Rifleman Archive

Thread: Need some help...which attachment should i put on my belt (rifleman)?

Little-Green-Guy
Wed Jan 12, 2005 4:08 pm
#14






OditeFosore wrote:





BizzyNinja wrote:

That's the way I saw it...and if I remember correctly, a moderator once said that accuracy effects all accuracy whether you're prone, standing, kneeling, running or not.




I was trying to find an old dev tracker post (lost my links :smileysad. Essentially what was explained was that accuracy effects your accuracy in all states, standing, kneeling, prone, or running. Accuracy while moving reduces the accuracy penalty you take while moving.


Anyways, I too would definitely say that popping a nice accuracy tape in that belt should be your highest priority, over accuracy while moving.


Oh, and then, I'd sell the belt if you're going into PVPing as you mentioned as a belt in PVP = 1st target because they'll go down faster because they aren't wearing a PSG. Not joking, many groups see a belt and immediately focus on "the easy target" as they will undoubtedly have much less by way of defenses. Bandoliers, ubese shirts, and AA attachments in your armor for PVP in my opinion. Belts are for PVE when you don't need every advantage...and that belt will draw a very large price tag that will support buying a lot of tapes that can be disposable in your armor for a good while to come.







thanks all for the feedback ...please keep it coming. this is great and im learning tons.


your reference, in regards to the PSG...can you show many any proof where it is stated that they work. be it from a dev. or your 'combat channel' showing the "PSG" deflecting or absorbing any kind of damage?


I can't seem to find any proof..nor did we while testing the PSG in PVP situations. ty



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


doozerFIG
Wed Jan 12, 2005 4:55 pm
#15

Zadokk: "you don't kite?"

point being that if you're not kiting, rifle acc while moving doesn't go into effect. plain ole rifle accuracy works while kiting and while standing still and while prone and while kneeling. get my drift ;-)



????? The word greed becomes the word poor. good luck soe
BizzyNinja
Thu Jan 13, 2005 1:51 am
#16



SkunkDuster wrote:
I would think (2) would be the better choice. As I understand it, you have a base "to hit" and then a modifier for when you are moving. The "rifle accuracy" tape would to improve both circumstances, but the "while moving" would only limit the amount subtracted while moving.

Say you have a base "to hit" of 100, and a moving modifier of -50:

No tapes:
Base: 100
Moving 50

+10 accuracy tape:
Base: 110
Moving: 60

+10 while moving tape:
Base: 100
Moving: 60

That's my interpretation of it. I could be wrong.




That's the way I saw it...and if I remember correctly, a moderator once said that accuracy effects all accuracy whether you're prone, standing, kneeling, running or not.
Porinjikerri
Thu Jan 13, 2005 1:27 pm
#17






doozerFIG wrote:
Zadokk: "you don't kite?"

point being that if you're not kiting, rifle acc while moving doesn't go into effect. plain ole rifle accuracy works while kiting and while standing still and while prone and while kneeling. get my drift ;-)






What he said.


I tend to kite rarely if ever, because I'm a stacker, and I'd rather land my hits more often then worry about dodging a melee professional. One on one, I stand up to almost any melee template very well, and I usually move only when I need to put more distance on my target, to make sure my accuracy isn't falling off to nothing by being in close.


Moria Gen
RifleMaster - TKM
Imperial Colonel






Moria Gen
Ugliest of the Fair
Forum Goblin Extraordinaire
BizzyNinja
Thu Jan 13, 2005 3:29 pm
#18

those belts aren't pre-nerf...they can be crafted.
DrendalKahn
Thu Jan 13, 2005 5:01 pm
#19






BizzyNinja wrote:
those belts aren't pre-nerf...they can be crafted.






Yep.


But... SHHHH!


It's nice to have something AAs can go into for PvE. I wouldn't PvP without a PSG though... (which is why the same CA would be about twice as expensive as an AA -- non-decayable Ubese stuff can be worth w/ armor).





DRENDAL KAHN


Little-Green-Guy
Fri Jan 14, 2005 10:28 am
#20

no one has yet to provide proof of a PSG working? someone has to have some proof???



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


Knightcrest
Fri Jan 14, 2005 12:02 pm
#21






Little-Green-Guy wrote:

no one has yet to provide proof of a PSG working? someone has to have some proof???







If you have it equipped and then travel, it will not work. The broken part of PSG's is that when you land you have to un-equip/re-equip it. They do work, try this and you will see for yourself. I agree with the above poster, sell it. I had to sell my Demolitionists Belt that I addeda +11 Rifle Speed tape to when I got into PvP heavy on another server because I needed the extra stun protection against Fencers/Pistoleers/Riflemen.


Give it a shot and you would be suprised at the difference it can make. Watch your combat chatter after you equip/unequip/requip it. The bug needs to be fixed, but for now at least there is a workaround





Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Zadokk
Fri Jan 14, 2005 12:18 pm
#22






doozerFIG wrote:
Zadokk: "you don't kite?"

point being that if you're not kiting, rifle acc while moving doesn't go into effect. plain ole rifle accuracy works while kiting and while standing still and while prone and while kneeling. get my drift ;-)





of course, this relies on the fact that accuracy and accuracy while moving weightings are the same. It is conceivable (and imo quite likely) that the accuracy while moving weighting is higher than the normal accuracy one and increasing the while moving stat could be more beneficial than just the plan accuracy modifier.
OditeFosore
Fri Jan 14, 2005 12:32 pm
#23




Little-Green-Guy wrote:

no one has yet to provide proof of a PSG working? someone has to have some proof???



I forgot to do this last night....playing too much WoW, but don't tell anyone. I have screenshots I haven't yet loaded to imagedump of a series of tests run with a friend showing the damage difference with a PSG equipped and without against a stun baton.



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Njoos
Fri Jan 14, 2005 12:48 pm
#24

I cast my vote for 1 too.

Nice belt btw
Little-Green-Guy
Fri Jan 14, 2005 2:02 pm
#25






Knightcrest wrote:





Little-Green-Guy wrote:

no one has yet to provide proof of a PSG working? someone has to have some proof???







If you have it equipped and then travel, it will not work. The broken part of PSG's is that when you land you have to un-equip/re-equip it. They do work, try this and you will see for yourself. I agree with the above poster, sell it. I had to sell my Demolitionists Belt that I addeda +11 Rifle Speed tape to when I got into PvP heavy on another server because I needed the extra stun protection against Fencers/Pistoleers/Riflemen.


Give it a shot and you would be suprised at the difference it can make. Watch your combat chatter after you equip/unequip/requip it. The bug needs to be fixed, but for now at least there is a workaround








thanks all for helping me out. here is another thought. since I'm a "rifleman" i really don't plan on engaging into 'melee' encounters. i would avoid those at all costs...or I should avoid those at all costs.....right?


that was my intention w/adding the 'block' and 'ranged defense' attachements...i would pass on any and all melee encounters.


would i need a 'psg' from a ranged perspective? just curious..im such a n00b lol




Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


Knightcrest
Fri Jan 14, 2005 2:19 pm
#26








Little-Green-Guy wrote:


thanks all for helping me out. here is another thought. since I'm a "rifleman" i really don't plan on engaging into 'melee' encounters. i would avoid those at all costs...or I should avoid those at all costs.....right?



that was my intention w/adding the 'block' and 'ranged defense' attachements...i would pass on any and all melee encounters.


would i need a 'psg' from a ranged perspective? just curious..im such a n00b lol







Hehe, well for PvP and if you are overt... it is gonna be pretty hard to pass on melee encounters with the way the game is currently balanced. The melee profs and Jedi dominate it atm, so melee defense and planning to fight them is still important.


As for PSG's vs. ranged PvP... they still provide good use for some fights, but no use in others. If you go against me in PvP... I will start off with a 400+ jawa... and watch the first couple ticks. If it looks like you are wearing 39% stun comp and a PSG (the damage reduction will be noticable because I am used to watching for it), I willl swicth immediately to a DXR6b for acid dmg as it will cut through PSG's. A lot of people would be temted to switch to a T21 which is cool, but if they are wearing a PSG... there is some energy resistance there to further reduce the dmg after it hits the armor. So if they are using energy/stun weapons... Geo Pistols, T21s, Laser Carbs, DE-10's, etc it will help... but if they are using DXR6bs, DXR6s, Scatters, DX2's etc it wouldn't help a bit. In any event you gotta prep best you can for the majority per your server but be ready to improvise when the defication hits the rotary beater.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
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