Rifleman Archive
Thread: Question about DOTs on Weapons
WayneInAustin wrote:
Thanks, guys... I have learned a lot about DOTs today! Since I am at work, I am now anxious to get home and look at the stats on it again.
Unfortunately, the second part of my question, about the 250 damage, was NOT related to the DOT, but to the Vibro Lance itself. I don't remember the strength of the DOT, but the max dmg on the VL was 250. Is that weak, average, or good?
Another interesting question: Since I have absolutely no Pikeman skills, will I be able to stick the DOT with that Lance?
I know that when wielding a non-certified weapon, damage is weaker, but you can still hit with them. How about DOTs?
Anyone know?
Ackehece wrote:
actually the stone knife is yet again a innate cert so the janta is probably justtreatedas one
(according to our own correspondent waste 93)
There are 9 (10 for Wookiees). They are CDEF Pistol, CDEF Carbine, CDEF Rifle, Stone Knife, Survival Knife, C12 Grenade, Zixc Bug Bomb, Heavy Axe, and Wooden Staff. Wookiees also get the Bowcaster.
this also solves a little issue about need a kinetic weapon... anyone can use the knives or the wood staff ^_^
Very likely the case. If the Janta Knife is a variation it should have the same cert as the Stone Knife. Just as the Modified Republic Blaster uses the Republic Blaster cert or the Featherweight FWG5 uses the regular FWG5. Or for a rifle example the Lithitanium Rifle using the Tusken cert.
The Zixc Bug Bomb may not be innate. I believe that Kez did some testing way back when indicating it wasn't. Something I probably should go back and fix in the Weapons Data List.
It also appears that the C12 cert for Wookiees is broken. They have the cert listed, but when using the C12 it acts as if Wookiees are not certed for the weapon.
Ackehece is exactly right about potency. It seems reasonable to assume that MOBs have some base resist level that the potency is compared against.
As Ack said, there is always at least a 5% chance of success. However there is also always a 5% chance of failure (barring any bugs of course).
Message Edited by Waste93 on 10-21-2004 04:16 AM
WayneInAustin wrote:
Haven't seen this mentioned, and don't know if anyone even cares, but did you know you can SLICE grenades?
My timing sucks. Over the year that I have been rifleman, I looted tons of grenades of all types. I never used them and stuck them in bags in myhouse. So a couple months ago (as Master Smuggler also) I decided to sit down and see if I could slice them, and bingo... I sliced all of them just for grins. Then I ran out of space in my house and thought "I don't use the grenades, guess they'll have to go". Not thinking they were really worth anything, I just destroyed them. SO if you're wondering THAT is what makes them so useful. You can thank me for that!
I knew they were sliceable but as a Commando we never have em sliced unless we can do it ourselves - for one reason - you can not slice a crate and grenades take up inventory like nobodys business. Have you tried sliceing rocket launchers and heavy particle beams? (I never tried T_T) if that worked - boy would Commandos be happy - imagines a 35% damage slice on a 3200-5890 damage rocket launcher? or a speed slice on a heavy particle beam cannon... pvp killer that would be
Message Edited by -devoid- on 10-22-2004 07:35 PM
Ackehece wrote:
I knew they were sliceable but as a Commando we never have em sliced unless we can do it ourselves - for one reason - you can not slice a crate and grenades take up inventory like nobodys business. Have you tried sliceing rocket launchers and heavy particle beams? (I never tried T_T) if that worked - boy would Commandos be happy - imagines a 35% damage slice on a 3200-5890 damage rocket launcher? or a speed slice on a heavy particle beam cannon... pvp killer that would be