Rifleman Archive
Thread: DWB and Rifleman
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SladdisOjos
Wed Oct 27, 2004 12:37 pm
#14
First: Never use area attacks in DWB.
I play in Europe-Infinity and so far server has seen only 3 succesful DWB missions(was in one of them). DWB is really all about damage vs. spawn. Whichever gets the upperhand, wins. You have to deal damage faster than the spawn and best way to do this is to hit the same stat pool. That is why key profs in completing DWB are Rifleman and Swordsman, as they both can hit heavily on mind. As rifleman, use Headshots with DXR against droids and T21 against everything else. Of course rifleman and swordies cannot complete it without some support. They are the main damage dealers, but you need more versatility to complete it.
Group needs about 3-4 TKM's to tank SBD's and taunt them away from docs and riflemen. I think 4 is definitely max, no more because TKM's cant deal enough damage. 1-2 Combat Medics are a must, as well as 2-3 Docs. All the rest should be riflemen or swordies. DWB is not for small groups so bring 19 buddies with you. Even with full group of 20 its no picnic. My first DWB raid with 20 Masters ended in 3rd room where everyone got slaughtered.
One final note is about food and drinks. For some reason food and drink digestion is waaaay slower in DWB. So DONT bring Canape, only Brandy and Ahriza. I learned this the hard way.
I play in Europe-Infinity and so far server has seen only 3 succesful DWB missions(was in one of them). DWB is really all about damage vs. spawn. Whichever gets the upperhand, wins. You have to deal damage faster than the spawn and best way to do this is to hit the same stat pool. That is why key profs in completing DWB are Rifleman and Swordsman, as they both can hit heavily on mind. As rifleman, use Headshots with DXR against droids and T21 against everything else. Of course rifleman and swordies cannot complete it without some support. They are the main damage dealers, but you need more versatility to complete it.
Group needs about 3-4 TKM's to tank SBD's and taunt them away from docs and riflemen. I think 4 is definitely max, no more because TKM's cant deal enough damage. 1-2 Combat Medics are a must, as well as 2-3 Docs. All the rest should be riflemen or swordies. DWB is not for small groups so bring 19 buddies with you. Even with full group of 20 its no picnic. My first DWB raid with 20 Masters ended in 3rd room where everyone got slaughtered.
One final note is about food and drinks. For some reason food and drink digestion is waaaay slower in DWB. So DONT bring Canape, only Brandy and Ahriza. I learned this the hard way.
Night4554
Thu Oct 28, 2004 11:58 am
#15
Riflemen are one of the 2 Proffessions for the DWB (Rifles and Swords). A group full of Rifles and Swords with Medic 2040 on each can handle the bunker. If it's all Rifles, you have no tanks, and all Swords may be able to handle it if they were exceptionally well coordinated, but it would take them a long time to advance through rooms.
Even in a group where there are 3 Rifles, 4 Swords, and 10 TK/BH/Pikemen/Fencers/etc, I tell the group to do mind hits - they just. die. faster. I've seen it.
DXR on any droid (or Black Sun, they don't matter), T-21 on anything else.
Stand back, and Head Shot, and Mind Shot1/2 if it's a Wraith/Ghost/Overlord. If for whatever reason you are attacking health, use Surprise Shot, check the FAQ, it's better than conceal shot.
Even in a group where there are 3 Rifles, 4 Swords, and 10 TK/BH/Pikemen/Fencers/etc, I tell the group to do mind hits - they just. die. faster. I've seen it.
DXR on any droid (or Black Sun, they don't matter), T-21 on anything else.
Stand back, and Head Shot, and Mind Shot1/2 if it's a Wraith/Ghost/Overlord. If for whatever reason you are attacking health, use Surprise Shot, check the FAQ, it's better than conceal shot.
Sataki
Fri Oct 29, 2004 9:24 am
#17
ForceDisturbance wrote:Good God, don't use area attacks in that place.
Then that is exactly what I did wrong...the two tk's were each fighting an SBD so I tried to hit them both with Strafe2. That was our undoing...as somebody said earlier, "you'll last 10 minutes max". He was right...less than ten minutes before we were running like 2 year old girls screaming for them to stop chasing us! lol...it was fun though, the first time I died in quite awhile...kinda thrilling the whole corpse thing but now it is time for revenge....down with the droids!!!!
ForceDisturbance
Fri Oct 29, 2004 10:05 am
#18
Lol, yep that's what happens. You casually hit /strafeshot2 and next thing you know the whole damn place is trained on you. Nothing like burst running and pulling about 10 SBD's, 6-8 BD's, and 10 or so DWB peeps out into the wilderness. Makes for a nice screenie
Sataki wrote:
ForceDisturbance wrote:
Good God, don't use area attacks in that place.
Then that is exactly what I did wrong...the two tk's were each fighting an SBD so I tried to hit them both with Strafe2. That was our undoing...as somebody said earlier, "you'll last 10 minutes max". He was right...less than ten minutes before we were running like 2 year old girls screaming for them to stop chasing us! lol...it was fun though, the first time I died in quite awhile...kinda thrilling the whole corpse thing but now it is time for revenge....down with the droids!!!!
Shakaru
Fri Oct 29, 2004 12:39 pm
#19
Acid on droids, T21 on DW Wraiths, Ghosts etc.
Never use area attacks. Head 3 all the way, just make sure the rest of your group has a good mind attack too.
Go with CMs. I'm a master Rifle/CM and was at home down there. Bring a TON of area heals and ranged stims, buff mind, get doc buffs at med center.
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