Rifleman Archive

Thread: Rifles and Mon Cals, Can it Work???

OckaClan
Tue Feb 01, 2005 6:40 am
#14


Ok as I said just a sec ago, I started down the path to rifles and dropped master Fencer (oh well) and master Brawler /cry /cry /cry


Now atm I am leaning towards build #1 even though numbers wise build #2 seems to be much better. Can I get some thoughts, backhands to the head, you know drill. I don't mind leveling professions, but I would like to do it smartly and not bounce all over the place.


The reason for my fondness of build #1 is b/c of TK powerboost and healing abilities, I think they compensate somewhat for my lack of any medic skill. Again, I love the input so far and would welcome more, including builds I have not thought of. My only restrictions are master swords and rifles are musts, unless you can really back up your build.


Thanks again.





OckaClan wrote:


#1 Master Rifles/Swords/TK 4204/Marks 4000/FS Combat 0044/FS Reflexes 0100


Ranged Def. : 132 (caps @ 125) Melee Def. : 127 (caps @ 125)

Def. Vs. Blind : 30

Dizzy : 30

Intimidate : 20

Knockdown : 25

Posture Change : 60

Stun : 70


#2 Master Rifles/Swords/Pistols 0044/Marks 4403/FS Combat 0044/FS Reflexes 0100 (The ranged-Support tree being just for the interm while i decide/grind theFS Melee/ranged boxes)



Ranged Def. : 93 (Would be 111 w/ FS ranged/Melee Trees) Melee Def. : 107 (Would be 120 w/ FS ranged/Melee Trees)

Def. Vs. Blind : 60

Dizzy : 70

Intimidate : 20

Knockdown : 75

Posture Change : 60

Stun : 100






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