already own these armours

the damage migration has got to go and from what i understand it will do, hitting at about near rock botton on the damage range is just rediculas, when that is removed, and buffs toned down we shall see good old pvp days again

i would definatly say No to stun status for us, swordman with intimidate + stun will = a total break down of the enermies defense, and for a supositly a big damage dealer this would push us on an unbalance scale. only low damage hitter should have means to by pass the defense, whiles the big hitter get around by doing big damage rather than hitting vairious fancy moves. Blind status would be un characteristic for swordman i think, big hitter arent usualy the ones that are hard to hit, but rather hard to kill (high toughness) or hard to stay alive long enough to kill them (refering to our damage rate) which doesnt leave us with much status theres isnt an offense boost of such, that would be more our thing





Its called damage MITIGATION, not migration. If you're gonna be on the sandbox team you really oughta know the difference.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
TreindTyde
Sun Sep 12, 2004 6:38 pm
#13






Noc-turnal wrote:




i would definatly say No to stun status for us, swordman with intimidate + stun will = a total break down of the enermies defense, and for a supositly a big damage dealer this would push us on an unbalance scale. only low damage hitter should have means to by pass the defense, whiles the big hitter get around by doing big damage rather than hitting vairious fancy moves. Blind status would be un characteristic for swordman i think, big hitter arent usualy the ones that are hard to hit, but rather hard to kill (high toughness) or hard to stay alive long enough to kill them (refering to our damage rate) which doesnt leave us with much status theres isnt an offense boost of such, that would be more our thing







You make it sound as if swordsman shouldn't be the most pwnz0r357 profession of all of them around. Anyways I think what our equipment is would make stun/blind seem like it would be something we could do. I think the blind would help offset the fact that we don't have high defense but that isn't too important cause it's easily offset by getting different trees from tka and fencer.



___________________
Triend Tyde-Retired
Scylla
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