Rifleman Archive

Thread: Question about DOTs on Weapons

doozerFIG
Thu Oct 14, 2004 12:33 am
#14

too add and clarify,

Poison: ticks every 10s and damages.

Fire: ticks every 20s and wounds & damages.

Disease: ticks every 40s and wounds & damages.



????? The word greed becomes the word poor. good luck soe
XaverriJade7
Thu Oct 14, 2004 12:47 am
#15






WayneInAustin wrote:

Thanks, guys... I have learned a lot about DOTs today! Since I am at work, I am now anxious to get home and look at the stats on it again.


Unfortunately, the second part of my question, about the 250 damage, was NOT related to the DOT, but to the Vibro Lance itself. I don't remember the strength of the DOT, but the max dmg on the VL was 250. Is that weak, average, or good?


Another interesting question: Since I have absolutely no Pikeman skills, will I be able to stick the DOT with that Lance?

I know that when wielding a non-certified weapon, damage is weaker, but you can still hit with them. How about DOTs?

Anyone know?







Damage is not usually good forDoT weapons, but that's OK. If it is good, that just a 'bonus'.For someone using that VL, they would expect to use it for the DoT, then switch to their most damaging weapon(probably an LVA). You used to be able to get DoTs to stick if uncertified, but last time I tried landing a DoT with an uncertified lance(97% potency), it didn't work. This was just a test with a friend, so they definitely had no DoT protection at the time.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
dimmu-borgir
Thu Oct 14, 2004 7:03 pm
#16

another nice thing about -1 use dot weapons, is the fact that even if the weapon is at 0/x condtion.. it will still hit for the dot.



Dimmu Borgir

I art in thine base

Slaying thine doodz

PaladinX333
Sun Oct 17, 2004 1:33 pm
#17

One more DOT question then...


When I was on Dathomir with my guild we were attacked by some kind of night sister that had 100% resists to everything but kinetic and blast. The only weapons that I can wield against that type of NS are the Heavy Axe and the Striker Pistol, both of which suck...


Last night I looted a DLT20 with a posion DOT on it. The NS in question had 100% energy resist. If I were to use the DLT20 against that type of NS, would the DOT still stick?
XaverriJade7
Sun Oct 17, 2004 3:32 pm
#18

DoTs do not take Energy/Kinetic/otherresists into account, so all of your poisons, disease, and fire will work just fine.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Wabit
Tue Oct 19, 2004 10:54 pm
#19

this thread is so refreshing... its nice to see that our profession isn't soiled by dot weapons...


and the 250 max on the VL is lower than crafted VL's (which isn't saying much at all)...


the DOT will still stick even if you aren't certed, but unless its like 90% potency, it'll seem like it never hits, cause polearms are generally -17 for all accuracy mods... you'll have 0 polearm speed, so you're gonna attack something at the weapons speed, and miss ALOT...


i tested this with my 1.3 NS lance, took me like 20 tries before i hit something with it, but the DOT did stick...


as for the 0/# condition working, it will for now, but i have a feeling that they are going to make anything with 0 condition unequipable in the near future...


Wabit



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Waste93
Thu Oct 21, 2004 3:13 am
#20






Ackehece wrote:


actually the stone knife is yet again a innate cert so the janta is probably justtreatedas one


(according to our own correspondent waste 93)


There are 9 (10 for Wookiees). They are CDEF Pistol, CDEF Carbine, CDEF Rifle, Stone Knife, Survival Knife, C12 Grenade, Zixc Bug Bomb, Heavy Axe, and Wooden Staff. Wookiees also get the Bowcaster.


this also solves a little issue about need a kinetic weapon... anyone can use the knives or the wood staff ^_^





Very likely the case. If the Janta Knife is a variation it should have the same cert as the Stone Knife. Just as the Modified Republic Blaster uses the Republic Blaster cert or the Featherweight FWG5 uses the regular FWG5. Or for a rifle example the Lithitanium Rifle using the Tusken cert.


The Zixc Bug Bomb may not be innate. I believe that Kez did some testing way back when indicating it wasn't. Something I probably should go back and fix in the Weapons Data List.


It also appears that the C12 cert for Wookiees is broken. They have the cert listed, but when using the C12 it acts as if Wookiees are not certed for the weapon.


Ackehece is exactly right about potency. It seems reasonable to assume that MOBs have some base resist level that the potency is compared against.


As Ack said, there is always at least a 5% chance of success. However there is also always a 5% chance of failure (barring any bugs of course).


Message Edited by Waste93 on 10-21-2004 04:16 AM



Colonel Waste - The Wookiee Crusader
WayneInAustin
Thu Oct 21, 2004 8:30 am
#21

Haven't seen this mentioned, and don't know if anyone even cares, but did you know you can SLICE grenades?


My timing sucks. Over the year that I have been rifleman, I looted tons of grenades of all types. I never used them and stuck them in bags in myhouse. So a couple months ago (as Master Smuggler also) I decided to sit down and see if I could slice them, and bingo... I sliced all of them just for grins. Then I ran out of space in my house and thought "I don't use the grenades, guess they'll have to go". Not thinking they were really worth anything, I just destroyed them. SO if you're wondering THAT is what makes them so useful. You can thank me for that!




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Ackehece
Fri Oct 22, 2004 11:22 am
#22






WayneInAustin wrote:

Haven't seen this mentioned, and don't know if anyone even cares, but did you know you can SLICE grenades?


My timing sucks. Over the year that I have been rifleman, I looted tons of grenades of all types. I never used them and stuck them in bags in myhouse. So a couple months ago (as Master Smuggler also) I decided to sit down and see if I could slice them, and bingo... I sliced all of them just for grins. Then I ran out of space in my house and thought "I don't use the grenades, guess they'll have to go". Not thinking they were really worth anything, I just destroyed them. SO if you're wondering THAT is what makes them so useful. You can thank me for that!






I knew they were sliceable but as a Commando we never have em sliced unless we can do it ourselves - for one reason - you can not slice a crate and grenades take up inventory like nobodys business. Have you tried sliceing rocket launchers and heavy particle beams? (I never tried T_T) if that worked - boy would Commandos be happy - imagines a 35% damage slice on a 3200-5890 damage rocket launcher? or a speed slice on a heavy particle beam cannon... pvp killer that would be



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




-devoid-
Fri Oct 22, 2004 11:35 am
#23


DOT lances are usually only used for their DOT, 250 dmg is far lower than a normal crafted lance and is bad.


Example of an entry level sellable, ok lance.


Speed <5.0

dmg not important since you will be using for the dot

Health/Action Poison

STR 250+

POT 50%+

DUR 60s+

Uses (not too important most have 10k or so which is more than enough for dueling as it will be stuck on one target at a time)


Mind Poison

STR 200+

POT 50%+

DUR 60s+

Uses (See above)


If its got ns disease on it, thats a bonus but the default disease only has effect over 3-4 minutes.


Fire (any stat is good, obviously mind is the disirable)

Genrally consider anything over 150 str good.

Same Pot, dur and uses applies.


STR - Tick of dot, amount take off target pool.

POT - Chance to land DOT, 50% = 1 in 2 hits lands, or 50 in 100, flip a coin at this potency.

DUR - how long the dot lasts, the longer it last the more ticks you get, 1 min = 4 - 5 ticks.

Uses - how many times you can try to apply the dot. uses one up if it dosnt land, on 1 target weapons 5000 is ok. On weapons you will uses area attacks (i.e pistols) infinite or 10k or more are needed.


Last point, condition, this dosnt matter if you willl only use the weapon to apply the dot. Repairing before sale is imperitive if you are selling the lance erc on its dmg or stat mods as people will be using the weapon in extended attacks.


Same deal on slicing, only bother if you are using or selling the LVA or lance on its dmg output.


Hope some of this helps.

Message Edited by -devoid- on 10-22-2004 07:35 PM

Wabit
Sat Oct 23, 2004 5:17 am
#24






Ackehece wrote:


I knew they were sliceable but as a Commando we never have em sliced unless we can do it ourselves - for one reason - you can not slice a crate and grenades take up inventory like nobodys business. Have you tried sliceing rocket launchers and heavy particle beams? (I never tried T_T) if that worked - boy would Commandos be happy - imagines a 35% damage slice on a 3200-5890 damage rocket launcher? or a speed slice on a heavy particle beam cannon... pvp killer that would be





yes heavy weapons are slicable... i have a a speed and dam of each type in my inventory... the rocket launchers are great for taking out running dragons/elders when their HAM is low... just gotta hope it hits ...


the acid stream launcher is my best friend against a juvi/canyon spawn... as long as i can keep them both intimidated long enoght to get a couple burns going on each then switch to the acid stream to kill the juvi quick...


and even better a 30%+ dam to a rocket launcher on a turret or AT-ST, it makes imps cry to see an their many FP get waisted in a few blows...


as for the nades being sliced, its only an issue now cause ppl are grinding out combat exp for thier FS junk... i was asked to slice 2 crates of C12 the other day (i declined, what a pain with the autopull issues smugglers have, and i can't bring myself to charge 10k per slice on a 5 use item)...


Wabit



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
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